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Move Approval V
(10-21-2017, 07:26 PM)The Vision Wrote: Hiro Protagonist
Tier One Super Defense: Perfect Kyohi (600 OM)
Requires TEC 4, SPD 4, Foresight, Insight

A more advanced version of Hiro's Zero Point Defense, this technique allows him to glimpse the effect that an opponent's Super Attack will have, and prepare the perfect defense against it. If the super takes the form of a projectile or energy wave (or any form of ranged attack), he charges his weapon with all the power he can spare. This coats it in a shimmering blue aura of datastructed energy and power, making it longer and larger. He then cleaves through the intended attack, deflecting it or neutralizing it. 

For melee or other types of Supers, he instead charges himself with the datastructed energy, coating him in an advanced version of his Vector Shield and allowing him to react within microseconds and interrupt the attack before it's started. The shielding also protects against forms of area attacks too large to be cleaved through or otherwise nullified before they're launched.


What about Area Attack Super Moves?[/spoiler]

Edited to include area attack countermeasures.
[Image: MZSDl2O.jpg]
Comet Shield: 
Requires: Physical, Area Shield, Ranged
Possible Req: Remote Control?*
Complex Shield Manifest
The Comet Shield is a two and a half meter tall, half meter wide drop-shaped shield. It takes two hands and ten seconds to manifest and concentration lowers combat maneuverability during the manifest time. 

Upon completion, the stable shield appears and hovers over one of Stein's forearms. It always hovers parallel lengthwise to the forearm, but can have either end pointed in either direction and it can be "held" at any point along the A symmetry line. The edges nearer the pointed tip are sharp and can be used as a weapon, while the rounded in is blunt and heavy.

While the primary function of the shield is to block, it gets its name from the ability to throw it. The shield can be thrown with either tip leading, up to a max of twenty meters in a second with a very slight fatigue cost. Upon hitting an object or reaching the max distance, it returns to Stein. (Might require Remote control? Its automatic, so I don't think it should.)

The throwing force is enough to deal a mild amount of damage - bludgeoning or piercing/slashing - but the return strength is weak. The shield can be caught, in which it stops pulling after a few seconds. The piercing edge is likely to stick into its target, prohibiting it from returning if Stein is not careful.

There is no time limit on how long the shield lasts, however after a heavy amount of damage has been dealt to it, the shield will shatter. Using it as a weapon also slightly damages it, lowering its durability.

Side note... the Comet Shield is the correct length and an appropriate shape to be used as a surf and/or snow board. Not that it is all that effective in battle.
(10-21-2017, 07:26 PM)The Vision Wrote: @Jade Harley:
(10-21-2017, 12:23 AM)Jade Harley Wrote:
(10-04-2017, 08:19 PM)Jade Harley Wrote: Bodily Integration (requires Ranged Proficiency, Debuff Proficiency, Phasing) – 300 OM

This gruesome move may be carried out on a single opponent within 20 ft of Jade. To perform this attack, Jade stands still and turns her full attention on an approaching attacker, both hands held loosely at her sides with the palms facing upward— she holds this position for 10 seconds. When those 10 seconds are up, Jade will abruptly raise one hand and then gesture sharply downward, sort of like dribbling a basketball. The ground directly beneath her attacker, no matter how close they are to Jade, becomes incorporeal for up to 3 seconds. In those 3 seconds, Jade’s opponent will fall through the floor and the ground will reform around them, effectively removing access to whatever is encased within the floor. It also cuts off the link between her opponent’s brain and whatever body parts have fallen through, something which triggers extreme pain and the confusing fear over essentially being brutally bisected, but not having died instantly. Jade can only maintain this for up to 15 seconds dependent upon her target's DEF and TEC or if she is interrupted/attacked during this time, after which her opponent is released and reappears with their feet on the ground, ostensibly unharmed but very much in shock.

As it takes an enormous amount of concentration for Jade to carry this out, she can do nothing else while her opponent is trapped, leaving her open to attack. However, other characters or allies of Jade can inflict damage that remains after the move's effect has ended. She would likely only execute this attack when under extreme duress. Flying or otherwise airborne opponents are immune, but those who are in trees or standing atop rocks can still be targeted and integrated with whatever they are in contact with.

Bump! :-)

Maybe say "Flying or otherwise airborne opponents", since I can see someone jumping really high for three seconds. Also, can a victim of this gruesome move be attacked by others while trapped in a surface? If so, do they retain that damage post-Integration?

Edited!
[Image: hnc9xy5]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.
Flaming Towel Cape- T1 power-up

Atk: +1
Def: +0
Spd: +2
Tec: +2

If Desman gets angry enough, he ignites the surrounding air in a non-damaging explosion, when the flames clear he is wearing towel that's on fire like a cape. Also gives his moves a flame aesthetic.
[Image: Darkdata.png]

Yuuka KazamiBig Grines is like that one meme like... "How many levels of Omniverse are you on?"

Revan Noctis : Desman what are you currently doing in the omniverse?
Desman Black: I'm faking an engagement to a sex deamon to stop two samurai I accidently summoned whipping them in half, while also trying to stop them from doing the same thing to my best freind who is currently having relations with said deamon, and wh has now accidently summoned his previous girlfreind. So you know... normal stuff
(10-22-2017, 01:10 PM)Gunther Stein Wrote: Comet Shield: 
Requires: Physical, Area Shield, Ranged
Possible Req: Remote Control?*
Complex Shield Manifest
The Comet Shield is a two and a half meter tall, half meter wide drop-shaped shield. It takes two hands and ten seconds to manifest and concentration lowers combat maneuverability during the manifest time. 

Upon completion, the stable shield appears and hovers over one of Stein's forearms. It always hovers parallel lengthwise to the forearm, but can have either end pointed in either direction and it can be "held" at any point along the A symmetry line. The edges nearer the pointed tip are sharp and can be used as a weapon, while the rounded in is blunt and heavy.

While the primary function of the shield is to block, it gets its name from the ability to throw it. The shield can be thrown with either tip leading, up to a max of twenty meters in a second with a very slight fatigue cost. Upon hitting an object or reaching the max distance, it returns to Stein. (Might require Remote control? Its automatic, so I don't think it should.)

The throwing force is enough to deal a mild amount of damage - bludgeoning or piercing/slashing - but the return strength is weak. The shield can be caught, in which it stops pulling after a few seconds. The piercing edge is likely to stick into its target, prohibiting it from returning if Stein is not careful.

There is no time limit on how long the shield lasts, however after a heavy amount of damage has been dealt to it, the shield will shatter. Using it as a weapon also slightly damages it, lowering its durability.

Side note... the Comet Shield is the correct length and an appropriate shape to be used as a surf and/or snow board. Not that it is all that effective in battle.

Can you be a little more specific on how much it hampers combat maneuverability? How draining is it on his stamina to summon? This would cost 900 due to the 3 uses, in the future please remember to include what you think your move should cost when you submit it for approval. You're good sans Remote for this since it's only returning to you and can be caught in the air.

(10-22-2017, 10:15 PM)Desman Black Wrote: Flaming Towel Cape- T1 power-up

Atk: +1
Def: +0
Spd: +2
Tec: +2

If Desman gets angry enough, he ignites the surrounding air in a non-damaging explosion, when the flames clear he is wearing towel that's on fire like a cape. Also gives his moves a flame aesthetic.

Approved. That'll run you 1000 OM, please remember to list cost in the future.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Comet Shield: 900
Requires: Physical, Area Shield, Ranged
Possible Req: Remote Control?*
Complex Shield Manifest
The Comet Shield is a two and a half meter tall, half meter wide drop-shaped shield. It takes two hands and ten seconds to manifest and concentration lowers combat maneuverability during the manifest time, due to occupying both hands. He is also slowed slightly, due to the focus the spell requires. The Comet Shield is a powerful shield, as such the stamina cost is rather taxing.

Upon completion, the stable shield appears and hovers over one of Stein's forearms. It always hovers parallel lengthwise to the forearm, but can have either end pointed in either direction and it can be "held" at any point along the A symmetry line. The edges nearer the pointed tip are sharp and can be used as a weapon, while the rounded in is blunt and heavy.

While the primary function of the shield is to block, it gets its name from the ability to throw it. The shield can be thrown with either tip leading, up to a max of twenty meters in a second with a very slight fatigue cost. Upon hitting an object or reaching the max distance, it returns to Stein. (Might require Remote control? Its automatic, so I don't think it should.)

The throwing force is enough to deal a mild amount of damage - bludgeoning or piercing/slashing - but the return strength is weak. The shield can be caught, in which it stops pulling after a few seconds. The piercing edge is likely to stick into its target, prohibiting it from returning if Stein is not careful.

There is no time limit on how long the shield lasts, however after a heavy amount of damage has been dealt to it, the shield will shatter. Using it as a weapon also slightly damages it, lowering its durability.

Side note... the Comet Shield is the correct length and an appropriate shape to be used as a surf and/or snow board. Not that it is all that effective in battle.
(10-23-2017, 11:24 AM)Gunther Stein Wrote: Comet Shield:  900
Requires: Physical, Area Shield, Ranged
Possible Req: Remote Control?*
Complex Shield Manifest
The Comet Shield is a two and a half meter tall, half meter wide drop-shaped shield. It takes two hands and ten seconds to manifest and concentration lowers combat maneuverability during the manifest time, due to occupying both hands. He is also slowed slightly, due to the focus the spell requires. The Comet Shield is a powerful shield, as such the stamina cost is rather taxing.

Upon completion, the stable shield appears and hovers over one of Stein's forearms. It always hovers parallel lengthwise to the forearm, but can have either end pointed in either direction and it can be "held" at any point along the A symmetry line. The edges nearer the pointed tip are sharp and can be used as a weapon, while the rounded in is blunt and heavy.

While the primary function of the shield is to block, it gets its name from the ability to throw it. The shield can be thrown with either tip leading, up to a max of twenty meters in a second with a very slight fatigue cost. Upon hitting an object or reaching the max distance, it returns to Stein. (Might require Remote control? Its automatic, so I don't think it should.)

The throwing force is enough to deal a mild amount of damage - bludgeoning or piercing/slashing - but the return strength is weak. The shield can be caught, in which it stops pulling after a few seconds. The piercing edge is likely to stick into its target, prohibiting it from returning if Stein is not careful.

There is no time limit on how long the shield lasts, however after a heavy amount of damage has been dealt to it, the shield will shatter. Using it as a weapon also slightly damages it, lowering its durability.

Side note... the Comet Shield is the correct length and an appropriate shape to be used as a surf and/or snow board. Not that it is all that effective in battle.

You still have the bits about remote control in there, so take those out and you're approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Green Arrow's Bow and Arrows (Ranged Proficiency, Area Attack 600 OM)

A replica of the signature weapon of the hero "Green Arrow" from his home-world. This is a bow that appears to be made out of a green wood that has been polished and properly maintained. This takes both hands to use, and so cannot be used with other moves. Each arrow has a range of 65 feet from the bow when fired. The bow and arrow is moderately draining on his stamina to use. It takes him about 5 seconds, before he can materialize the bow and arrow for his own personal use, against his opponents. Each traditional arrow does moderate damage. He carries about twenty arrows, and it takes him about ten seconds to make more of them, before he can use the bow and arrow again, when he runs out. 

The arrows travel at the speed of normal arrows. Matthew can move while drawing, aiming, and firing the arrows. His speed is reduced by about 25%, IE he'd be going about 75% of his top speed, when doing that.  It takes him about three seconds to draw, aim, and fire the bow and arrow. Summoning the bow is what causes the quiver full of arrows to appear on his back. However, this requires his entire concentration, so if he takes any damage whatsoever the process would be interrupted, and he'd have to start anew. Unfortunately,  the bow and arrows can only be summoned once as a unit. What this means is that if the bow were broken, he'd have to make a new one, and if he ran out of arrows, he'd have to take the time to make a new quiver full of them. 

This also comes with a trick arrow, an explosive arrow that Matthew has recreated. 

One of the trick arrows that was once wielded by Green Arrow, but was recreated by Matthew for his own personal use. This arrow was based off of a multitude of varieties of explosives by Matthew. This takes him about four seconds to charge up and prime, before it can actually explode when it hits the target. This can be used while moving, and can be re-aimed. It cannot however, be used with other moves of any kind. Each of the explosions is as strong as a well placed punch due to safeguards Matthew used when creating the explosives. In short, it would deal a modest amount of damage. Firing a primed explosive arrow is exactly the same as shooting a normal one, barring the explosion (i.e. just as tiring, same range, same speed, etc.)

*Note:  The arrows can only be re-aimed before they are fired. 
**Second Note:  The explosion has a 9 foot radius.
(10-23-2017, 12:30 PM)Matthew Mcginnis Wrote: Green Arrow's Bow and Arrows (Ranged Proficiency, 600 OM)

A replica of the signature weapon of the hero "Green Arrow" from his home-world. This is a bow that appears to be made out of a green wood that has been polished and properly maintained. This takes both hands to use, and so cannot be used with other moves. Each arrow has a range of 65 feet from the bow when fired. The bow and arrow is moderately draining on his stamina to use. It takes him about 5 seconds, before he can materialize the bow and arrow for his own personal use, against his opponents. Each traditional arrow does moderate damage. He carries about twenty arrows, and it takes him about ten seconds to make more of them, before he can use the bow and arrow again, when he runs out. 

The arrows travel at the speed of normal arrows. Matthew can move while drawing, aiming, and firing the arrows. His speed is reduced by about 25%, IE he'd be going about 75% of his top speed, when doing that.  It takes him about three seconds to draw, aim, and fire the bow and arrow. Summoning the bow is what causes the quiver full of arrows to appear on his back. However, this requires his entire concentration, so if he takes any damage whatsoever the process would be interrupted, and he'd have to start anew. Unfortunately,  the bow and arrows can only be summoned once as a unit. What this means is that if the bow were broken, he'd have to make a new one, and if he ran out of arrows, he'd have to take the time to make a new quiver full of them. 

This also comes with a trick arrow, an explosive arrow that Matthew has recreated. 

One of the trick arrows that was once wielded by Green Arrow, but was recreated by Matthew for his own personal use. This arrow was based off of a multitude of varieties of explosives by Matthew. This takes him about four seconds to charge up and prime, before it can actually explode when it hits the target. This can be used while moving, and can be re-aimed. It cannot however, be used with other moves of any kind. Each of the explosions is as strong as a well placed punch due to safeguards Matthew used when creating the explosives. In short, it would deal a modest amount of damage. Firing a primed explosive arrow is exactly the same as shooting a normal one, barring the explosion (i.e. just as tiring, same range, same speed, etc.)

What do you mean when you say that the explosive arrow can be reaimed? If you're meaning while the arrow is in flight, that'll require Remote Control Proficiency. What's the size of the explosion? You mention that both the regular arrow and the explosive variant do moderate damage, does that mean they do the same amount of damage or does the explosive do slightly more?
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

The explosive does slightly more. And what I mean by reaimed, is that if he HAS NOT fired it yet, and his target moves, he can adjust the arrow before firing.
As to size of explosion would a 3x3 foot one be okay, or not?
(10-23-2017, 12:41 PM)Matthew Mcginnis Wrote: The explosive does slightly more. And what I mean by reaimed, is that if he HAS NOT fired it yet, and his target moves, he can adjust the arrow before firing.
As to size of explosion would a 3x3 foot one be okay, or not?

Gotcha. For the size, do you mean a 3-foot diameter? That would be the maximum you could have without Area Attack.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

See, I've got Area Attack presently. Forgot to edit that in.
(10-23-2017, 12:30 PM)Matthew Mcginnis Wrote: Green Arrow's Bow and Arrows (Ranged Proficiency, Area Attack 600 OM)

A replica of the signature weapon of the hero "Green Arrow" from his home-world. This is a bow that appears to be made out of a green wood that has been polished and properly maintained. This takes both hands to use, and so cannot be used with other moves. Each arrow has a range of 65 feet from the bow when fired. The bow and arrow is moderately draining on his stamina to use. It takes him about 5 seconds, before he can materialize the bow and arrow for his own personal use, against his opponents. Each traditional arrow does moderate damage. He carries about twenty arrows, and it takes him about ten seconds to make more of them, before he can use the bow and arrow again, when he runs out. 

The arrows travel at the speed of normal arrows. Matthew can move while drawing, aiming, and firing the arrows. His speed is reduced by about 25%, IE he'd be going about 75% of his top speed, when doing that.  It takes him about three seconds to draw, aim, and fire the bow and arrow. Summoning the bow is what causes the quiver full of arrows to appear on his back. However, this requires his entire concentration, so if he takes any damage whatsoever the process would be interrupted, and he'd have to start anew. Unfortunately,  the bow and arrows can only be summoned once as a unit. What this means is that if the bow were broken, he'd have to make a new one, and if he ran out of arrows, he'd have to take the time to make a new quiver full of them. 

This also comes with a trick arrow, an explosive arrow that Matthew has recreated. 

One of the trick arrows that was once wielded by Green Arrow, but was recreated by Matthew for his own personal use. This arrow was based off of a multitude of varieties of explosives by Matthew. This takes him about four seconds to charge up and prime, before it can actually explode when it hits the target. This can be used while moving, and can be re-aimed. It cannot however, be used with other moves of any kind. Each of the explosions is as strong as a well placed punch due to safeguards Matthew used when creating the explosives. In short, it would deal a modest amount of damage. Firing a primed explosive arrow is exactly the same as shooting a normal one, barring the explosion (i.e. just as tiring, same range, same speed, etc.)

*Note:  The arrows can only be re-aimed before they are fired. 
**Second Note:  The explosion has a 9 foot radius.

This looks fine, but keep in mind it's going to be pretty weak if everything except the charge time is kept the same but the explosion size is 18 feet across. If you're cool with that, you're good.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

That's kinda the idea, so it doesn't kill anyone.
(10-23-2017, 12:57 PM)Matthew Mcginnis Wrote: That's kinda the idea, so it doesn't kill anyone.

Okay. Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

Hook Shield (1500)
Requires: Physical, Reach, Remote Control, Area Shield
1-Handed Shield Manifest
This shield takes five seconds to manifest and occupies one hand, both during manifesting and while equipped, meaning no two-handed spells or items can be used. This is a relatively powerful shield, meaning it is quite fatiguing and is rarely ever used in rapid succession. During the manifest time, he is not too burdened and can preform combat maneuvers fairly easily with the unoccupied hand.

The Hook Shield is primarily a shield, covering the back of the forearm and hand much like a half-gauntlet plating. This shield is rather small, compared to some of his others, and is often used for its utility purpose; the hook. This hook is a simple crescent shape that extends from the hand. The hook is normally dulled and is used for tripping. With a flick of his wrist, the hook can change directions, either extending below his pinky or above his thumb. The transition takes a second, as the hook physically rotates from one side to another. This is great for controlling an opponent, hooking hands or feet for tripping or general tom foolery.

Another handy utility is that the hook can be forcefully ejected from the gauntlet, extending via energy beam. This beam can extend up to 5 meters as if thrown. Stein can also charge the beam, extending its range by ten meters for every three seconds. The launching aspect is not very taxing, and has a maximum range of fifty meters.. He can pull the hook back with his full strength. If it hooks an object he cannot pull, Stein is instead pulled to whatever is hooked. Depending on the weight, pulling himself or an object nearly as heavy as him can be quite taxing, but small objects are relatively easy to retrieve. Every hero needs a grappling hook!

When only extending the base five meters, segments of the gauntlet extend with the energy beam, offering a segmented shield effect. Using this in combat is basically like using a whip, it takes a bit more concentration than swinging a sword and can be a bit more unruly and difficult to use. When not extended, it is simpler and does not suffer the complexities of whip-physics.

Cost breakdown
300 - Shield
300 - Hook
300 - Hook placement
300 - Extend-o-Hook
300 - Grappling Hook

I'm not sure if I priced this right, that's is what I'm basing it on. XD
@Hiro Protagonist:
[spoiler]
(10-22-2017, 10:04 AM)Hiro Protagonist Wrote:
(10-21-2017, 07:26 PM)The Vision Wrote: Hiro Protagonist
Tier One Super Defense: Perfect Kyohi (600 OM)
Requires TEC 4, SPD 4, Foresight, Insight

A more advanced version of Hiro's Zero Point Defense, this technique allows him to glimpse the effect that an opponent's Super Attack will have, and prepare the perfect defense against it. If the super takes the form of a projectile or energy wave (or any form of ranged attack), he charges his weapon with all the power he can spare. This coats it in a shimmering blue aura of datastructed energy and power, making it longer and larger. He then cleaves through the intended attack, deflecting it or neutralizing it. 

For melee or other types of Supers, he instead charges himself with the datastructed energy, coating him in an advanced version of his Vector Shield and allowing him to react within microseconds and interrupt the attack before it's started. The shielding also protects against forms of area attacks too large to be cleaved through or otherwise nullified before they're launched.

Edited to include area attack countermeasures.

Approved.[/spoiler]

@Jade Harley:
[spoiler]
(10-22-2017, 01:34 PM)Jade Harley Wrote:
(10-21-2017, 07:26 PM)The Vision Wrote: @Jade Harley:
(10-21-2017, 12:23 AM)Jade Harley Wrote:
(10-04-2017, 08:19 PM)Jade Harley Wrote: Bodily Integration (requires Ranged Proficiency, Debuff Proficiency, Phasing) – 300 OM

This gruesome move may be carried out on a single opponent within 20 ft of Jade. To perform this attack, Jade stands still and turns her full attention on an approaching attacker, both hands held loosely at her sides with the palms facing upward— she holds this position for 10 seconds. When those 10 seconds are up, Jade will abruptly raise one hand and then gesture sharply downward, sort of like dribbling a basketball. The ground directly beneath her attacker, no matter how close they are to Jade, becomes incorporeal for up to 3 seconds. In those 3 seconds, Jade’s opponent will fall through the floor and the ground will reform around them, effectively removing access to whatever is encased within the floor. It also cuts off the link between her opponent’s brain and whatever body parts have fallen through, something which triggers extreme pain and the confusing fear over essentially being brutally bisected, but not having died instantly. Jade can only maintain this for up to 15 seconds dependent upon her target's DEF and TEC or if she is interrupted/attacked during this time, after which her opponent is released and reappears with their feet on the ground, ostensibly unharmed but very much in shock.

As it takes an enormous amount of concentration for Jade to carry this out, she can do nothing else while her opponent is trapped, leaving her open to attack. However, other characters or allies of Jade can inflict damage that remains after the move's effect has ended. She would likely only execute this attack when under extreme duress. Flying or otherwise airborne opponents are immune, but those who are in trees or standing atop rocks can still be targeted and integrated with whatever they are in contact with.

Bump! :-)

Maybe say "Flying or otherwise airborne opponents", since I can see someone jumping really high for three seconds. Also, can a victim of this gruesome move be attacked by others while trapped in a surface? If so, do they retain that damage post-Integration?

Edited!

Sorry, I missed this, you should mention how much effort this takes, maybe?[/spoiler]

@Gunther Stein:
[spoiler]
(10-24-2017, 03:40 AM)Gunther Stein Wrote: Hook Shield (1500)
Requires: Physical, Reach, Remote Control, Area Shield
1-Handed Shield Manifest
This shield takes five seconds to manifest and occupies one hand, both during manifesting and while equipped, meaning no two-handed spells or items can be used. This is a relatively powerful shield, meaning it is quite fatiguing and is rarely ever used in rapid succession. During the manifest time, he is not too burdened and can preform combat maneuvers fairly easily with the unoccupied hand.

The Hook Shield is primarily a shield, covering the back of the forearm and hand much like a half-gauntlet plating. This shield is rather small, compared to some of his others, and is often used for its utility purpose; the hook. This hook is a simple crescent shape that extends from the hand. The hook is normally dulled and is used for tripping. With a flick of his wrist, the hook can change directions, either extending below his pinky or above his thumb. The transition takes a second, as the hook physically rotates from one side to another. This is great for controlling an opponent, hooking hands or feet for tripping or general tom foolery.

Another handy utility is that the hook can be forcefully ejected from the gauntlet, extending via energy beam. This beam can extend up to 5 meters as if thrown. Stein can also charge the beam, extending its range by ten meters for every three seconds. The launching aspect is not very taxing, and has a maximum range of fifty meters.. He can pull the hook back with his full strength. If it hooks an object he cannot pull, Stein is instead pulled to whatever is hooked. Depending on the weight, pulling himself or an object nearly as heavy as him can be quite taxing, but small objects are relatively easy to retrieve. Every hero needs a grappling hook!

When only extending the base five meters, segments of the gauntlet extend with the energy beam, offering a segmented shield effect. Using this in combat is basically like using a whip, it takes a bit more concentration than swinging a sword and can be a bit more unruly and difficult to use. When not extended, it is simpler and does not suffer the complexities of whip-physics.

Cost breakdown
300 - Shield
300 - Hook
300 - Hook placement
300 - Extend-o-Hook
300 - Grappling Hook

I'm not sure if I priced this right, that's is what I'm basing it on. XD

How long can he maintain this shield? Can it break? How big, in meters or inches? Does it last a certain amount of time, or is it permanent?

Does the hook placement have an impact on the move? If not, then you don't need to pay for it, that's just fluff. Does the hook do damage?

Does the energy beam do damage? Does the hook do damage in this case, and how much? That range is a bit... long... Can this charging be interrupted? If so, and relatively easily so, then the range is fine. How fast does the hook travel?

What is a segmented shield...?

Alright, I see:
300 - Grappling
300 - Grappling is Chargeable
300 - Melee Weapon
300 - Shield
[/spoiler]
[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]
[Image: ytLTikp.png?1]
01001101 01100001 01100100 01100101
01111001 01101111 01110101
01101100 01101111 01101111 01101011
The Vision Wrote:How long can he maintain this shield? Can it break? How big, in meters or inches? Does it last a certain amount of time, or is it permanent?

Does the hook placement have an impact on the move? If not, then you don't need to pay for it, that's just fluff. Does the hook do damage?

Does the energy beam do damage? Does the hook do damage in this case, and how much? That range is a bit... long... Can this charging be interrupted? If so, and relatively easily so, then the range is fine. How fast does the hook travel?

What is a segmented shield...?

Alright, I see:
300 - Grappling
300 - Grappling is Chargeable
300 - Melee Weapon
300 - Shield
[/spoiler]

Hook Gauntlet (900 - 1200)
Requires: Physical, Reach, Remote Control, Area Shield
1-Handed  Manifest
This gauntlet takes five seconds to manifest and occupies one hand, both during manifesting and while equipped, meaning no two-handed spells or items can be used. This is a relatively powerful shield, meaning it is quite fatiguing and is rarely ever used in rapid succession. During the manifest time, he is not too burdened and can preform combat maneuvers fairly easily with the unoccupied hand. Once created, the gauntlet lasts until shattered. It can take several moderate blows, however its curvatire makes it difficult to use it to accurately deflect attacks back 

The Hook gauntlet is primarily a shield, covering the back of the forearm and hand much like a half-gauntlet plating. This gauntlet is rather small, compared to some of his others, and is often used for its utility purpose; the hook. This hook is a simple crescent shape that extends from the hand. The hook is normally dulled and is used for tripping. With a flick of his wrist, the hook can change directions, either extending below his pinky or above his thumb. The transition takes a second, as the hook physically rotates from one side to another. This is great for controlling an opponent, hooking hands or feet for tripping or general tom foolery.

Another handy utility is that the hook can be forcefully ejected from the gauntlet, extending via energy stream. This stream can extend up to 5 meters in a whip like fashion. The hook can travel at 40 meters per second, but retracts at twenty meters if weighted down by anything equal to or heavier than Stein.

He can pull the hook back with his full strength. If it hooks an object he cannot pull, Stein is instead pulled to whatever is hooked. Depending on the weight, pulling himself or an object nearly as heavy as him can be quite taxing, but small objects are relatively easy to retrieve. Every hero needs a grappling hook!

Using this in combat is basically like using a whip, it takes a bit more concentration than swinging a sword and can be a bit more unruly and difficult to use. When not extended, it is simpler and does not suffer the complexities of whip-physics.

In its current form, neither the dull hook nor the energy stream do any real damage. A full strength attack might leave a slight bruise, but in general the dull hook and energy stream absorb impact. The Energy Stream cannot pass through matter, meaning it can be destroyed with minor damage. and does not work through walls or other obstructions. Stein must physically reattach the hook if it is lost. The Energy Stream cannot be broken by pulling alone.

- - -
The placement isn't THAT big of a change, like I said it changes the combat style, like wielding a sword 1h or 2h, or flipping a dagger around to turn jabs into downward stabs. It can change the angle he hooks things... 

Other changes:
  • Added a bit about shield lifespan. 
  • Omitted the segmented shield
  • Changed "shield" to "gauntlet" 
  • Changed "beam" to "stream" to avoid confusion, this is just magic rope. 
  • Underlined size, since that was already described. I'd guess maybe 60-70 cm^2?
  • Removed the charge effect.
  • Removed Area Shield and Remote Control from the Requirements.
New Cost:
300 Hook (Melee)
300 Hook (Whip)
300 Shield
300 Hook Angle Honestly think this shouldn't have a cost.
@Gunther:
[spoiler]
(10-24-2017, 07:47 AM)Gunther Stein Wrote:
The Vision Wrote:How long can he maintain this shield? Can it break? How big, in meters or inches? Does it last a certain amount of time, or is it permanent?

Does the hook placement have an impact on the move? If not, then you don't need to pay for it, that's just fluff. Does the hook do damage?

Does the energy beam do damage? Does the hook do damage in this case, and how much? That range is a bit... long... Can this charging be interrupted? If so, and relatively easily so, then the range is fine. How fast does the hook travel?

What is a segmented shield...?

Alright, I see:
300 - Grappling
300 - Grappling is Chargeable
300 - Melee Weapon
300 - Shield

Hook Gauntlet (900 - 1200)
Requires: Physical, Reach, Remote Control, Area Shield
1-Handed  Manifest
This gauntlet takes five seconds to manifest and occupies one hand, both during manifesting and while equipped, meaning no two-handed spells or items can be used. This is a relatively powerful shield, meaning it is quite fatiguing and is rarely ever used in rapid succession. During the manifest time, he is not too burdened and can preform combat maneuvers fairly easily with the unoccupied hand. Once created, the gauntlet lasts until shattered. It can take several moderate blows, however its curvatire makes it difficult to use it to accurately deflect attacks back 

The Hook gauntlet is primarily a shield, covering the back of the forearm and hand much like a half-gauntlet plating. This gauntlet is rather small, compared to some of his others, and is often used for its utility purpose; the hook. This hook is a simple crescent shape that extends from the hand. The hook is normally dulled and is used for tripping. With a flick of his wrist, the hook can change directions, either extending below his pinky or above his thumb. The transition takes a second, as the hook physically rotates from one side to another. This is great for controlling an opponent, hooking hands or feet for tripping or general tom foolery.

Another handy utility is that the hook can be forcefully ejected from the gauntlet, extending via energy stream. This stream can extend up to 5 meters in a whip like fashion. The hook can travel at 40 meters per second, but retracts at twenty meters if weighted down by anything equal to or heavier than Stein.

He can pull the hook back with his full strength. If it hooks an object he cannot pull, Stein is instead pulled to whatever is hooked. Depending on the weight, pulling himself or an object nearly as heavy as him can be quite taxing, but small objects are relatively easy to retrieve. Every hero needs a grappling hook!

Using this in combat is basically like using a whip, it takes a bit more concentration than swinging a sword and can be a bit more unruly and difficult to use. When not extended, it is simpler and does not suffer the complexities of whip-physics.

In its current form, neither the dull hook nor the energy stream do any real damage. A full strength attack might leave a slight bruise, but in general the dull hook and energy stream absorb impact. The Energy Stream cannot pass through matter, meaning it can be destroyed with minor damage. and does not work through walls or other obstructions. Stein must physically reattach the hook if it is lost. The Energy Stream cannot be broken by pulling alone.

- - -
The placement isn't THAT big of a change, like I said it changes the combat style, like wielding a sword 1h or 2h, or flipping a dagger around to turn jabs into downward stabs. It can change the angle he hooks things... 

Other changes:
  • Added a bit about shield lifespan. 
  • Omitted the segmented shield
  • Changed "shield" to "gauntlet" 
  • Changed "beam" to "stream" to avoid confusion, this is just magic rope. 
  • Underlined size, since that was already described. I'd guess maybe 60-70 cm^2?
  • Removed the charge effect.
  • Removed Area Shield and Remote Control from the Requirements.
New Cost:
300 Hook (Melee)
300 Hook (Whip)
300 Shield
300 Hook Angle Honestly think this shouldn't have a cost.

Look at the Requirements again. You need Physical Strength and Ranged (not Reach), and nothing else, as far as I'm aware.

Okay, whips do damage, though? And that's the point of a combat whip? To hurt people? If you want no damage from the whip mode, I don't see another use for it, so you can probably just get rid of that. I don't know what you mean by Melee but I'm guessing that's the grappling mode.

I'm confused by how this is a shield. Sounds like it's just a gauntlet, which I believe implies some defensive capabilities. One example of what an "alternate use" might look like is if rings of metal shot out from the gauntlet or something, in which case you'd have to describe the resulting shield (measurements, mostly).

It sounds like what you want to make is a hook and line that is versatile in use. My recommendation is you think of the different kinds of ways to use this weapon, then outline them out and write a description for each use.[/spoiler]
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[Image: ytLTikp.png?1]
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Ablative Succor - [Tier 2 Utility Super Move] (Requires Ranged Attack Proficiency, Homing Proficiency, Advanced Enhanced Senses, Healing, Buff Proficiency)

Tearen closes his eyes and focuses the wellspring of cosmic power within him for twelve seconds, searching for one person nearby who is within reach of his Enhanced Senses. Tearen breathes outwards, causing materials from the environment around the target to glow a pale green, vibrating away from their normal position and dissolve into a pale, shimmering mist.

The target inhales this mist, and is imbued with a thin envelope of protection around them that glimmers faintly. This envelope grants 6 temporary HP to the target, and can even be cast on someone at full health. This move does not reconstruct nor actually heal any existing injuries, but acts as a buffer against damage until it is depleted or the fight ends.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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