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Mmm, I was thinking more drawbacks would be too much :p.
But as Prinny restrictions it would be fitting to disable Super Speed, Acrobat, and Speed Burst. (Although leaving Super Jumping as Prinnies do jump pretty good). Maybe that would make this more T3
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Laser Pistol (300 OM, Ranged Proficiency):
An old relic of Matthew's home that was made by Lex Luthor, and originally ran off of Kryptonite. However, Matthew replaced the power supply with an electrical core instead of the kryptonite that powered the blaster originally. Due to his modifications, the pistol will only ever be capable of moderate damage upon his opponents, or upon any targets that he aims it at. Furthermore, the pistol has fifteen shots before he must load a new power cell into the blaster. Reloading the power cell of the blaster takes about eight seconds. This can be used when moving, and pre-firing can be re-aimed at his opponents.
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11-22-2017, 09:36 PM
(This post was last modified: 11-22-2017, 09:36 PM by 13-Jzall.)
Don't list how much damage it will deal, you could deal crippling damage to a 0 DEF prime or nothing at all to a 10 DEF prime.
The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The machine god endows thee with life. Live!
01001111 01110101 01110010 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101
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11-22-2017, 09:39 PM
(This post was last modified: 11-22-2017, 10:54 PM by Dane Regan.)
@Desco: It's about getting the right balance between duration and drawbacks. Honestly though, the main drawback here is the fact they have to protect their own limp body. And losing movement powers of all things would make that harder. Given this is a debuff, it'd be written about in your opponents post though, so it does give them the ability to try and think of something smart.
@13: No. What Matt wrote about "damage" is fine. Moves don't need to include any damage numbers. Or any reference to damage. It's just suggested you include a vague strength (e.g. "this move is weak/medium strength/powerful"). Although, I will agree that "damage" isn't the best word to use here. Since what he means is the comparative strength of his move.
(writing up a response to his move now though)
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@Matt:
>You need Ranged Prof listed as a requirement.
>Describe the lasers a bit for me. Are they red? Blue? And add a small description of the gun itself. These kinds of foddery details matter. But your backstory for the weapon doesn't (you could simply put that on your Roster in general, and not in the move itself - although as long as it's no more than a sentence or two, it's fine to include in your move). It's about helping someone else describe Matt using it.
>What's the rough fire rate?
>How fast do the lasers travel?
Quote:and pre-firing can be re-aimed at his opponents.
>I'm not 100% sure what you mean here, but if you're just trying to say he can aim the gun before shooting it, you can remove this part. Otherwise, I suggest you reword it to try and make it clearer.
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Laser Pistol (600 OM, Ranged Proficiency, Physical):
An old relic of Matthew's home that was made by Lex Luthor, and originally ran off of Kryptonite. However, Matthew replaced the power supply with an electrical core instead of the kryptonite that powered the blaster originally. Furthermore, the pistol has fifteen shots before he must load a new power cell into the blaster. Reloading the power cell of the blaster takes about eight seconds. This can be used when moving, and pre-firing can be re-aimed at his opponents. The Laser Pistol takes Matthew about seven seconds to prepare before he can use it. Has a range of 65 feet. The pistol is chrome and green with the Lex Corp Logo on it, and shoots lasers about the width of a human fist, with the length of a human arm. The fire rate is 2 per second. In addition, the speed of the lasers is about the speed of conventional modern day bullets, though the lasers do a mild amount of damage to anyone who is hit by them. This can also be used in a physical way by pistol whipping his opponent over the head.
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@Matt:
>Fix up the formatting. You can copy paste into source mode as a way to deal with this easier, or just clear formatting.
>Are you sure you want to spend 300 OM to be able to hit someone with you pistol better? You'd be able to do that without a move (although it would be like using an incidental weapon - probably equivalent in strength to punching someone, which is what this is like in strength anyway). So, unless your pistol has a knife strapped to it, it ain't going to be worth it.
>Can he move while preparing it, and does that require focus?
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(11-22-2017, 09:39 PM)Dane Regan Wrote: @Desco: It's about getting the right balance between duration and drawbacks. Honestly though, the main drawback here is the fact they have to protect their own limp body. And losing movement powers of all things would make that harder. Given this is a debuff, it'd be written about in your opponents post though, so it does give them the ability to try and think of something smart.
@13: No. What Matt wrote about "damage" is fine. Moves don't need to include any damage numbers. Or any reference to damage. It's just suggested you include a vague strength (e.g. "this move is weak/medium strength/powerful").
(writing up a response to his move now though)
I'm, maybe leave Burst Movement so while they can't move fast with super speed or as fine tuned with acrobat they can still get moving it they have to.
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11-22-2017, 10:37 PM
(This post was last modified: 11-22-2017, 10:38 PM by Jack Darby.)
Laser Pistol (600 OM, Ranged Proficiency, Physical):
An old relic of Matthew's home that was made by Lex Luthor, and originally ran off of Kryptonite. However, Matthew replaced the power supply with an electrical core instead of the kryptonite that powered the blaster originally. Furthermore, the pistol has fifteen shots before he must load a new power cell into the blaster. Reloading the power cell of the blaster takes about eight seconds. This can be used when moving, and pre-firing can be re-aimed at his opponents. The Laser Pistol takes Matthew about seven seconds to prepare before he can use it. Has a range of 65 feet. The pistol is chrome and green with the Lex Corp Logo on it, and shoots lasers about the width of a human fist, with the length of a human arm. The fire rate is 2 per second. In addition, the speed of the lasers is about the speed of conventional modern day bullets, though the lasers do a mild amount of damage to anyone who is hit by them. This can also be used in a physical way by pistol whipping his opponent over the head. The pistol whip does a high amount of damage to anyone unfortunate enough to get cracked upside the head, akin to a knock out blow from a boxer when properly delivered to an opponent. Either function can be used while moving, and this barely needs any focus at all.
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@Matt:
"The pistol whip does a high amount of damage to anyone unfortunate enough to get cracked upside the head, akin to a knock out blow from a boxer when properly delivered to an opponent."
Damage is based on your ATK. Thus, even if your ATK fits that description, it shouldn't be used in the move since your stats can change. Also, it's a standard melee attack, you don't need to include a description of strength. That's what your ATK is for. In other words, just delete the entire last sentence. Also, I don't see any reason why the damage for a pistol whip should be "high". It's the same as a normal punch in terms of usage and drawbacks.
Also, with regards to "the lasers do a mild amount of damage", it's also better to write something like "The lasers are moderately strong." Since, damage is stat based, simply saying "power" or "strength" is clearer. Describing the rough power of moves isn't actually needed though, but it can help to show what you're aiming for. So, really, you can remove both parts about "damage" if you want.
Lastly, as I said before:
Quote:>Can he move while preparing it, and does that require focus?
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Laser Pistol (600 OM, Ranged Proficiency, Physical):
An old relic of Matthew's home that was made by Lex Luthor, and originally ran off of Kryptonite. However, Matthew replaced the power supply with an electrical core instead of the kryptonite that powered the blaster originally. Furthermore, the pistol has fifteen shots before he must load a new power cell into the blaster. Reloading the power cell of the blaster takes about eight seconds. This can be used when moving, and pre-firing can be re-aimed at his opponents. The Laser Pistol takes Matthew about seven seconds to prepare before he can use it. Has a range of 65 feet. The pistol is chrome and green with the Lex Corp Logo on it, and shoots lasers about the width of a human fist, with the length of a human arm. The fire rate is 2 per second. In addition, the speed of the lasers is about the speed of conventional modern day bullets, though the lasers are moderately strong, at present. This can also be used in a physical way by pistol whipping his opponent over the head. Either function can be used while moving, and this barely needs any focus at all.
The move preparation barely even takes him one second, and doesn't need any focus, to do. It does have a 75% accuracy, though, so it could miss 25% of the time when he aims at his opponents, or anything else.
Does it look better now?
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@Matt:
I asked about if he could move while preparing it. The part at the end is unnecessary and not needed. And since the exact hit rate is more dependent on your TEC and their TEC, SPD, and some other factors, you can't really use exact numbers like that. In other words, your move needs to look like:
Quote:Laser Pistol (600 OM, Ranged Proficiency, Physical):
An old relic of Matthew's home that was made by Lex Luthor, and originally ran off of Kryptonite. However, Matthew replaced the power supply with an electrical core instead of the kryptonite that powered the blaster originally. Furthermore, the pistol has fifteen shots before he must load a new power cell into the blaster. Reloading the power cell of the blaster takes about eight seconds. This can be used when moving, and pre-firing can be re-aimed at his opponents. The Laser Pistol takes Matthew about seven seconds to prepare before he can use it [something about focus required and if he can move here]. Has a range of 65 feet. The pistol is chrome and green with the Lex Corp Logo on it, and shoots lasers about the width of a human fist, with the length of a human arm. The fire rate is 2 per second. In addition, the speed of the lasers is about the speed of conventional modern day bullets, though the lasers are moderately strong, at present. This can also be used in a physical way by pistol whipping his opponent over the head.
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Trying my hand at a stealth-based move.
The spoilered paragraph is entirely RP Flavor "this is how Clown's stealth works." I figured I should probably put it in just in case doing it that way's not allowed. That way I get told before I fuck something up :balls:
Am I Seeing Things? (Ranged, Area Attack, Homing, Debuff, Stealth, Suppression) (300):
[spoiler]The maddening light of Clownpiece’s torch is not only good for messing with supernatural senses, it’s also capable of messing with the completely natural. By simply pouring a bit of her power into the light of her torch (when she’s out of sight, of course), she’s capable of entering a stealth via hallucination. While in this state, those who see her believe they are hallucinating her, and will try to ignore her as though she didn’t exist. This is simply the flavoring for her stealth, however, meaning the stealth rules still apply. Should she make too much noise or bump into/attack someone, people will start to suspect her. Should she take damage, everyone affected immediately breaks out of the trance. And should someone have Enhanced Senses and is capable of overcoming her Suppression, they can see through the hallucinations with varying degrees of difficulty.[/spoiler]
After a quick second of charging, during which she can move about, Clownpiece sweeps her torch out, throwing a hallucination-inducing light over those who can see her. This immediately puts her into a stealthed state and makes enemies forget that she was even real to begin with. Some may even feel embarrassment at the fact they were just trying to attack a hallucination. Like normal stealth, this move is still beholden to all the normal stealth rules. Unlike normal stealth, this stealth breaks after 5 seconds, revealing her to anyone who can see/sense her and restoring their memories. While it can be used to set up for an attack, this move wears Clownpiece out very quickly and must be used sparingly, so she typically uses it to get out of trouble.
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
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Looks good to me. A quick "emergency Stealth" Move is solid for 300 OM, particularly with the energy drain and short duration.
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I'm pretty sure that actually affecting what people think or remember is going to require telepathy.
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(11-23-2017, 02:35 PM)Kelly MacAryn Wrote: I'm pretty sure that actually affecting what people think or remember is going to require telepathy.
Why should it? Telepathy doesn't let you control other people's thoughts anyway, so it's not like this is an effect of the Power...
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To add to what Hijiri said, Clownpiece's "Uncertainty" (see Lampad’s Torch) is highly similar to this in the "humilcation" department, but doesn't require telepathy. So this should be good without as well. And, since it doesn't really achieve anything that a pure stealth move wouldn't, I can't see why telepathy would be needed.
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I'm going to say that CP's move will require Telepathy if they want to make people temporarily forget she was real.
Quote:With moves you may create advanced applications of telepathy such as tricking opponents or making them believe certain things. These should be balanced like all moves and their effectiveness should be based on your TEC versus your opponent's. These should be balanced like all moves and their effectiveness should be based on your TEC versus your opponent's.
Quoted from the information on Telepathy.
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11-23-2017, 08:33 PM
(This post was last modified: 11-23-2017, 08:35 PM by Clownpiece.)
I was mostly intending that bit to be a fodder explanation for why people wouldn't just immediately realize she's not a hallucination and break her stealth immediately. Would changing that bit allow me to remove the telepathy requirement?
Else, how could I bring it more in line with "Uncertainty" and "Folie a Deux?" Both are hallucination-based trickery. I must be missing something because I don't see what's different about this that suddenly makes telepathy required. >.>
Am I Seeing Things? (Ranged, Area Attack, Homing, Debuff, Stealth, Suppression) (300):
After a quick second of charging, during which she can move about, Clownpiece sweeps her torch out, throwing a hallucination-inducing light over those who can see her. The glow from this light immediately makes everyone think she's a hallucination like her normal stealth does, putting her into a stealthed state. Like normal stealth, this move is still beholden to all the normal stealth rules, meaning people still realize there is someone around, they just don't realize their hallucination is that someone. Unlike normal stealth however, this stealth breaks after 5 seconds, revealing her to anyone who can see/sense her. While it can be used to set up for an attack, this move wears Clownpiece out very quickly and must be used sparingly, so she typically uses it to get out of trouble.
Like, would this work? I'm trying to keep it internally consistent so that your average Joe Schmoe can't just see through her 4 TEC Suppressed Stealth because he happens to recognize her and realizes she's real.
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
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11-24-2017, 02:42 PM
(This post was last modified: 11-24-2017, 06:39 PM by Pennywise.)
It's one thing to be Stealthed and have Suppression, but those are physical. People would just be like, ah, she's gone! in the middle of a fight.
To outright have people just believe that she is an illusion, a mind trick, that would require Telepathy.
Edit: Y'know, 'cause delusions stem from the brain. Also what Ebony said below is right, the other moves could possibly require Telepathy, too.
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