The following warnings occurred:
Warning [2] Undefined array key "" - Line: 1584 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1584 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Trying to access array offset on null - Line: 1588 - File: inc/functions.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 1588 errorHandler->error_callback
/inc/functions_post.php 203 usergroup_displaygroup
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "useravatar" - Line: 6 - File: inc/functions_post.php(934) : eval()'d code PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php(934) : eval()'d code 6 errorHandler->error_callback
/inc/functions_post.php 934 eval
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "userstars" - Line: 11 - File: inc/functions_post.php(934) : eval()'d code PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php(934) : eval()'d code 11 errorHandler->error_callback
/inc/functions_post.php 934 eval
/showthread.php 1118 build_postbit
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval IV
#81
Alright I'm gonna nix this move then, or take it back to the drawing board.
[Image: MZSDl2O.jpg]
#82
Bumping Palm Blast for the first time.
#83
Normal move:
Yojimbo Style: Rashōmon Rush (300 OM)

With his blade sheathed, Hiro gets close to his opponent, and shoulder checks them backwards. As they stumble back, arms flailing, he unsheathes his blade and performs a simultaneous strike with sword and scabbard aimed at their arms, finishing with a horizontal scissor cut at head level. This move takes three seconds in total, one for each stage; unsheathing, arm strikes, and cross cut. Hiro is vulnerable to counterattack directly after his finishing slice due to the awkward position it leaves his weapon in, and cannot use Burst Movement for five seconds afterwards. Additionally, if the shoulder check does not land, this move is interrupted.
[Image: MZSDl2O.jpg]
#84
Bumping Palm Blast for the second time.
#85
(05-01-2016, 09:33 PM)Warren Zimmer Wrote: Palm Blast: (300): 

Holding out the palms of his hands,  Warren will gather a blackish purplish energy and then shoot it as beams from his palms of his hands. When the beam hits it would hurt like nobody's business.  The Palm Blast would also do a fair amount of damage.  The move is one that Warren will pick up on his way to Camelot.  The Palm Blast is based off of an ability Warren once had.  These beams are about double an arm in width and length.  The single beam that it can shoot which is relatively low powered is about as fast as if someone were to throw a foot ball and aim for the head of an individual. The charge time is about 5 seconds with a recharge time of 20 seconds.  A single beam can be shot per time before it must recharge.   Either hand can be used as a means of firing the beam. 

[Image: energy_blast_by_draia436-d4qs4e7.jpg]


Can you elaborate on the size? 'double an arm in length and width' is kinda vague and confusing considering arm length varies by person. What's the range on this? Can it be used in motion or does Warren need to stand still to charge/throw? Can he accurately hit moving targets or is it best used on stationary targets? Does the charge-up require concentration? How draining is this to use?  


(05-04-2016, 05:11 PM)Hiro Protagonist Wrote: Normal move:
Yojimbo Style: Rashōmon Rush (300 OM)

With his blade sheathed, Hiro gets close to his opponent, and shoulder checks them backwards. As they stumble back, arms flailing, he unsheathes his blade and performs a simultaneous strike with sword and scabbard aimed at their arms, finishing with a horizontal scissor cut at head level. This move takes three seconds in total, one for each stage; unsheathing, arm strikes, and cross cut. Hiro is vulnerable to counterattack directly after his finishing slice due to the awkward position it leaves his weapon in, and cannot use Burst Movement for five seconds afterwards. Additionally, if the shoulder check does not land, this move is interrupted.

Fancy!

How draining is this to use? I.e. can Hiro spam this over and over provided he isn't hit in-between? Also, you probably know this but not every person you use it on will be stunlocked for the whole thing, especially if they have a high DEF and TEC. Just wanted to be clear on that part; I'm liking the style of this move, though.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#86
Palm Blast: (300): 

[Image: energy_blast_by_draia436-d4qs4e7.jpg]
Holding out the palms of his hands,  Warren will gather a blackish purplish energy and then shoot it as beams from his palms of his hands. When the beam hits it would hurt like nobody's business.  The Palm Blast would also do a fair amount of damage.  The move is one that Warren will pick up on his way to Camelot.  The Palm Blast is based off of an ability Warren once had.   The single beam that it can shoot which is relatively low powered is about as fast as if someone were to throw a foot ball and aim for the head of an individual. 

The charge time is about 5 seconds with a recharge time of 20 seconds.  A single beam can be shot per time before it must recharge.   Either hand can be used as a means of firing the beam.  This can be used while in motion and is good for hitting primarily stationary targets although it could hit moving targets with a little luck.  It is more accurate when it slams into a stationary target however. The range is presently 1 and 1/2 feet from him.  This attack is sized about 6 inches in length and width.   This doesn't require any charge up and doesn't drain him very much to use because it's his primary ranged offensive maneuver. 

----
I hope my edits were sufficient.
#87
Quote:
(05-04-2016, 05:11 PM)Hiro Protagonist Wrote: Normal move:
Yojimbo Style: Rashōmon Rush (300 OM)

With his blade sheathed, Hiro gets close to his opponent, and shoulder checks them backwards. As they stumble back, arms flailing, he unsheathes his blade and performs a simultaneous strike with sword and scabbard aimed at their arms, finishing with a horizontal scissor cut at head level. This move takes three seconds in total, one for each stage; unsheathing, arm strikes, and cross cut. Hiro is vulnerable to counterattack directly after his finishing slice due to the awkward position it leaves his weapon in, and cannot use Burst Movement for five seconds afterwards. Additionally, if the shoulder check does not land, this move is interrupted

[Fancy!

How draining is this to use? I.e. can Hiro spam this over and over provided he isn't hit in-between? Also, you probably know this but not every person you use it on will be stunlocked for the whole thing, especially if they have a high DEF and TEC. Just wanted to be clear on that part; I'm liking the style of this move, though.]

Normal move:
Yojimbo Style: Rashōmon Rush (300 OM)

With his blade sheathed, Hiro gets close to his opponent, and shoulder checks them backwards. As they stumble back, arms flailing, he unsheathes his blade and performs a simultaneous strike with sword and scabbard aimed at their arms, finishing with a horizontal scissor cut at head level. This move takes three seconds in total, one for each stage; unsheathing, arm strikes, and cross cut. Hiro is vulnerable to counterattack directly after his finishing slice due to the awkward position it leaves his weapon in, and cannot use Burst Movement for five seconds afterwards. Additionally, if the shoulder check does not land, this move is interrupted. This move takes a noticeable amount of effort to execute due to the speed involved, and Hiro cannot use it more than twice in succession.
 Hope that covers it. Sorry for the formatting whoopsies, I'm on my phone.
[Image: MZSDl2O.jpg]
#88
I also am submitting this move.

Regretful Tānto
Requires Physical Strength

These are the pair of foot long knives used by the Secondary Mr. Sorry Sorry. Hiro can dual wield them for fast but less powerful strikes. They consist of Omnilium treated steel and have smooth wooden grips that seamlessly lock with their sheaths. Hiro has further modified them with magnets in the bases, allowing him to recall them to his hands within a range of five feet.
[Image: MZSDl2O.jpg]
#89
Hologram Ring-(requires: nothing) Fodder move 0 Om

Cyborg slips a ring he created which puts a hologram  around his body and changes his appearance into the criminal alias "Stone" he used to infilitrate criminal bases. 

This is what he looks like while its on:

https://www.google.com/search?q=how+does...yfj77hM%3A


If Cyborg does any attack or is hit in turn the hologram field immediately disapates and he returns to looking like Cyborg
#90
(05-06-2016, 05:18 PM)Hiro Protagonist Wrote: I also am submitting this move.

Regretful Tānto
Requires Physical Strength

These are the pair of foot long knives used by the Secondary Mr. Sorry Sorry. Hiro can dual wield them for fast but less powerful strikes. They consist of Omnilium treated steel and have smooth wooden grips that seamlessly lock with their sheaths. Hiro has further modified them with magnets in the bases, allowing him to recall them to his hands within a range of five feet.

This move seems fine. Since the magnets can only recall the Knives within 5 feet you don't need any additional proficiencies. Approved at 300 OM

(05-06-2016, 08:42 PM)RedBorg Wrote: Hologram Ring-(requires: nothing) Fodder move 0 Om

Cyborg slips a ring he created which puts a hologram  around his body and changes his appearance into the criminal alias "Stone" he used to infilitrate criminal bases. 

This is what he looks like while its on:

https://www.google.com/search?q=how+does...yfj77hM%3A


If Cyborg does any attack or is hit in turn the hologram field immediately disapates and he returns to looking like Cyborg

This is approved as long as you have shapeshifting.
#91
Palm Blast: I'm confused. You said there was a 5 sec charge time and then you said there's no charge? Do you mean there's no need of concentration? I'd say that you wouldn't be able to have something that is both minimally draining and doesn't require concentration to charge up with the amount of damage you're doing. If you give it at least a mild stamina drain or leave Warren at least somewhat susceptible to being distracted, that would help. Also, can this be used in conjunction with other moves?

Rashomon Rush: Beautiful. Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#92
Quote:Shock Pistol (Ranged Proficiency, Debuff) (900)
Carmelita’s Shock pistol is a variation on her former Interpol weapon, a red boxy pistol with two electrodes and firing mechanism visible on the front.
All damage done by the Shock Pistol, no matter the attack, is electrical damage to the nervous system or equivalent. This damage is non-permanent and fades without the need for healing within an hour.
The weapon has a battery pack. This battery pack recharges a third of its juice every second.
The Shock Pistol has two types of shot, low-power and high-power.
Consuming one third of the battery, the Shock Pistol can fire low-power shots with no time required to charge. These shots manifest themselves in a golf-ball sized sphere of crackling electricity that travel in a straight line up to 100 m at around 20 m/s. The low-power shots are not particularly powerful, but being hit with two or more in succession will accumulate the negative effects of being zapped with electricity which result in shakes, disrupted nerve signals and other debilitating effects. Those who have been hit with more than five shots in under a minute can expect to have their effective movement speed and technique penalised by these effects. Unlike the damage, the negative effects fade if you avoid being hit by electricity for ten seconds.
Consuming the entire battery over three seconds of charge time, the Shock Pistol can fire high-power shots. These shots manifest themselves in the same way as the low-power shots but spark three times as brightly. The high-power shots do not do any damage, since the higher power decreases the time it takes to ground itself upon hitting, but being hit will result in fifteen seconds of sensory deprivation as the targets nervous system or equivalent is overwhelmed.

Checking for confirmation on activating the High-Power Shots
#93
(Green mode) the real knife (300 Om) requires area shield prof
Chara holds her knife out if front of her and creates a shield that covers the entire front of the body and a little behind the head It takes about 2.5-5 seconds to make, only fits Chara (cant attack while using this mode) has a thicker base and got thinner as it went higher. Lasts for 15 to 20 seconds. can take some damage before breaking (The recharge is about 50-60 seconds to fully recharge) .
                                            [Image: tenor.gif?itemid=10243242]
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
#94
Carmelita: Approved, just be sure to note that those with Enhanced Senses will be able to work around that effect depending on how far they are from her. Foresight would also tip them off, but being that you use a gun that wouldn't help them too much.

Chara: For descriptive purposes, can you mention the dimensions and shape of the shield? Also, can this be cast in motion and does she need to stand still when it’s cast? Does it require concentration to pull off? I know that there is a lag time between casts, but what is the stamina drain? How much damage can it take (small, medium, large amount?)
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#95
(Green mode) the real knife (300 Om) requires area shield prof
Chara holds her knife out if front of her and creates a shield that is green that covers the entire front of the body and a little behind the head (about 2-3 feet wide and 4-5 feet high at it tallest and widest) It takes about 2.5-5 seconds to make (requires a bit of concentration just like the real knife move or it dissipates), only fits Chara (cant attack while using this mode she can't move while using this move) has a thicker base and got thinner as it went higher. Lasts for 15 to 20 seconds. can take some damage before breaking (The recharge is about 50-60 seconds to fully recharge) the stamina drain is little to moderate, and it can take a medium amount of damage.
                                            [Image: tenor.gif?itemid=10243242]
"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed!"
#96
(05-14-2016, 02:57 PM)Chara Wrote: (Green mode) the real knife (300 Om) requires area shield prof
Chara holds her knife out if front of her and creates a shield that is green that covers the entire front of the body and a little behind the head (about 2-3 feet wide and 4-5 feet high at it tallest and widest) It takes about 2.5-5 seconds to make (requires a bit of concentration just like the real knife move or it dissipates), only fits Chara (cant attack while using this mode she can't move while using this move) has a thicker base and got thinner as it went higher. Lasts for 15 to 20 seconds. can take some damage before breaking (The recharge is about 50-60 seconds to fully recharge) the stamina drain is little to moderate, and it can take a medium amount of damage.

Approved.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights

#97
Fisti-Cuffs (Physical, Debuff) (300)
Carmelita has three pairs of Fisti-Cuffs in a belt pouch that she can use to restrain people. The Fisti-Cuffs take the form of two thick metallic red arcs, coupled with a red chain and with several prominent glowing lights and a codepad. Activated with a button press, an arc rotates part of itself to form a ring before dropping blunt teeth to connect the electrodes onto the limb.
Carmelita clips one end of the Fisti-Cuffs to one of the target’s limbs and the other to an appropriate object (another limb, a steel rail, a tree branch etc). This requires her to be able to match the target’s speed, and takes a second in which she is vulnerable to attack.
The Fisti-Cuffs will keep the two objects it is connected to attached to each other by a six-inch reinforced dura-steel chain, and will emit strong pulses of electricity every two seconds that reduce the strength and speed of the target to that of a base human over a period of at least thirty seconds (longer against high defense and high speed/attack).
The Fisti-Cuffs are weak to shear forces such as blades, are prone to crack in high temperature differences, and will shatter under the force of a high-strength prime. In addition, targets with high technique or analytical abilities may identify the code for unlocking the cuffs with a brief period of examination. Once removed, the negative effects will fade over ten seconds.
#98
Made a couple changes to the numbers since the Move Creation Workshop, just as a heads up. I think it's still alright, though.

Sea Shield (900) – Requires Physical Strength, Ranged Proficiency, Area Attack Proficiency, Homing Proficiency, Remote Control

The Sea Shield takes the shape of a circular sea shell, measuring approximately 2.5 feet in diameter. When AndrAIa was younger, she wore the gigantic sea shell as a breastplate, but discarded it as she grew older. Matrix then adopted the shell as an offensive weapon as they matured. He can utilize the shield with either hand. He summons it from thin air onto either arm. Like Gun, he can bring the weapon to either hand without actually making physical contact with it if it is dropped or thrown, up to a range of fifteen yards. It can be used as an offensive weapon, affixed to either of Matrix’s forearms for powerful striking. Likewise, Matrix can hold the shield up and use it to take the brunt of an attack, utilizing its original purpose. Lastly, Matrix is capable of throwing the shield and skillfully bouncing it between targets, making it an effective ranged attack, as well. He can manually throw it with great velocity, slightly faster than an arrow shot from a bow. If it bounces between targets, it only has the velocity to travel seven yards between strikes, and a maximum of three bounces. Matrix summons the shield from thin air utilizing Omnilium, which takes about two seconds to materialize on his person. He can also keep it on his back, if he's expecting to use it again in a short time.
#99
72 hours bump for Fisti-Cuffs (and I wouldn't say no to having someone pop over to quest hand-in, but can wait another day if needed).

Thanks for being awesome.
Normal Move: 600 OM
Yojimbo Style: The Cinematic
Requires Insight, Burst Movement

Hiro must have been in combat with an enemy for at least one minute, or been hit with one of another Prime's Moves. Once these conditions are met, Hiro activates his goggles and compiles any data he has gathered into an analyzing algorithm. He must focus on his enemy for at least thirty seconds, and cannot attack during this period; although he can defend and move around.
Once he has analyzed a target sufficiently, he can begin to charge his attack. Placing one hand on his katana hilt, he grips it tightly and focuses on the enemy's weak point. He must stay still to charge this strike for a minimum of 5 seconds, to a maximum of twenty seconds, and the charge time is proportional (on a 2:1 basis; a charge time of five seconds takes 3 seconds for the damage to take effect, ten seconds equals five, etc.) to how long the damage is delayed.
Once the strike is sufficiently charged, Hiro dashes forward with near instant speed and unleashes the attack, striking the analyzed weak point. This strike is fast enough to nearly be invisible, and in fact, no visible damage appears or is felt until half the charge time passes, at which point the cut erupts in a spray of blood/fluid/oil/etc and the damage is taken.
[Image: MZSDl2O.jpg]


Forum Jump:


Users browsing this thread: 5 Guest(s)