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Inlumia Wrote:Upgrading Hellfire Strike
Hellfire Strike: (600) (300 with original)
Focusing his power into hands or feet, Inlumia can summon Hellfire around it.
Takes 4 seconds to form.
This enables him to strike at things that are extremely hot, or corruptive to the touch.
He can only use it for a max of four minute every hour, including the time to form the Hellfire.
Things and people that are resistant to Unholy attacks (such as Holy or Blessed), will be able to face it as a fire-based attack. On the reverse side of this, he can use it to block Holy attacks (such as if he punched something Blessed coming his way.) They tend to counter each other.
Things that are from the Hells are mostly immune to it as it is from their own realm and they are used to it. On the reverse side, he can use it to block their attacks, like he could Holy and Blessed.
Basically the original but can be used on all limbs at once. Approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Quote:Plague Area – 300 OM
The user targets a 5m radius area and instantly summons there an illness that suddenly affects enemies within. Exiting (such as walking out of) the area removes the plague's effect. This area lasts for ten minutes. Characters with a decent amount of DEF aren't very affected by this sickness either. The victim's general aptitudes are reduced according to the severity of the sympthoms. The area remains for ten minutes. The plague area is very obvious as it's overall tinted with a (purely cosmetic) grimy texture. This spell can only be used once per round. The user is fatigued like if she perfomed a short, sudden sprint when casting this.
Effect description:- Hyphen's TECH is equal to the Victim's DEF: (Minimum effect) No effect.
- Hyphen's TECH is double or more than the victim's DEF: (Maximum effect) The character is reduced to a shivering, feverish, pathetic wreck only capable of moaning and suffering in mindbreaking torture.
- Other situations will be guessed out from these maximum and minimum reference points
Pleasure Area – 300 OM
The user targets a 5m radius area and instantly summons there a golden aura of torture that suddenly affects all enemies within. Exiting the area removes the effect. This area lasts for ten minutes. Characters with enough TECH can figure out the illusions from reality and prevent the effects. The extasis area is very obvious as it's overall tinted with a (purely cosmetic) golden shine. This spell can only be used once per round. The user is fatigued like if she perfomed a short, sudden sprint when casting this.
Effect description:- Hyphen's TECH is equal to the Victim's TECH: (Minimum effect) No effect.
- Hyphen's TECH is double or more than the victim's TECH: (Maximum effect) The victim collapses in complete rapture and is captured in a completely impeding state of extasis.
- Other situations will be guessed out from these maximum and minimum reference points
Ghost Revolver – 300 OM
The user has a ghost revolver. The revolver can hold six bullets before needing to be manually reloaded, with the user drawing out ghost bullets from her pockets that seems to appear there out of nowehere. The ghost bullets deal no real harm upon impact and instead, inflict the amount of percieved damage (pain, harm, etc) a revolver bulletshot with ATK equal to half her TECH would cause to that character (according to that character's DEF). This pain is only temporary and after an hour, suddenly disappears.
You have my approval and are free to purchase these.
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[youtube]pENCOUO1f0Y[/youtube]
A Final Boss Arises (Super Move Tier 1) (Requires Area Attack Proficiency, Yogsothoth, Ranged Proficiency) (600) - Two of Yogsothoth's Tentacles stretch out and charge up energy, one of Fire and one of Ice both combined with Wind magic with the mouths of the tentacles making it obvious that they are charging the balls of energy. Then they aim and fire the twin blasts in a direction of Desco's choosing, expanding slowly as cones as they travel. The blasts can move as far as they are unobstructed and can strike multiple enemies in their travel paths.
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Frost Burst (300 OM, Requires: Physical Strength, Area Attack Proficiency)
Snow charges magical energies in his l'Cie brand for a couple of second, charging a single arm with a cold, light blue aura. By slamming this magic-charged fist into the ground (or an enemy, whichever is closer), an explosion of ice erupts out, generating huge icicles from the blast without harming Snow himself. The effect disappears within half a second, dispersing the ice but leaving the pain of the cold. Enemies may be knocked back from the force of this move.
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One Shot Fireball (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco hold her hands up in the air and summons a fireball as big as she is.above her. Then she makes a throwing motion which tosses the fireball where she directs it.
Ragnarok Eyes (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco's eyes glow with pink star energy, charging up this attack. Then she unleashes two thin beams of star energy making a wide 120 degree sweeping motion. Any enemies struck by the eye lasers become enveloped in Star Energy for a few moments and then it detonates. It is harder to dodge the eye lasers from the spot where they first appear but there is more time to dodge while the beams sweep the field and while once struck by the beams the denotation is likely inevitable, the time delay allows enemies to put up appropriate blocking moves if they have any.
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Chainsaw (300 OM, Required: Physical Strength)
A devastating weapon when used in the right hands (and DG is naturally the right hands), a whirling blade of teeth that tear through unarmored enemies with ease. After a little time revving up the motor, the marine rushes in chain first and impales it through his target, the spinning teeth ripping out the enemy's flesh, guts, and bone until they're a mess of gore. However, attack with it is extremely risky. It requires using a large and unwieldy weapon, getting up close to to the target, and then keeping on that single target (while possibly under attack). But such is the devastation that it's often worth the risk.
Rocket Launcher (300 OM, Required: Range Proficiency, Area of Effect Proficiency)
A ranged weapon that fires projectile, slow enough that very fast people may dodge it, but the flying explosive makes short work of whoever is hit by it. A direct hit can vaporize a humanoid, but the more dangerous aspect is the blast after it's hit something (either a wall or a person). Those close will also be gibbed, while those a bit farther out will be damaged. While not the largest explosion, it's enough to kill tight clusters. While the slowest weapon in DG's arsenal (bar the BFG), It is very damaging.
Taunt (300 OM, Required: Debuff Proficiency)
Using his vulgarity and knowledge of insults and obscene gestures to good use, Doomguy catches the attention of his enemies and enrages them. He's enough of a foul mouth attention grabber that most will beeline towards him in lieu of a different target, and pisses them off enough that they fight with less skill. Can be a draw back sometimes as catching too much attention can overwhelm him, and it only works on semi-intelligent creatures
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Quote:One Shot Fireball (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco hold her hands up in the air and summons a fireball as big as she is, about a 4 foot diameter, above her, not requiring significant charge time. Then she makes a throwing motion which tosses the fireball where she directs it at a fair amount of speed, not particularly fast or slow.
Ragnarok Eyes (Requires Ranged Proficiency, Area Attack Proficiency) (300) - Desco's eyes glow with pink star energy, charging up this attack. Then she unleashes two thin beams of star energy making a wide 120 degree fast sweeping motion. Any enemies struck by the eye lasers become enveloped in Star Energy for a few moments and then it detonates. It is harder to dodge the eye lasers from the spot where they first appear but the beams have a short time delay when they start before quickly sweeping so there is more time to dodge while the beams sweep the field and while once struck by the beams the denotation is likely inevitable, the time delay allows enemies to put up appropriate blocking moves if they have any.
These look good to me now. Approved.
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Spartan Rage- 300 OM
Atelos rage gets the best of him and he sets himself on fire, he feels no pain from the fire. However this tires him out and eventually he burns out leaving him severely fatigued. The fire is no larger than his aura, one must be in the direct vicinity to feel the flames
Tier One Super Move- Spartan Shield (600 OM)
Atelos' aura covers his shield and Atelos concentrates on reinforcing his shields strength with his flames, he must be completely immobile while taking the damage. Blocks any Offensive Super Move with the same tier
The Dragon's Maw (Tier 1 Super Move) (Requires Ranged Proficiency, Homing Proficiency)
The Dragon's maw releases itself from Atelos' shoulder and naturally comes into Atelos' right hand. The eyes glow white and a black orb charges for 2 seconds which after releases a black fire that homes and incinerates all in its path. (Costs 0 SP and can only be used once per battle)
Captain Sparta!!!! (Requires Ranged Proficiency, Homing Proficiency) 300 OM
Atelos is the savior of Sparta and tosses his shield, much like Captain America. The shield homes but leaves Atelos defenseless and Atelos must retrieve the shield himself.
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Kito Ryuha Wrote:Shuriken (300) (Ranged Proficiency) - One of the more basic moves in Kito's arsenal, these are standard shuriken throwing stars made from Iron (Generally seen within many Ninja-esque movies and television shows, the best image of them would be from any naruto source images). Kito Carries these on him at all times and generally tries to recover his previously thrown shuriken stars. Kito can throw this up to a max of 30 meters before they slow down and drop out of the air. upon hitting their target they stick into clothing and flesh alike. These shuriken are roughly 6 centimeters n diameter with four, equally spaced sharp points (size is from sharp point to sharp point)
![[Image: 317CrxAOXhL.jpg]](http://ecx.images-amazon.com/images/I/317CrxAOXhL.jpg)
Lightning Spear (300) (Ranged proficiency) - After gathering chakra within his sword Kito can shoot the lightning outwards in the direction that he points his sword to a maximum of five meters. This attack impales whatever it hits as the lightning is very concentrated. It also causes electrical burns around the wound. On top of the current charge time of his electrical sword, it also takes 2 - 3 seconds for the lightning to travel the 5 meter distance. this move will dissipate after 3 seconds once it has reached its intended distance
Guillotine Drop (300) (Physical Strength) - Kito charges his foot with electricity, taking 3 seconds to do so, which is shown as a sparking blue mist that encompasses his entire foot. After which he jumps in the air and brings his foot down on top of his targets head. Kito can maintain the lightning in his foot for 5 minutes before he has to recharge his foot. any damage taken can be attributed to electrical burns and the force of his kick. this attack dissipates 2 seconds after contact with an object, if it misses or hits the target (if it misses and Kito hits the ground it will dissipate).
Well, I'm little skeptical of the "hindered movement" line. It kind of goes without saying that having a weapon sticking out of you would hinder your movement. However, the line is vague enough to be confused as a debuff, so let's play it safe and take that part out.
Other than that, all three moves are approved.
![[Image: MUsY55C.jpg]](http://i.imgur.com/MUsY55C.jpg) [float=right] ![[Image: sN7AejK.jpg]](http://i.imgur.com/sN7AejK.jpg) [/float]
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I'll soon be at the point where I can afford this, so I thought I'd get it approved.
[float=right] ![[Image: HaleGuu-GuuchineGun-02.gif]](http://i83.photobucket.com/albums/j289/HYPERSHADOW98/HaleGuu-GuuchineGun-02.gif) [/float] Gatling Guu (300 Om) Ranged Proficiency, Maleable, Stomach of Holding
Guu pops her arm open (much like the lid of a lighter) to reveal what looks like a gatling gun small enough to fit inside. This is a permanent fixture of her arm and only requires a second of shaping her arm with malleability to take out and put away. Despite its appearance, it actually fires at the rate of semi-automatic; about 60 rounds per minute. Bullets are stored and retrieved from her stomach. The shells of said bullets fall out of her mouth as she fires.
Caveats: Being a rapid fire gun, a decrease in accuracy is logical. Also, she'll need to stop firing every minute or so to allow a 10 second cool down or it will slowly begin to exhaust her.
![[Image: MUsY55C.jpg]](http://i.imgur.com/MUsY55C.jpg) [float=right] ![[Image: sN7AejK.jpg]](http://i.imgur.com/sN7AejK.jpg) [/float]
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Note: This set of moves is 'Area Attack' because it aims to hit the entire target's body (Of a roughly average humanoid size target). But in this form is not designed to hit multiple targets.
Fire (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a burst of fire forms at the target's feet and attempts to engulf the target above it.. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.
Ice (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, magical ice materializes above the target and attempts to cover the target, then shatters itself. This ice doesn't prevent movement (any more so than any other blast of energy would). This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.
Wind (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, a green magic tornado materializes below the target. This magical attack tears around the target and damages them, rather than trying to carry them with it. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.
Star (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency) (300) - A Magical Circle forms below the User. After a moment, three rings appear around the target and then three starbursts appear and tear through the target. The three circles take a moment before the starbursts form, but they are already trying to hit the target the moment the starbursts appear. This can be placed anywhere within 100 feet but it needs to be aimed so difficult to use properly on unseen targets.
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Plasma Gun (or Plasma Rifle) (Offensive Tier 1 Super Move) (Required: Range Proficiency) (600 OM)
Plasma weapons are a blend of magnetic field control and energy production technology, for the end of devastating damage upon the enemy. A steady stream of plasma shots is released in rapid fire at the aimed target, without any of the recoil or added weight of traditional bullet based weapons. This allows for accurate shooting even on the move. The plasma itself is brutal when it hits the enemy: frying skin cooking their insides. The scene of a battle after a plasma gunner has gone through is a scene of burnt bodies and the smell of meat. Armor does little to protect from it, and even the toughest of foes are melted under sustained fire. But what keeps the weapon from simply replacing older styles of weapons is it's rarity of ammo and the weapons tendency to over heat over time, usually requires a cool down period or it risks burning the user's hands.
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Gomu Gomu Mallet (300)
Luffy stretches out his arms while twisting them around one another, then takes hold of his opponent. Quickly unwinding, he rapidly spins the enemy while bringing them crashing to the floor. Due to the extensive prep time, Luffy is left vulnerable for a few seconds.
Super Move - Tier 1 (600)
Gomu Gomu Storm
A devastating move and easily one of Luffy's strongest attacks. He first uses Gomu Gomu Fusen and twists his body around tightly, then blows the air out behind him while untwisting to fly in forward while spinning towards an opponent, where he delivers a constant barrage of powerful punches similar to Gomu Gomu Gatling, with power greatly enhanced by the momentum of his launch. Bolsters enough power to tear through extremely thick bedrock and cause mild tremors.
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Chains of the Heavens: 300 OM (Requires Ranged Prof, Ranged Materialization Prof, Debuff Prof.)
Gilgamesh stops all of his attacks and opens portals to his treasuries around the target. After a second chains fly out of the portals and bind to the targets limbs, waist, and neck inhibiting movement and the use of weapons. These chains are extremely difficult to break and bind to their target for thirty seconds. Gil cannot use any of his abilities nor move until the chains land or he retracts it. The more the target struggles the more fatigued Gil gets and this can only be used once per battle.
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Ok, good points good points! I thought it got approved too easily back in the day, but didn't question it. Ok, here's some revisions.
Ice Punch (300 OM) Physical Strength, Debuff Proficiency
With two seconds of preparation and focus, her fist encases in a one inch thick layer of ice. Upon throwing the punch, the ice shatters upon impact and causes frost damage. This move moderately lowers target's defensiveness for one round.
Caveat: Effect doesn't stack. If Lopunny wants to use Thunder Punch, she'd have to wait until Ice Punch's effects have worn off. If she is struck during the preparation phase, not only does this move fail and is considered used up, but she'll lose control of the ice; causing Lopunny to gain the move's effects instead of the opponent and disabling her hand for a round. Can only be used once per battle.
Thunder Punch (300 OM) Physical Strength, Debuff Proficiency
A lightning fast punch that causes electricity to pulse through the target, causing shock damage and slowing them moderately for one post.
Caveat: Effect doesn't stack. If Lopunny wants to use Ice Punch, she'd have to wait until Thunder Punch's effects have worn off. Move causes serious fatigue on Lopunny, and can even cause her to pass out for a minute if already pushed to the limit. Can only be used once per battle.
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Fly Paper Skin (300 OM) Malleability
Guu can make her skin incredibly sticky. It requires focus in order to maintain, so it's impossible to use in a battle situation. However, it could allow Guu to walk on walls or even on the ceiling. She'll need to move at about a quarter of her regular speed if she hopes to be stealthy with this move, as taking steps make more noise than usual.
![[Image: MUsY55C.jpg]](http://i.imgur.com/MUsY55C.jpg) [float=right] ![[Image: sN7AejK.jpg]](http://i.imgur.com/sN7AejK.jpg) [/float]
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Suppression Fire (300 OM) (Requires: Ranged Prof, Debuff Prof, Area of Effect Prof)
Using one of his rapid fire weapons (or any weapon with a decent RoF, really), Doomguy unleashes a storm of shots and insults down on an area, sending any under the firing lane scrambling for cover and those already under cover to keep their heads down in fear. Enemies are forced to move slowly if they try to do anything other that go to ground in order to avoid the marine's baleful gaze and his attack. However, these shots are extremely poorly aimed, more quantity than quality, and even if hit the target take less damage than if Doomguy had focused fired. Allies in the firing zone can also be hit in this way, as the firing is indiscriminate.
Cheap Shot (300 OM) (Requires: Debuff Prof, Ranged or Strength Prof)
Doomguy does not fight fair, and as such any weakness the enemy presents is exploited the second it shows. Taking aim either in melee or at range, the marine hits where it hurts the most for his target, usually in the form of a kick to the crotch (although not necessarily where it would do the most damage). Those hit are stunned, although the more defense the target has the less the effect is.
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Teir 1 Assist
Mark of Lythia: Using the Mark of Lythia upon his arm, Retane summons forth a dark shadowy mist. From this mist he is able to call forth sentiant being of Lythia to his aid. The more he summons the weaker they are. At the time being a single blow to the Lythians can turn them back into the shadowy mist. (This is for more Rp Fodder and such). Retane can resummon after a bit of concentration. But consecutively doing so can be draining.
Currently Retane is only able to summon Arith.
ATK: 1
DEF: 1
SPD: 1
TEC: 2
Arith: A Lythian warrior clad in golden armor, with a dragon helm who wields two sabers. Arith is quick and cunning with a peculiar personality.
I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
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Tier 1 Powered Up Form (1000 OM)
Armament Haki: Hardening
Luffy imbues Haki into parts of his body in order to harden them by vulcanizing his rubbery exterior, altering its color to a shiny obsidian. Effectively augments his offensive power and protection against attacks by increasing the overall density of the selected area. Whilst utilizing Armament Haki, Luffy can quickly shift between affected body parts and often chooses to focus on one at a time.
Base Stats
• ATK: 5
• DEF: 3
• SPD: 2
• TEC: 2
Armament Haki Stats
• ATK: 7
• DEF: 6
• SPD: 2
• TEC: 2
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Lightning Storm
One of the more powerful and potentially destructive lightning attacks in Enel's arsenal. Enel begins lightning storm by raising his staff above his head and spinning it in a circle, generating lightning. The longer he charges at this stage, the more powerful the result, but Enel can continue to pour power into the attack even after it has been fired. Enel's staff is not strictly required to perform this move; in a pinch he can use his hands or even just one hand, though this will diminish its efficacy.
Once ready, Enel can direct the lightning in any direction he chooses. He can send it out in multiple directions, cause it to converge in one location, and even redirect it mid-flight for any combination of these effects. The longer it was charged, the greater the results. It it requires at least two seconds to windup but can be charged for potentially even up to a minute, though this is unlikely in a heated battle and it's almost as strong as is going to get after around thirty seconds or so.
Mods, if you want to guess the price as a little self-training exercise then I'll spoiler the price I've given it. :mrgreen:
[spoiler]900. Two main modes of use (area/forked or converged), plus chargeability. Plus Ranged and Remote Control proficiency.[/spoiler]
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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