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Quote:Morph Ball
Samus curls herself up into a tight form - a perfectly round sphere that rolls instead of running. It takes only a second to transform to and from the ball. The main advantage is its compact form - it can be used as a method of dodging and disorientation to an opponent. She is unable to use her cannon in this form but may drop bombs (separate move) and use her powers such as super jumping, flight and burst movement.
Given that the ball isn't much smaller than Samus's form; it's just cramped into a tight sphere, I don't think this merits the purchase of the shrink power or an alternate form. I don't particularly want this to be an alternate form either. I would liken it to a Koopa being able to retreat inside its shell. Do you think this is approvable, Alex?
just showing others
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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I want to work out Eda's transform state here first
Transform name : Eda-chan burst form
Tier 1 transform
Stat bonuses :
Str +1
Def+1
Spd +2
Tec : 1
Duration : 1 - 3 fights
Other effects : Increases combat speed and effective magical damage , endurance and even strength . Breaking known human limitations . However this comes with a downside
Cost : Once this transformation ends one of two things can occur , Eda can burn out of stamina fully for the duration of 24 real time hours . The other possibility could have her fighting on half of her normal stats for 1 fight
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08-20-2016, 08:15 AM
(This post was last modified: 08-20-2016, 08:16 AM by Eda.)
double post sorry
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08-20-2016, 05:40 PM
(This post was last modified: 08-20-2016, 05:43 PM by Guilmon.)
First off: You can't use Power-Ups or Powered-Up Transformations until Lv2.
Secondly: The "Duration" doesn't matter. Each post that you have it active costs 1 SP (max SP = your Lv).
Third: If it's a Transformation, you add 5 to your stat total and allot them however you want. If you're just adding stats, it's just a Power-Up.
Now that those are out of the way, what does the move look like? The "other effects" that you mentioned would only be RP fluff to explain the increase in stats, not additional abilities.
The Moves Guide/FAQ is a good place to start.
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08-20-2016, 05:44 PM
(This post was last modified: 08-20-2016, 05:46 PM by Trixie.)
(08-20-2016, 05:40 PM)Guilmon Wrote: Third: If it's a Transformation, you add 5 to your stat total and allot them however you want. If you're just adding stats, it's just a Power-Up.
Power-Ups and Transformations are the same things. You're thinking of the Powered-Up Forms. The first two add points to your current stat pool for allotment. The form gives you freedom to reassign all of your stat points however you wish to take an entirely new stat "form."
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So perhaps some advice as i intend to make this her first tier transform , and Guilomon I am someone who plans ahead a bit . I want to have it ironed out for approval by the time I make it to level two
I also was tempted to give it an ultimate move but that would take tier 2 super or beyond
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Well then, I guess I'll post this.
Heaven's Wheel: Spark (requires Physical Strength) - 300 OM
Heaven's Wheel is a pair of Air Treks associated with the element of fire, most noticeably in that the wheels develop a heat-shimmer around them when they spin at high speeds. Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. Since the technique uses friction heat from movement, the user cannot fire it if they have been immobile for more than 5 seconds. It takes 1 second of full out movement at SPD 5 to gather enough heat to use this technique, with movement at higher and lower SPD-equivalents having increases or decreases in required time as appropriate (it would take 2.5 seconds of movement at full out SPD 2 equivalent and 0.5 seconds at full out SPD 10 equivalent to gather the heat needed for this technique from standing still).
So, does this seem ok? I think the cost should still be 300 OM since though the charge time varies with the speed you move at it still has the same power-result?
Nezha speaks/thinks/writes in #4183a4
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(08-19-2016, 12:35 PM)Queen Glory Wrote: Moves:
Venom Spit: (300 OM) (requires Ranged Proficiency and Debuff Proficiency) (for both RainWing forms)
[spoiler] [/spoiler]
Description: Two black streams of venom are fired out of Glory's longest fangs. The user must unhinge their mouth all the way open, like a snake, to spit this venom. It travels up to 12 feet long for the Anthro Form and 24 feet for RainWing form. The venom requires minute concentration, so less so that it can be interwoven with punches, kicks, and claw attacks easily. Venom Spit can be used while moving.
It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.
The venom dissolves its target at an alarming speed. The speed of dissolving is even faster when the venom is sprayed at a wound or in the eyes.
In the Wings of Fire universe, the venom only worked on organic matter. Here, however, it can dissolve non-organic matter as well. However, if Glory is fighting, say, a robot, the venom would dissolve the eyes at the same speed as the body.
The venom can kill for Glory in the event of a fight win.
Weaknesses: Venom Spit cannot be used with other moves. Its long range is something of a weakness as it takes a few seconds to cancel, so it can easily hit an unintended target. Glory is not immune to her own venom. Instead of tiring her out, she has a very limited supply of it that, if continually used, will drain itself in about 1 minute.
Debuff: The venom causes severe pain to the opponent, making it hard to focus. If the opponent has at least 2x Glory’s ATK stat in their DEF stat, they can shrug off the venom. However, if the opponent has less than 2x Glory’s ATK stat in their DEF stat, the venom will cause more pain and greater scarring.
"an alarming speed" is a little vague here, which I think'd need to be a little better put.
If I'm getting it right though, firing something for 1 minute straight that sounds like even a tiny bit of would leave some serious damage seems pretty strong though, especially if you're also adding Debuff.
Other than that, to my knowledge in the OV, while you can make moves weaker against certain creatures, it doesn't allow you to BOOST the damage against a specific target.
So you can make it so that it dissolves the robot as slow as the regular spit regardless of if it hits in the eyes or not, but do keep in mind that it doesn't actually boost the moves capabilities.
If you already know this, though, just ignore my jawing on.
Other than that, these passages seem a little contradictory:
Quote:the venom requires minute concentration, so less so that it can be interwoven with punches, kicks, and claw attacks easily. Venom Spit can be used while moving.
seems to conflict with this:
[quote]It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.
and this: Quote:Venom Spit cannot be used with other moves.
Quote:Weaknesses: Venom Spit cannot be used with other moves. Its long range is something of a weakness as it takes a few seconds to cancel, so it can easily hit an unintended target
I'm not sure how much of a weakness that'd be, to be honest.
Other than that, given your attack is 1, the power to quickly dissolve people with something that possesses both a very large amount of "ammunition" and a constant, steady stream could be a little too much.
One thing that might help is knowing the speed - how fast does the venom spray?
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08-31-2016, 11:05 AM
(This post was last modified: 12-31-2016, 02:24 AM by Creatia.
Edit Reason: Adding visual depiction to the new version.
)
Okay, so I really needed to streamline Creatia's Basic Move to be more specific and change the dimensions to be truer to an actual naginata. So after some tweaking, I think I have something. I just wanted to see if the new version was enough to post in the move approval thread, and also if it and the old version needed any tweaks.
Old Version Wrote:Coriana (Physical Strength): A three and a half foot naginata with a long and curved blade, decored with two silver-white wings, fur trim, and a large blue mana crystal called Soul in the center. A small Soul gem tips the very bottom of the staff as well. It’s very cumbersome and hard to maneuver because of its top heavy design, and requires the user to stand still for five to ten seconds in order to summon it. Coriana is used for mid and long-range melee attacks, which tires out the user if used for an extended period of time. It is also a powerful catalyst for potion spellcasting because of the two Soul gems.
New Version Wrote:Coriana [Princess Blade] (Physical Strength, 300 OM):
[spoiler] [/spoiler]
Sizing up to 5 feet and 10 inches total with a curved 18-inch blade, Coriana [meaning "princess" in Deniko] looks like the successful fusion of a naginata and a mage's staff. Two stylized silver-white wings stretch from a fur trimmed hilt to frame half of the blade in a circular arc. Embedded into the fur and placed flush against the blunt edge is a blue, marquise-shaped crystal called Soul. A smaller Soul shard also tips the end of the light blue shaft.
It’s very cumbersome and hard to maneuver because of its top heavy and fanciful design. The user must keep still for 30-60 seconds of concentration in order to summon it initially. Afterwards, it can be carried outside of battle and put away at will; resummoning it requires 5 seconds of focus. Coriana is used for mid and long-range melee attacks (maximum range being its full length give or take her extended arm), which tires out the user if used for an extended period of time. It is also an untapped catalyst for casting because of the two Soul gems.
Quote:[Today 08:58 AM] Creatia Weatherly : That is all I want to see in my life: dinosaurs with sniper rifles.
[Today 08:58 AM] Kalli : Creatia knows whats up
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@Weiss: Well, this is the only version of the move that matters: http://omniverse-rpg.com/showthread.php?...5#pid80325
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Quote:A Prime or Secondary would need to be 4 DEF or over to survive the venom, but be wounded and scarred horribly (the debuff) and 6 DEF or over to shrug off the venom.
That is incredibly strong for a character with 1 ATK. especially for what's essentially an acid thrower that can shoot for about a minute and can be used at a relatively rapid rate. at an attack stat one, your moves shouldn't be that much above what a regular unarmed human is capable of in about the same time with similar drawbacks.
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(09-01-2016, 01:03 AM)Raal Deathwind Wrote: Quote:A Prime or Secondary would need to be 4 DEF or over to survive the venom, but be wounded and scarred horribly (the debuff) and 6 DEF or over to shrug off the venom.
That is incredibly strong for a character with 1 ATK. especially for what's essentially an acid thrower that can shoot for about a minute and can be used at a relatively rapid rate. at an attack stat one, your moves shouldn't be that much above what a regular unarmed human is capable of in about the same time with similar drawbacks.
Yes. A more balanced version that is not a super move would be to have it somewhat like this: - Def larger than/equal to 2x Atk
- Defender can shrug off and completely ignore the acid spray, taking no damage or negative effects.
- Def larger than Atk but less than 2x Atk
- Defender takes only very minor effects from acid.
- Def equal to Atk
- Def less than Atk but larger than 1/2 Atk
- Def equal to/less than 1/2 Atk
- Completely debilitating effect.
I don't know if this is fully balanced according to site standards, but I think that this would work better for yah, Glory.
Nezha speaks/thinks/writes in #4183a4
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@Raal and Nezha: You're working on an outdated version of the move. This is the real version: http://omniverse-rpg.com/showthread.php?...5#pid80325
Let me know, everybody, if it's still flawed.
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(09-01-2016, 09:51 AM)Queen Glory Wrote: @Raal and Nezha: You're working on an outdated version of the move. This is the real version: http://omniverse-rpg.com/showthread.php?...5#pid80325
Let me know, everybody, if it's still flawed.
The line "However, if the opponent has less than 2x Glory’s ATK stat in their DEF stat, the venom will cause more pain and greater scarring." should be changed I think.
With Complete Immunity at Def = 2x Atk or more,you could mention that the effects are minor when Def is higher than Atk and that the effects increase as Atk increases compared to Def.
Nezha speaks/thinks/writes in #4183a4
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Nezha speaks/thinks/writes in #4183a4
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Quote:Heaven's Wheel: Spark allows the wearer to use this heat and gather it into flames that can be unleashed to heavily empower the user's physical strikes. Since the technique uses friction heat from movement, the user cannot fire it if they have been immobile for more than 5 seconds.
I was left a little confused on this one part, since while it does say it's empowering your physical strikes... in what way and how long?
Does it give you one really strong punch or a few seconds of extra-flamey punching, for instance?
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09-04-2016, 11:56 AM
(This post was last modified: 09-04-2016, 12:03 PM by Creatia.)
Queen Glory Wrote:You're working on an outdated version of the move. This is the real version: http://omniverse-rpg.com/showthread.php?...5#pid80325
Like Weiss said, the two statements below are kind of contradictory:
Quote:The venom requires minute concentration, so less so that it can be interwoven with punches, kicks, and claw attacks easily. Venom Spit can be used while moving.
Quote:Venom Spit cannot be used with other moves.
So what you're saying is: even though it can be used with punches, kicks, and claw attacks (which are moves, I think), it can't be used with other moves? It's kind of confusing. In terms of tweaking, may I suggest the latter quote? It feels much more balanced given the rest of the move description and adds up better with the following phrase:
Quote:It takes around 3 seconds for Glory to open her mouth all the way and concentrate on spitting the venom.
Also, the weaknesses here seem a little off balance to me as well. There needs to be a drawback: maybe she can't use the move again during that battle? Or she has to remain still? Or all her other senses are cut while she's focused on shooting the venom? Just tossing a few suggestions out there as a springboard.
Quote:[Today 08:58 AM] Creatia Weatherly : That is all I want to see in my life: dinosaurs with sniper rifles.
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