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Move Creation Workshop
Nope. Less than 2x.
[Image: ar_sig_by_invagir-db61o55.png]
Quote:I'm just going to say that lethal moves, even tied to conditions, are a no-no unless you want to make a fluff move that your character can use to finish off their defeated opponents post-fight. 



I'd have to disagree. While you can't make insta-kill moves or super moves, I'd definitely argue that you can add a clause that says, if you've already won a fight or the person is "mortally wounded" the move can be used to finish them off. My Consume Essence is like that. It isn't lethal, but if I drain someone on the verge of death (meaning I've won the fight and I get to kill them now) Trixie could drain them completely and kill them with said move.

EDIT: What I mean is there isn't a need for a fluff move. Just add a sentence that says it can kill for you in the event of a fight win.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
Trixie is correct in this case. There are examples of moves with that detail already.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
(08-19-2016, 01:10 PM)Trixie Wrote:
Quote:I'm just going to say that lethal moves, even tied to conditions, are a no-no unless you want to make a fluff move that your character can use to finish off their defeated opponents post-fight. 

I'd have to disagree. While you can't make insta-kill moves or super moves, I'd definitely argue that you can add a clause that says, if you've already won a fight or the person is "mortally wounded" the move can be used to finish them off. My Consume Essence is like that. It isn't lethal, but if I drain someone on the verge of death (meaning I've won the fight and I get to kill them now) Trixie could drain them completely and kill them with said move.

EDIT: What I mean is there isn't a need for a fluff move. Just add a sentence that says it can kill for you in the event of a fight win.

(08-19-2016, 01:56 PM)Omni Wrote: Trixie is correct in this case. There are examples of moves with that detail already.

Sorry if I was unclear, but yes - Trixie is correct, I am aware of that. What I meant to say is that a regular move cannot insta-kill during a fight, but there is no problem with a move having lethal effects if you use it on an opponent after a fight that you have won to kill them. Sorry if I caused any confusion.
 [Image: Rnk00x5.gif] 
Confusedundoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys! Confusedundoge:

Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:
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This signature is so overloaded...
So, if I am getting this straight, there is no death in fights? If I take my sword and remove someone's head with it, for instance if they fail a dodge, they don't die? Many simple weapons techniques are either kill or miss entirely, not simply kill the opponent once you have won. Same with a lance or arrow to the chest.........
(08-19-2016, 02:37 PM)Ebony Wrote: So, if I am getting this straight, there is no death in fights? If I take my sword and remove someone's head with it, for instance if they fail a dodge, they don't die? Many simple weapons techniques are either kill or miss entirely, not simply kill the opponent once you have won. Same with a lance or arrow to the chest.........

Well normally, yes, that's how things work. But we don't exactly play by the normal rules here. There's something very special involved. That being?

[Image: clH9XbK.gif]

Makes things all kinds of interesting.
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
I want to make Eda's staff  , however I need some ironing out assistance

Love Love magical staff - ( 300 om ? ) ( Requires strength proficiency ) 

-A plain oak or maple staff with a heart shaped end to it , used in attacking and focusing spells
Incresed Durability - Staff is difficult to break 
Staff length : 5 feet
Damage : Weak 
Reach : 10 feet ( Eda's reach + staff length )

Moves for the staff :

WHAP!!!!! ( 300 om )
~ A swing of the staff aimed right for the opponents head
~ Like in the comic books of old A large speech bubble will appear when an attack connects that reads ( WHAP!!! )

BAM!!! ( 300 om ) 
~ A swing of the staff aimed at the opponents midsection
~ Same flavor effect of WHAP 


Pow!!! ( 300 om ) 
~ A swing of the staff aimed at the opponents arm 
~ Same flavor effect as WHAP


KABAM!! ( 300 om ) 
~ A swing of the staff aimed for the legs 
~ Same flavor effect as WHAP

ZORP!!! 
~ A swing of the staff aimed for the ... lower area of male opponents 
~ Same flavor effect as WHAP
To be honest, it makes my head hurt, and confuses me. What is the point of having weapons or abilities at all if their use is pointless? I mean I understand not wanting things that kill instantaneously, but not having any consequences for screwing up makes no sense to me, both as a player, and as someone who DM's a group every week. I am sorry if I am giving problems here, but I am having issues with comprehending a lot of things here. Not trying to be confrontational, just trying to understand.
(08-19-2016, 02:43 PM)Eda Wrote: I want to make Eda's staff  , however I need some ironing out assistance

Love Love magical staff - ( 300 om ? ) ( Requires strength proficiency ) 

-A plain oak or maple staff with a heart shaped end to it , used in attacking and focusing spells
Incresed Durability - Staff is difficult to break 
Staff length : 5 feet
Damage : Weak 
Reach : 10 feet ( Eda's reach + staff length )

Moves for the staff :

WHAP!!!!! ( 300 om )
~ A swing of the staff aimed right for the opponents head
~ Like in the comic books of old A large speech bubble will appear when an attack connects that reads ( WHAP!!! )

BAM!!! ( 300 om ) 
~ A swing of the staff aimed at the opponents midsection
~ Same flavor effect of WHAP 


Pow!!! ( 300 om ) 
~ A swing of the staff aimed at the opponents arm 
~ Same flavor effect as WHAP


KABAM!! ( 300 om ) 
~ A swing of the staff aimed for the legs 
~ Same flavor effect as WHAP

ZORP!!! 
~ A swing of the staff aimed for the ... lower area of male opponents 
~ Same flavor effect as WHAP

You wouldn't really need individual moves for different ways of attacking with the staff, unless they have additional effects beyond the basic strike itself. That said, the staff itself looks fine.


(08-19-2016, 02:45 PM)Ebony Wrote: To be honest, it makes my head hurt, and confuses me. What is the point of having weapons or abilities at all if their use is pointless? I mean I understand not wanting things that kill instantaneously, but not having any consequences for screwing up makes no sense to me, both as a player, and as someone who DM's a group every week. I am sorry if I am giving problems here, but I am having issues with comprehending a lot of things here. Not trying to be confrontational, just trying to understand.

Having a weapon or special ability intended for offense is always going to turn out better than just fighting without them, as even the most basic of moves are going to be stronger (even if it is marginally) than fighting barehanded or without any kind of weapon or special abilities, for the most part.

As far as not having any consequences....not really sure where that comes in. The thing you have to remember here is, that things which would apply to most normal people don't really apply to Primes or more powerful Secondaries, here in the Omniverse. Since you mentioned DMing, think of even the weakest, freshest of Primes here as capital-A Adventurers. They're good -- very good.

And back to an earlier question, removing someone's head with a sword if they fail a dodge....what, exactly, constitutes 'failing' a dodge? The only way that could happen is if the writer straight up didn't even acknowledge or attempt to dodge it at all, or wrote it in such a broken way that it is completely impossible to envision how they could have done so.

But this has devolved into a subject best served by another discussion thread, if you are still confused about anything.
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities
So I figured martial arts were taken as read as part of Physical Strength, with skill covered by TEC, damage by ATK and ability to parry swords with DEF, should I instead be looking at buying something like this to compete with sword-users?

Turtle Hermit Martial Arts
(1200 OM)
As a master of Turtle Hermit Martial Arts, Goku can use his whole body as a potentially lethal weapon! He can punch, kick and throw his opponents around in an impressive and often-painful way (within the limits of his basic ATK stat). If he is aware of attacks, Goku can use his arms and legs to defend himself from them (although if his DEF stat is not markedly higher than his opponent, it will still hurt). Goku can fight for hours before wearing himself out if all he is doing is sticking to his basic punches, kicks and throws.
[Image: x1oIYhu.jpg]
(08-19-2016, 03:41 PM)Goku Wrote: So I figured martial arts were taken as read as part of Physical Strength, with skill covered by TEC, damage by ATK and ability to parry swords with DEF, should I instead be looking at buying something like this to compete with sword-users?

Turtle Hermit Martial Arts
(1200 OM)
As a master of Turtle Hermit Martial Arts, Goku can use his whole body as a potentially lethal weapon! He can punch, kick and throw his opponents around in an impressive and often-painful way (within the limits of his basic ATK stat). If he is aware of attacks, Goku can use his arms and legs to defend himself from them (although if his DEF stat  is not markedly higher than his opponent, it will still hurt). Goku can fight for hours before wearing himself out if all he is doing is sticking to his basic punches, kicks and throws.

Nothing so complicated. You could make a defensive move that infuses his body parts with energy on the fly letting you catch, block, deflect, and divert bladed attacks without risk of bodily harm or laceration. It'd be similar to my Close Quarters Shielding. Think of the scene where Goku uses his finger to fight Trunks after he gets back from Yardrat. CQS was just 300 OM too.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
(08-19-2016, 03:41 PM)Goku Wrote: So I figured martial arts were taken as read as part of Physical Strength, with skill covered by TEC, damage by ATK and ability to parry swords with DEF, should I instead be looking at buying something like this to compete with sword-users?

Turtle Hermit Martial Arts
(1200 OM)
As a master of Turtle Hermit Martial Arts, Goku can use his whole body as a potentially lethal weapon! He can punch, kick and throw his opponents around in an impressive and often-painful way (within the limits of his basic ATK stat). If he is aware of attacks, Goku can use his arms and legs to defend himself from them (although if his DEF stat  is not markedly higher than his opponent, it will still hurt). Goku can fight for hours before wearing himself out if all he is doing is sticking to his basic punches, kicks and throws.

No move required. This is literally everything Physical Strength encompasses Smile.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Going by the above,though, I'd need to cover offense too, as punches/kicks/throws without a move will always be worse than attacks which are moves.

EDIT: Disregard this, Omni replied as I was typing!
[Image: x1oIYhu.jpg]
Nah, that's not the intention. Going by 'Omniphysics', a punch would actually be a little stronger or faster than a comparative sword, since the range is a little shorter. If you don't want a weapon and just want to use your hands, you don't need to buy anything else.

Bear in mind, EVERY Physical Strength user technically has the ability to use their fists, hands feet or what have you, even if they choose not to.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Body Regeneration (Advanced Regeneration, Healing) 1000 OM

Marcus has a unnatural ability to regenerate his skin and heart due to advanced technology in his body. It takes about a few minutes to regenerate but the cells rebuild the organ in question or skin.
[Image: marcus%20wright%20sig.png]

[Image: ytLTikp.png?1]
Lacerate (Ranged Proficiency, 300 O.M)
Blood Mage Attack 1

With a wave of your hand, gashes appear over the target's body
Encounter [Image: Star.gif] Arcane, Implement
Standard Action
Ranged 10
Attack: constitution Vs. Fortitude
Hit: 2d4 + constitution modifier damage
Effect: The target takes ongoing damage equal to twice your constitution modifier until the end of your next turn.

(This is the D&D explanation for reference, the omniverse version is below)



 This move uses blood magic to open wounds on the opponent, depending on their defence, if it is greater than the attack of the user by more than one, ,there is no effect. It opens wounds much like paper cuts, not deep or especially painful on their own, but continued use is more painful. It is an instantaneous technique, though not very powerful, and travels in a straight line from the caster. Once activated, it moves as a three foot diameter net, ,traveling at about ten feet per second. It is not difficult to aim, being a fire and forget technique. Once the user fires it, they can move, but moving while casting will interrupt the spell. It will not hinder the opponent's movement at all. It is activated by the caster simply stating "Bleed", and pointing at the opponent, at which point the net of blood will form and move straight at the opponent. Ultimately, it feels like multiple paper cuts initially,. Any sort of healing or regeneration will completely negate it as well. It is also a fixed move, no variations possible




[size=medium][b]Blood Rage (Tier 1 Transformation, 1000 OM)
Blood Mage Attack 3
You give in to the soft pull of fury that is ever present at the sight of blood.
Encounter [color=#5a3696][Image: Star.gif]
 Arcane, Implement, Necrotic
Standard Action
Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d8 + constitution modifier necrotic damage.
Effect: If you or your target is bloodied, this attack does an extra 1d10 damage.
[/b]

(This is the D&D explanation, the omniverse one is below 

This is a buff, useable only if you or your opponent is bleeding. If so, your stats increase by plus 2 for the duration of the technique. It is very tiring, and the user will likely require rest afterwards. It can be held for multiple minutes and is uninterruptable, though each consecutive minutes takes more out of you, and if you hold it for more than about three minutes, you will collapse when you release it, and also, being as you are in a blood rage, you will take double damage from any hits dealt to you while this buff is active.


Little bit of help with these please?
For Lacerate, taking away the damage-over-time effect and mention of fixed damage and simply saying that it attempts to create small paper cuts (to an opponent of similar DEF to Ebony's ATK) would be more on-balance.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
(08-19-2016, 05:18 PM)Omni Wrote: For Lacerate, taking away the damage-over-time effect and mention of fixed damage and simply saying that it attempts to create small paper cuts (to an opponent of similar DEF to Ebony's ATK) would be more on-balance.

So, edited it now, and what about the other one. How do I make it useable? You said it needed to be both a transformation and a super move right?
No just a transformation like a Power-Up. The blood part would be fodder, for all intents and purposes.

Above version of Lacerate looks fine. Drop it in the move approval topic for posterity and I'll approve it.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
(08-19-2016, 05:25 PM)Omni Wrote: No just a transformation like a Power-Up. The blood part would be fodder, for all intents and purposes.

Above version of Lacerate looks fine. Drop it in the move approval topic for posterity and I'll approve it.

Also changed the other. Does it look good as well?


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