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Move Creation Workshop
Nope. Just posted it up earlier.
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Raal Deathwind Wrote:Infernal glare - 600 OM:

Raal stares forward at an enemy target, glaring for a few seconds as energy charges in his eyes, before letting loose twin red blasts of energy from his eyes. These blasts scorch with intense heat and inflict burns on the area they strike. Raal is capable of glaring for 1-3 seconds before firing the blasts in a straight pattern from his eyes. Raal's eyes glow brighter the longer this ability is charged, giving warning to the attentive that he is about to use this power. The blasts are about mach 1 in speed(About a third the speed of the average bullet) and are aimed wherever Raal is looking. Raal will prematurely fire this if he is suddenly injured or caused to lose his focus midway through charging it, causing the blast to fire wherever he is looking at the time.
Raal is also capable of "feinting" the attack by glowing his eyes without actually firing anything from them, in order to fool those looking for an opening. The glow from this is more constant, however, rather than increasing in intensity as it does when he truly wishes to fire this attack.

What is the full extent of the range that these eye lasers can hit someone in? Does Raal need to be stationary to charge the blasts or can he move while doing so? Also, I wasn't so sure about if the amount of time spent charging the attack alters its power. There is only a single power "setting" that it can be actually fired with and then a feint, correct?
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She's a Killer Queen!
Gunpowder, gelatine, dynamite with a laser beam,
Guaranteed to blow your mind!
-   "Killer Queen", Queen
Tier 1 Super Defense: Risk Shot! (Ranged, Area Shield???) (600): Hatate instantly takes a picture of whatever happens to be coming her way, stopping any attacks caught in the frame, no matter whether it’d be a clear picture or not. The frame is 2 meters wide, 4 meters tall, and 15 meters deep, so Hatate needs to time it right if she's to get the attack in frame, if it's a larger AOE. Most attacks are outright destroyed, such as lasers or bullets, but physical attacks can’t be destroyed, their momentum is killed instead. People within the shot are not harmed by it.
Sort of like this: https://youtu.be/dtnWhWLAtdQ?t=41s
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Hatate Wrote:Tier 1 Super Defense: Risk Shot! (Ranged, Area Shield???) (600): Hatate instantly takes a picture of whatever happens to be coming her way, stopping any attacks caught in the frame, no matter whether it’d be a clear picture or not. The frame is 2 meters wide, 4 meters tall, and 15 meters deep, so Hatate needs to time it right if she's to get the attack in the frame if it's a larger AOE. Most attacks are outright destroyed, such as lasers or bullets, but physical attacks can’t be destroyed, their momentum is killed instead. People within the shot are not harmed by it.
Sort of like this: https://youtu.be/dtnWhWLAtdQ?t=41s

Yeah so definitely ranged and area shield is fine. Not sure about the instant thing, perhaps make it a few seconds long, at least for that far of an area effect. Other than that it looks good, an interesting defense move ^-^
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Unstable Energies:

The energies that the Death knight's soul passively suffuses into his corpselike body are tremendous, but with a price.

Whenever Raal is struck and sufficiently damaged (something like cutting into the bone or slicing a significant chunk of undead flesh, just enough to be more than a minor nick to a regular being) Dark energy explodes near the area from the sudden disturbance. This instantly creates a small black explosion, proportional to the damage done to the affected area, that causes further injury to Raal, being capable of pulverizing nearby bone and flesh to the area damaged. Half a second after this occurs, black lightning lances out of the affected area, in the direction the injury came from, moving at about the speed of a bullet and causing anyone unlucky enough to be caught by the bolt to have either life force or similar vital energies destroyed from collision with the unrefined death energy, weakening them and in cases of the near-dead, potentially killing them.

the maximum range for the black lightning is fifty feet, and it discharges regardless of whether or not it hits anything. Raal is only capable of turning off this ability by using a power-up or powered-up form to stabilize himself.
Raal Deathwind Wrote:Unstable Energies:

The energies that the Death knight's soul passively suffuses into his corpselike body are tremendous, but with a price.

Whenever Raal is struck and sufficiently damaged (something like cutting into the bone or slicing a significant chunk of undead flesh, just enough to be more than a minor nick to a regular being) Dark energy explodes near the area from the sudden disturbance. This instantly creates a small black explosion, proportional to the damage done to the affected area, that causes further injury to Raal, being capable of pulverizing nearby bone and flesh to the area damaged. Half a second after this occurs, black lightning lances out of the affected area, in the direction the injury came from, moving at about the speed of a bullet and causing anyone unlucky enough to be caught by the bolt to have either life force or similar vital energies destroyed from collision with the unrefined death energy, weakening them and in cases of the near-dead, potentially killing them.

the maximum range for the black lightning is fifty feet, and it discharges regardless of whether or not it hits anything. Raal is only capable of turning off this ability by using a power-up or powered-up form to stabilize himself.

just a heads up, moves like this that are auto defense upon hit are extremely weak due to balance. especially with instant counters and delayed ranged attacks of fifty feet. we are talking maybe like a weak burn for the explosion and a tiny zap for that lightning effect. Other than that if you can create some HEFTY downsides i dont think you will be getting the effect you want with this move. Perhaps a lot of energy drain, lower range, delay between charges, something like that. Much too imbalanced the way it is now. If someone wasn't fast enough then trying to kill you would kill themselves :/
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Tier 1 Power-Up Form: Cursed Eyes: DESTROY

Ryner undergoes a transformation in which he attacks all those around him, including allies, however though he will prioritize immediate enemies first. In this state, he is irrational unlesss someone can close his eyes. This means that he will continue to use SP until death. He gains increased power at the sacrifice of defense, not caring about his own health, nor anyone else's.

While Ferris is with him, Ryner will only undergo this transformation for one round, in which Ferris will close his eyes for him. This will return him to a sane state of mind in which he is back to normal.

Once finished destroying all that is around him, or being destroyed himself, Ryner ill dissolve into nothingness and scatter, singing everything around him with his aura in his final breath( This is RP fodder). If his eyes are closed this does not activate.

Stats:
Attack: 5
Defense: 0
Speed: 5
Technique: 5


Moves for Cursed Eyes:

Ray of Destruction(300, Ranged, area attack)
Ryner stands still and emits a dark red laser from either of his eyes, which deals heavy damage as it sweeps in a 30 degree radius in front of him for up to 20 meters. This takes about 3 seconds

Strorm destructionSad300, ranged materialize, ranged, area attack)
Scattered eruptions of lava come up from the very ground as Ryner stands in place, screaming at the skies for destruction. Each burst is a meter in radius, and occurs twice randomly every second within a 50 meter radius for 10 seconds.

Erase Existence(Tier 1 Super 600, Physical Strength, Debuff?)
If Ryner is able to grasp an opponent while he is in berserk mode, he will execute a blast which tears apart the very existence of his victim. It can completely obliterate extremely weak opponents, but most secondaries and primes will find that a large portion of their body(most likely a limb) will be severely damaged, and in most cases, useless to fight with or use. It takes a second to charge, but requires direct contact with that victim for that period of time.
[Image: giphy.gif]
Demetri Malius Wrote:
Raal Deathwind Wrote:Unstable Energies:

The energies that the Death knight's soul passively suffuses into his corpselike body are tremendous, but with a price.

Whenever Raal is struck and sufficiently damaged (something like cutting into the bone or slicing a significant chunk of undead flesh, just enough to be more than a minor nick to a regular being) Dark energy explodes near the area from the sudden disturbance. This instantly creates a small black explosion, proportional to the damage done to the affected area, that causes further injury to Raal, being capable of pulverizing nearby bone and flesh to the area damaged. Half a second after this occurs, black lightning lances out of the affected area, in the direction the injury came from, moving at about the speed of a bullet and causing anyone unlucky enough to be caught by the bolt to have either life force or similar vital energies destroyed from collision with the unrefined death energy, weakening them and in cases of the near-dead, potentially killing them.

the maximum range for the black lightning is fifty feet, and it discharges regardless of whether or not it hits anything. Raal is only capable of turning off this ability by using a power-up or powered-up form to stabilize himself.

just a heads up, moves like this that are auto defense upon hit are extremely weak due to balance. especially with instant counters and delayed ranged attacks of fifty feet. we are talking maybe like a weak burn for the explosion and a tiny zap for that lightning effect. Other than that if you can create some HEFTY downsides i dont think you will be getting the effect you want with this move. Perhaps a lot of energy drain, lower range, delay between charges, something like that. Much too imbalanced the way it is now. If someone wasn't fast enough then trying to kill you would kill themselves :/

What instant counter is in the move? The only thing here that hurts someone other than Raal is the ranged blast.
And given that there's a predictability to the shots and a delay, it would be difficult getting hit with it unless you purposely stood still after striking.
While I understand counters are a bit of a problem, I figured the fact it causes further self-harm to Raal than if he'd been hit without this trait might balance that out a fair bit.
Looking for some critique on this ability:


Cero - 900 OM.
Weiss holds out her hand, and a blood red orb appears a few inches ahead of her palm. This orb gets progressively smaller, producing a steady whine, before exploding outward into a wide, destructive beam of red energy in the direction Weiss's palm points toward. This attack can be charged from between 1 to 5 seconds, with it's damage and range depending on charge time. Charging the ability for 1 second results in an attack that's likely to only cause minor damage to anyone without significantly low defense compared to Weiss's attack stat, and reaches only a total of 20 feet, while a fully charged blast can reach a total of 50 feet and is capable of causing much more significant damage if the blast fully hits..
Using this, if she's not already using her mask, causes her eyes to briefly change to black with yellow pupils.

While Weiss can be in motion while charging this attack, she can not do anything but charge the ability until she fires the shot. Thus, charging and firing after she's in the air or mid-jump is possible, for instance, but she cannot walk, dodge, or otherwise independently move her body until she fires the cero. anything that completely breaks Weiss's focus mid-charge can potentially cause the orb to blow up pre-maturely, exploding in Weiss's face as a result.
[Image: 1403536693-tumblr-mnt768ec7u1qcjxmlo2-r1-500.gif]
Raal Deathwind Wrote:
Demetri Malius Wrote:
Raal Deathwind Wrote:Unstable Energies:

The energies that the Death knight's soul passively suffuses into his corpselike body are tremendous, but with a price.

Whenever Raal is struck and sufficiently damaged (something like cutting into the bone or slicing a significant chunk of undead flesh, just enough to be more than a minor nick to a regular being) Dark energy explodes near the area from the sudden disturbance. This instantly creates a small black explosion, proportional to the damage done to the affected area, that causes further injury to Raal, being capable of pulverizing nearby bone and flesh to the area damaged. Half a second after this occurs, black lightning lances out of the affected area, in the direction the injury came from, moving at about the speed of a bullet and causing anyone unlucky enough to be caught by the bolt to have either life force or similar vital energies destroyed from collision with the unrefined death energy, weakening them and in cases of the near-dead, potentially killing them.

the maximum range for the black lightning is fifty feet, and it discharges regardless of whether or not it hits anything. Raal is only capable of turning off this ability by using a power-up or powered-up form to stabilize himself.

just a heads up, moves like this that are auto defense upon hit are extremely weak due to balance. especially with instant counters and delayed ranged attacks of fifty feet. we are talking maybe like a weak burn for the explosion and a tiny zap for that lightning effect. Other than that if you can create some HEFTY downsides i dont think you will be getting the effect you want with this move. Perhaps a lot of energy drain, lower range, delay between charges, something like that. Much too imbalanced the way it is now. If someone wasn't fast enough then trying to kill you would kill themselves :/

What instant counter is in the move? The only thing here that hurts someone other than Raal is the ranged blast.
And given that there's a predictability to the shots and a delay, it would be difficult getting hit with it unless you purposely stood still after striking.
While I understand counters are a bit of a problem, I figured the fact it causes further self-harm to Raal than if he'd been hit without this trait might balance that out a fair bit.

Alright so the first explosion causes no damage to the opponent then? Sorry for the misunderstanding then, i figured it was like a double counter. So then yeah taking damage in order to strike back is pretty good balance for the move then. I also want to keep in mind that it seems theoretically possible for raal to aim his injury towards an opponent to get better results. I am still leaning towarda a lower range, 50 feet is quite the distance. Personally i would say 5 meters or 15 feet, but you could probably do 30 feet/ 10 meters
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Weiss Schnee Wrote:Looking for some critique on this ability:


Cero - 900 OM.
Weiss holds out her hand, and a blood red orb appears a few inches ahead of her palm. This orb gets progressively smaller, producing a steady whine, before exploding outward into a wide, destructive beam of red energy in the direction Weiss's palm points toward. This attack can be charged from between 1 to 5 seconds, with it's damage and range depending on charge time. Charging the ability for 1 second results in an attack that's likely to only cause minor damage to anyone without significantly low defense compared to Weiss's attack stat, and reaches only a total of 20 feet, while a fully charged blast can reach a total of 50 feet and is capable of causing much more significant damage if the blast fully hits..
Using this, if she's not already using her mask, causes her eyes to briefly change to black with yellow pupils.

While Weiss can be in motion while charging this attack, she can not do anything but charge the ability until she fires the shot. Thus, charging and firing after she's in the air or mid-jump is possible, for instance, but she cannot walk, dodge, or otherwise independently move her body until she fires the cero. anything that completely breaks Weiss's focus mid-charge can potentially cause the orb to blow up pre-maturely, exploding in Weiss's face as a result.


Very well written, dont think it would be 900 though unless missed something. The single variable is the charge, which affects the effectiveness of the move in terms of damage and range. Seems like a well made 600 cost move to me ^-^
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
[quote="Demetri Malius"
Alright so the first explosion causes no damage to the opponent then? Sorry for the misunderstanding then, i figured it was like a double counter. So then yeah taking damage in order to strike back is pretty good balance for the move then. I also want to keep in mind that it seems theoretically possible for raal to aim his injury towards an opponent to get better results. I am still leaning towarda a lower range, 50 feet is quite the distance. Personally i would say 5 meters or 15 feet, but you could probably do 30 feet/ 10 meters[/quote]

no, the explosion specifically hurts Raal himself.
While it's possible for Raal to aim just how his body is struck, by the same token it's just as easy for an opponent to injure Raal in such a way as to avoid the consequences of a move. Something as simple as moving to Raal's left and then slashing towards his midsection will result in a beam of draining energy pointlessly shooting forward.

It should be noted that regardless of how Raal moves after being struck, the blast will go towards the direction the initial injury came from. So if you shot him from the front, then poofed behind him, and Raal managed to turn his body in the other direction, the bolt would still go towards the initial source of injury.

Of course, aiming is a bit of a problem after taking a nasty explosion that will likely knock you off-balance enough to be unable to do things like aim anyways.
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Alright, then seems good enough for me ^-^
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]
Radiant Being (Area, Debuff) (300):
Sonny concentrates for three seconds from a standstill, gathering sunlight within his body. During this time, his usual dim glow slowly brightens, reaching maximum illumination when he finishes charging. He burns bright enough during this spell, that it is difficult, but not impossible, to look directly at him. Along with this light, he radiates a heat that makes it uncomfortable to be near him, but doesn't burn, even upon contact. Sonny can maintain this spell for as long as he has energy, but after five seconds, it starts becoming more taxing to hold, and the longer he casts it, the more inefficient it becomes.
When he's done, the light snaps off instantly, messing with people's eyesight. For five seconds afterward, everyone's vision is slightly hindered as their eyes adjust to normal light. The radiant heat takes the same amount of time to cool down.
This spell renders Sonny dizzy for about fifteen seconds afterwards as he recovers from mild heat stroke.
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
I'd like to get comments on a new move:

Judy - Gorilla + Rocket Launcher > Ninja (Requires Ranged Materialize, Area Attack (I'll buy that too if the move is approved), Ranged)

Judy, armed with a (less powerful) M72 LAW, is summoned instantaneously, within a range of 1 meter around Dr. McNinja. She fires at the target, which she can hit accurately up to 10 meters (gorillas have bad aim?). It does decent damage, but there's a drawback: Dr. McNinja must get out of that 1 meter area before the backblast hits him. If he is not in a situation in which he can quickly jump out of that area, he will sustain serious damage from the backblast. After, Gorilla + Rocket Launcher > Ninja. The blast radius is 3 meters.
[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]
Odd hours. Call for appointment.
Somerled Murdoch Wrote:Radiant Being (Area, Debuff) (300):
Sonny concentrates for three seconds from a standstill, gathering sunlight within his body. During this time, his usual dim glow slowly brightens, reaching maximum illumination when he finishes charging. He burns bright enough during this spell, that it is difficult, but not impossible, to look directly at him. Along with this light, he radiates a heat that makes it uncomfortable to be near him, but doesn't burn, even upon contact. Sonny can maintain this spell for as long as he has energy, but after five seconds, it starts becoming more taxing to hold, and the longer he casts it, the more inefficient it becomes.
When he's done, the light snaps off instantly, messing with people's eyesight. For five seconds afterward, everyone's vision is slightly hindered as their eyes adjust to normal light. The radiant heat takes the same amount of time to cool down.
This spell renders Sonny dizzy for about fifteen seconds afterwards as he recovers from mild heat stroke.

Pretty tough drawbacks for a move people can counter with foresight etc, giving them a chance to see him even though difficult would render the drawback of 15 second dizziness excessive. The move looks good but don't be too hard on yourself
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You're naive. We're destroyers, not saviors. - Yu Kanda
Dr. McNinja Wrote:I'd like to get comments on a new move:

Judy - Gorilla + Rocket Launcher > Ninja (Requires Ranged Materialize, Area Attack (I'll buy that too if the move is approved), Ranged)

Judy, armed with a (less powerful) M72 LAW, is summoned instantaneously, within a range of 1 meter around Dr. McNinja. She fires at the target, which she can hit accurately up to 10 meters (gorillas have bad aim?). It does decent damage, but there's a drawback: Dr. McNinja must get out of that 1 meter area before the backblast hits him. If he is not in a situation in which he can quickly jump out of that area, he will sustain serious damage from the backblast. After, Gorilla + Rocket Launcher > Ninja. The blast radius is 3 meters.

So just to be sure, he summons a gorilla to shoot once and this summon will disappear after? Is the Gorilla stationary or can it still run around before shooting?
[Image: giphy.gif]
You're naive. We're destroyers, not saviors. - Yu Kanda
Yu Kanda Wrote:Pretty tough drawbacks for a move people can counter with foresight etc, giving them a chance to see him even though difficult would render the drawback of 15 second dizziness excessive. The move looks good but don't be too hard on yourself
Forgot to include that he can move around and fight when it's charged, he just can't move when activating it.
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig
Yu Kanda Wrote:
Dr. McNinja Wrote:I'd like to get comments on a new move:

Judy - Gorilla + Rocket Launcher > Ninja (Requires Ranged Materialize, Area Attack (I'll buy that too if the move is approved), Ranged)

Judy, armed with a (less powerful) M72 LAW, is summoned instantaneously, within a range of 1 meter around Dr. McNinja. She fires at the target, which she can hit accurately up to 10 meters (gorillas have bad aim?). It does decent damage, but there's a drawback: Dr. McNinja must get out of that 1 meter area before the backblast hits him. If he is not in a situation in which he can quickly jump out of that area, he will sustain serious damage from the backblast. After, Gorilla + Rocket Launcher > Ninja. The blast radius is 3 meters. After firing the missile, Judy will vanish as quickly as she appeared.

So just to be sure, he summons a gorilla to shoot once and this summon will disappear after? Is the Gorilla stationary or can it still run around before shooting?
[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]
Odd hours. Call for appointment.
I'd like these to be looked at:

LIGHT JAK- 1000 OM Jak's Defensive form, taking the form of a light bluish angel form with translucent wings on his back.

Attack: NA
Defense: +2
Speed: NA
Tech: +3

Light Regeneration (Requires Advanced Regeneration, Buff) Light Jak can regenerate large wounds on himself about in a minute. Light Jak lays hands on the wound, and light eco comes out healing the wound. Can take longer depending if Light Jak is being attacked or not.
[Image: oNAS6Nu.png]


[Image: Darkdata.png]Jak/Mar- Dynamite Kid/ DA 2018" (Translated text)[Image: hVDTXBF.gif](Thanks Ezzy!)



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