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From Guu's own roster
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Retane Wrote:Measuring Tape Punch (300 OM) Ranged Proficiency, Malleable
This is an upgraded form of her standard stretchy punch. Allowing herself 3 seconds to aim and charge, she launches her arm at high velocity, usually hitting the target at a vulnerable spot. Due to the added focus, this move does almost double the damage of her normal punch.
Limitations: She needs to be standing still and focusing in order to use this move. This moves breaks stealth as soon as it impacts the target.
That's a 3 second charge up technique. The only thing I think TEC would be involved with would be allowing her to aim well enough to compensate for the time it takes.
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Retane Wrote:Measuring Tape Punch (300 OM) Ranged Proficiency, Malleable
This is an upgraded form of her standard stretchy punch. Allowing herself 3 seconds to aim and charge, she launches her arm at high velocity, usually hitting the target at a vulnerable spot. Due to the added focus, this move does almost double the damage of her normal punch.
Limitations: She needs to be standing still and focusing in order to use this move. This moves breaks stealth as soon as it impacts the target. ...
That's one move, where momentum adds to the power of a punch. She does not reference her stats. She simply stated that it hits harder than a standard punch. You'll need a larger sample size before your ideas can be taken seriously.
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Tec is pretty much technical application though. It doesn't double an attack itself. your 3 attack isnt going to just become 6, only because you you have 3-4 tec.
You have to have the rhyme and reason and perhaps even a backlash or make it a supermove.
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Tech is in everything. It is not just your aim. A boxer punches differently than a muay thai fighter, due to their technique. Both of them would have a higher technique than an untrained fight throwing a punch, so, no, it's not just aim.
Basically, the higher your tech, the more efficient you are in expressing all of your other stats.
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Ladies and Gentlemen Jack -Fuggin- Frost.
Look at his moves.
All his moves are based off of Tec. and defense and speed techniclly(No pun intended).
I know this cuz I helped him with most of them
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Right. So? It doesn't double his stats. He just uses them more effectively with moves.
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You dont need tec to double a stat>_>
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Nothing (Well, except for transformations, forms, powered forms, or a lot of lovely, lovely drugs) doubles stats. That's the point you're missing.
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hold that thought
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Black Wolf Rage- Retane's arm goes limp as he focuses his power and concetrates most of the conjured ki into a single blast. The arm and power would weigh him dow and make him slower, however with his speed and abilities heisn't effected. Aftre a few moments the arm is ready to fire. It is useless until the blast is fired but the energy wave fired at the foe can double, triple or quadriple in power pending on how long it is charged.
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wont be a supermove>_>
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Quoting Okor for truth:
Okor Wrote:Imagine TEC as your chance to hit, and your chance to hit well. It doesn't determine base damage, but you know how to apply minimal force to inflict maximum damage. A High ATK helps, but it's not entirely needed. Still, it doesn't matter how high your TEC is if you're weak as a kitten. You can dodge quite well, but god help you if you try to parry, stab, shank, slash, etc. You can, and will be overpowered with the time-old staple of brute force. Okor Wrote:Nothing (Well, except for transformations, forms, powered forms, or a lot of lovely, lovely drugs) doubles stats. That's the point you're missing.
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@Okor - I don't mean to sound rude, so please don't take this that way, but I think you might be missing the point here. This is what Retane said:
Retane Wrote:You can make moves which actually double a moves attack power...
"A moves attack power" not "your ATK Stat".
In other words, by adding drawbacks such as charge-up times (like with Guu's Measuring Tape Punch) or high energy costs, you can make a move more powerful than it would be with an instantaneous cast time and if it didn't tire you at all.
Are you really saying that you think something like swinging a sword at someone nearby (close range - drawback 1) after charging it with energy (more tiring - drawback 2) for five seconds (takes time - drawback 3), ought to be no more powerful than one bullet fired from a fully automatic rifle; something that has no charge time, costs a negligible amount of energy to use, and has a projectile speed roughly twice that of sound, making it extremely hard to dodge if aimed correctly?
Obviously this is a pretty extreme example, but surely you get the point? Faster, less draining moves like that second one must, given how the rules of the Omniverse work, be drastically less powerful than those which require time and energy to use. I'm sure that's all Retane was meaning.
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Just noticed this topic, and it brought up questions about my moves and stats. Speed takes a factor in summoning items, using powers and such, so would it be applied to moves as well? for example, with my 4 speed, i could summon a decent weapon equivalent to someone with 2 or 3 attack in less time then they would, say 3 seconds compared to 5 seconds or something along those lines.
Also, with 4 speed and 5 tech, not sure of what my deflection, dodging, and parrying rate would be, maybe not so much for parrying giant swords but with average prime weaponry.
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ATK is like, the pure power of hitting something. It's the power behind the punch
TEC is the ability to hit a target with that punch, and avoid another punch.
ATK is Hulk, TEC is Spiderman.
ATK is a .50 Cal bullet, TEC is the ability to aim it.
ATK is your damage dice, TEC is your roll to hit.
If you know the D&D 5th Ed system at all, TEC is pretty much EXACTLY your Proficiency Bonus.
TEC and ATK do not multiply. They are not even really RELATED. One is your technical (TEC, lololol) ability to fight, like your skill in combat. ATK if jsut how fucking hard your attacks hit. ALL of your attacks. That's the CAP. If you don't have ATK 5, you can't make attacks that deal the damage of a real bullet. NO MOVE you make, other than a Super Move, is gonna do the same damage as a bullet, be it fist, gun, bomb, breath weapon, what have you. It doesn't even remotely matter what your TEC is in relation to damage dealt other than that a missed shot doesn't do any damage at all. It's a BENCHMARK to base your writing off of.
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Demetri Malius Wrote:Just noticed this topic, and it brought up questions about my moves and stats. Speed takes a factor in summoning items, using powers and such, so would it be applied to moves as well? for example, with my 4 speed, i could summon a decent weapon equivalent to someone with 2 or 3 attack in less time then they would, say 3 seconds compared to 5 seconds or something along those lines.
Also, with 4 speed and 5 tech, not sure of what my deflection, dodging, and parrying rate would be, maybe not so much for parrying giant swords but with average prime weaponry. Summon items will always take minutes, unless your SPD is like, insane. TEC is sort of a "ballpark" figure of skill, so like it says, if you're fighting some fucking shmo off the street with TEC 5, most of the time they ain't gonna hit you. You're like Bruce Lee. However, if you have TEC 5, and somebody else has TEC 3, you WILL have a clear advantage, but they'll be slipping some in on ya.
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Thaal Sinestro Wrote:Demetri Malius Wrote:Just noticed this topic, and it brought up questions about my moves and stats. Speed takes a factor in summoning items, using powers and such, so would it be applied to moves as well? for example, with my 4 speed, i could summon a decent weapon equivalent to someone with 2 or 3 attack in less time then they would, say 3 seconds compared to 5 seconds or something along those lines.
Also, with 4 speed and 5 tech, not sure of what my deflection, dodging, and parrying rate would be, maybe not so much for parrying giant swords but with average prime weaponry. Summon items will always take minutes, unless your SPD is like, insane. TEC is sort of a "ballpark" figure of skill, so like it says, if you're fighting some fucking shmo off the street with TEC 5, most of the time they ain't gonna hit you. You're like Bruce Lee. However, if you have TEC 5, and somebody else has TEC 3, you WILL have a clear advantage, but they'll be slipping some in on ya.
I was speaking move wise for speed. For example a character with 3 ATK and 1 SPD and a chaacter with 3 ATK and 5 SPD summon the same weapon for the same amount of time. It is describe in the rules with most powers and such that speed makes a difference in certain actions. Because of this, can it be assumed that the second weapon is greater sine the gravity of time for summoning is different? Or maybe even a different scenario with the same two character, but the second can summon the same weapon with the same power in less time?(idk if you get what im saying but yeah)
And I believe I understand how tech plays a part in what you are saying, now how would speed come into play to help that? Lets say a character with 1 SPD 5 TEC vs 4 SPD 5 TEC.
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Like, TEC and ATK wouldn't come into play for summoning speed, only SPD would. And even so, the differences in summoning speed would only be changed in roleplay situations because most of us ill never have the SPD to effectively summon items, moves or other things mid-combat. It's specifically designed that way, to avoid people just purchasing fuckin everything in the middle of a fight and trolling the other writer with all their new shit.
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Ururu Kyuuei Wrote:Okor Wrote:Retane Wrote:No there are actual moves around that doubles the attack and stuff. Do they specifically say that they double the stat? Good god man, that's far more effective than a transformation. Moves are just different ways of applying your skills and writing abilities to a situation, not a hard, numerical bonus to statistics. Combat is based around skill and narrative, not throwing numbers at numbers. Stats are simply there as a guideline.
This right here both posts is more along the lines of what I was thinking of for TEC focused moves in the future for Ururu.but Gilgamesh shot down a high specialization in blocking projectiles due to being more fodder.
Retane didn't mean the Attack stat literally, he meant the damage that the move does itself. This is usually achieved through a charge up/ concentration time.
It's like in real life, you can swing a sword quickly and do damage, but if you focus on your swings rather than just lashing out hap haphazardly, then you'll do more damage because you're focusing on it.
Edit: Just wanted to make that clear.
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