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Official Move Approval III
Going to have to give that one a no unless it's more delimited.

Hyphen Wrote:Hunter's Aura – 300 OM (Debuff, Area Prof)
The user turns on an Aura (AOE centered on herself, a 30m radius circle) that can be sustained for up to an hour. Characters that are within the aura that have equal or less DEF than her TECH will be covered in illusion-flames that hiss loudly, that cause very minor discomfort.
Does this drain her at all? What do the flames look like? Etc. use the checklist at the front of the topic.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Omni Wrote:Going to have to give that one a no unless it's more delimited.

Hyphen Wrote:Hunter's Aura – 300 OM (Debuff, Area Prof)
The user turns on an Aura (AOE centered on herself, a 30m radius circle) that can be sustained for up to an hour. Characters that are within the aura that have equal or less DEF than her TECH will be covered in illusion-flames that hiss loudly, that cause very minor discomfort.
Does this drain her at all? What do the flames look like? Etc. use the checklist at the front of the topic.
As I thought about this I realized: As an alternative description of the same effect, can I make my Telekinesis look like objects when it moves and interacts with things?

EDIT: So long as it's clearly an aspect of Telekinesis (ie: bright yellow hard-light constructs)
[Image: sig2.jpg]
Thaal Sinestro Wrote:
Omni Wrote:Going to have to give that one a no unless it's more delimited.

Hyphen Wrote:Hunter's Aura – 300 OM (Debuff, Area Prof)
The user turns on an Aura (AOE centered on herself, a 30m radius circle) that can be sustained for up to an hour. Characters that are within the aura that have equal or less DEF than her TECH will be covered in illusion-flames that hiss loudly, that cause very minor discomfort.
Does this drain her at all? What do the flames look like? Etc. use the checklist at the front of the topic.
As I thought about this I realized: As an alternative description of the same effect, can I make my Telekinesis look like objects when it moves and interacts with things?

EDIT: So long as it's clearly an aspect of Telekinesis (ie: bright yellow hard-light constructs)
I think telekinesis and hard-light constructs are dissimilar enough that you should make a move for the latter. In that they're actually solid things which can be grasped and stuff. I actually believe I wrote up a move description for this for you in one of the previous threads.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Hyphen Wrote:Soulfire Aura – 300 OM (Debuff, Area Prof)
The user turns on an Aura (AOE centered on herself, a 30m radius circle) that can be sustained for up to an hour. Characters that are within the aura that have equal or less DEF than her TECH will be covered in illusion-flames that hiss loudly, that cause very minor discomfort. These flames are blue and transparent, and look like if the victim was on fire. The user isn't required to concentrate to sustain this effect, and casts it via a swift mystical gesture. The user is exhausted as if she had perfomed a strong punch upon using this move.
As weak as it is, the fact that it lasts an hour seems like it would take more energy than "a strong punch". I can imagine the biggest annoyance of this move is that it would be very… Well, annoying and distracting to have bright, illusory flame on your body for an entire hour.

Quote:Traumatophobia - 300 OM (Debuff Prof)
"...It is an intense and irrational fear of being hurt."
  • With a mystical hand gesture, the user summons a 1m diameter area up to 10m away from herself, which causes a curse.
  • The user is fatigued at cast as if she had performed a strong punch.
  • The curse lasts for 24 hours or until the victim meditates for several minutes or otherwise somehow recover mental stability.
  • Victims with as much TECH or more than the caster of this move can feel and are aware of the curse's effects, but it doesn't cause a hinderance to them.
  • When someone with ATK greater than half the victim's TECH comes within 100m of the victim, the victim will start getting hallucinations of that someone from the direction that someone is at - or somewhere appropriate in their field of vision (for example, as a creeping shade behind them lurking over their shoulders in the corner of their sight). The hallucination will be attacking them in melee ways, such as punches, kicks etc - never causing actual damage, but being quite a distracting and intimidating nuisance.
  • At max range, the hallucination is barely noticeable. At point blank, the hallucination very noticeable.
Way too strong for the proposed downside.

Quote:Thundershackle Area – 300 OM, Ranged Prof, Ranged Mat Prof, Area Prof, Debuff Prof
[float=left][Image: NJFBTOO.png][/float]Cast: Instant
Range: 5m radius target area, remains for a minute.
Fatigue: Equivalent to a short sprint. Expended at cast.
Effect: Applies "Thundershackle" effect to characters within, severity depends on Hyphen's TECH vs Victim's ATK.

The Thundershackle area is very obvious as it's overall tinted with a (purely cosmetic) blue and electric texture, full of spiritual chains made of lightning. This spell can only be used once per round. Exiting (such as walking out of) the area removes the Thundershackle area's effect (reapplied upon reentry). The victim's general aptitudes are reduced according to the severity of the sympthoms. Other situations will be guessed out from these maximum and minimum reference points
  • Minimum Effect: Hyphen's TECH is equal to the Victim's ATK: No effect, the character can wade through the thundershackles with ease, tearing through them, not allowing them to grasp on and perform their effect.
  • Maximum Effect: Hyphen's TECH is double or more than the victim's ATK: The character is reduced to a convulsing, pathetic wreck only capable of moaning and suffering in mindbreaking electric torture, as they can't remove their own thundershackles.
This is still way too strong for the proposed downside.

As another general thing:

"As a general rule, moves with an either/or effect based on stats are discouraged. See the description for telepathy or suppression for examples of what I mean. Having a move either work completely or not at all based on having a higher or lower stat is very "gamey". That, generally, is something we dislike."

I'll get to the rest when I have time but they probably need reworking too.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
Come with me if you want to Live- Tier 1 Super move- Defensive

A ally or enemy can be summoned and John is pulled out of the way of the attacker as the ally or enemy takes on damage meant for John.
[Image: marcus%20wright%20sig.png]

[Image: ytLTikp.png?1]
Omni Wrote:
Thaal Sinestro Wrote:
Omni Wrote:Going to have to give that one a no unless it's more delimited.
As I thought about this I realized: As an alternative description of the same effect, can I make my Telekinesis look like objects when it moves and interacts with things?

EDIT: So long as it's clearly an aspect of Telekinesis (ie: bright yellow hard-light constructs)
I think telekinesis and hard-light constructs are dissimilar enough that you should make a move for the latter. In that they're actually solid things which can be grasped and stuff. I actually believe I wrote up a move description for this for you in one of the previous threads.
We had a talk about the weapons in the other thread about it, but I could never find anything for this. In any case, might as well just write a new one! It's hard trying to word things, so I'm expecting multiple revisions? Let's give it a try:

Hard Light Construct - 500 OM (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. This manipulation is completed with the use of Hard-Light Constructs, which can appear as any number of objects which could reasonably complete the task he is attempting to accomplish. For example, if Sinestro was attempting to hold something together with Hard Light Constructs it might appear as a chain. If he was attempting to pry something apart, it might appear as a crowbar. These objects can be attacked and damaged. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
[Image: sig2.jpg]
Naturespark (Tier 1 Assist): In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.

[Image: 223px-Bambi_KH.png]

Bambi (Tier 1 Assist)
ATK: 0
DEF: 2
SPD: 2
TEC: 1

Moves

Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.
[Image: 2agonyw.png]
((These are all for Sovereign))

Moves:

Advanced Communications (Requires Ranged Proficiency, Requires Remote Control Proficiency, Area Attack Proficiency, Telepathy, Enhanced Senses): Despite not having a physical body Sovereign is capable of communicating through technology and, if she is in the same area as you, you will note that she can communicate verbally and project sound. She can project sound from anywhere and can make her voice seem as though it is different, so a man's voice could be coming from all around you. In addition she can easily learn languages as she encounters them by downloading snippets of information from the Dataverse that give her the most accurate translations, she can even begin to learn at least pieces of dead ones.
Cost: 900 OM

Download (Requires Insight, Requires Ranged Proficiency, Requires Telepathy): The ability to download information is one of the most useful abilities a computer has since it is also one every computer has. When not in a combat situation Sovereign has the capacity to download information from around the Dataverse and download information from the minds that want to connect with her. This is simply how Sovereign understands her telepathic abilities at the moment, what she doesn't realize is that aside from the basic abilities and the moves she has that there is much more to it. Downloading is more powerful than the average mind reading, if used in that capacity, because it translates everything into well organized information, into pictures, files, documents, and even webpages. This enables Sovereign to "understand" better but at this moment such a complete bond with another individual requires that both parties be willing. Of course this doesn't stop her from downloading information from the dataverse and anything uploaded to it, and with her massive memory reservoir she she can have quite a bit of that information. (This does not enhance her telepathic abilities, it just allows for a more total merging of people that are willing to send/share information with her and downloads information from the Dataverse like a computer would download a picture or a document)
Cost: 600 OM

Upload (Requires Ranged Proficiency, Telepathy): Uploading is similar to downloading except that Sovereign uploads information to her targets, whether they be technology or an opponent, and enables her to either use viruses, simply share data or a variety of other things. In its basic offensive state it produces a virus that causes opponent's to think that Sovereign is an ally, this can be one target or many within a radius of 30 meters around Sovereign. It becomes more and more taxing to use this ability depending on how many opponents are in the 30 meter radius around Sovereign since she can't choose how many opponent's are affected as this is a semi-indiscriminate ability. The maximum amount of people she can affect is 8. For further clarification this move is like that of any computer's ability to upload information, nothing more and nothing less.
Cost: 900 OM

Possession(Requires Ranged Proficiency, Remote Control Proficiency): Sovereign has the capacity to possess computers and other technologies connected to the Dataverse directly and when she is within a 30 meter radius of computers or technology she can possess it in the Dataverse. When possessing things outside of the Dataverse Sovereign has to remain completely stationary, otherwise the connection is broken and she will be temporarily paralyzed because parts of her consciousness will be in between the wireless connections of the dataverse, meaning connecting to external sources outside the Dataverse while in combat is impossible. While in the Dataverse she can take control of technology within a 30 meter radius and do the same stuff she can do with other possessed technology. Sovereign can shut down computers, create maps to guide people to certain places, have a communicator call someone, and otherwise act as if she is the device. For things like HUDs on a Visor she can confuse the enemy by playing any sort of video from YouTube on the HUD. Unfortunately this doesn't apply to technology without a computer chip and a wireless connection.
Cost: 2,100 OM

Lie Detection(Requires Enhanced Senses): While able to be deceived and even confused Sovereign is absolutely incapable of being lied to directly. She is constantly running an advanced subprogram that takes multiple factors into account, one that constantly adapts and grows based on new experiences thus teaching her how to lie perfectly. She is able to take into account facial expressions, body language, body temperature, heart rate and other similar things, vocal patterns, muscle tenseness, breathing, nervousness and a wide array of other factors and compile it into a simple answer to one simple question. "Are they lying?" the program then provides an answer of "yes" or "no".

People with a higher TEC than her can beat this move, but remember it is always active. (This doesn't require telepathy because it doesn't read the mind to detect whether or not someone os lying, it uses physical signs, not emotions, or words that they think, or other crap or anything similar)
Cost: 300 OM

Wave (Requires Ranged Proficiency, Area Attack Proficiency, Telekinesis): Sovereign creates a telekinetic wave that pushes outwards from her across an area of 10 meters horizontally and 20 vertically to lay waste to her opponents. This is a powerful but slow firing move that appears to be a wave of almost translucent energy hurdling at decent speeds towards opponents. She can use this move once every other post because if she uses it too much it will cause her to shut down due to how draining it is.
Cost: 300 OM

Bolt (Requires Ranged Proficiency, Remote Control Proficiency, Telekinesis): Bolts are a decently powerful move with an average rate of fire that appear to be white crystalline energy flying at decent speeds that Sovereign can control as long as they are within sight, meaning if there's a wall that is past her enhanced senses and she has to go around it to hit an opponent she can't do that because she wouldn't be able to see the bolt of energy. Since they are projectiles like a bullet and have no blast radius, they aren't as draining as the usual move. Think of them as a telekinetic machine gun that is kind of sort of strong. She can control up to 5 of these at once, which is a good thing since as they are used she replaces the one that hit its target with another so that she can suppress the enemy. Unfortunately Sovereign can't spam these for too long, because just like a gun she has pre-created ammunition stored in her mind and only a certain amount of bolts can be fired, and the ammunition is the same as that of any machine gun.
Cost: 300 OM

Push & Pull(Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Telekinesis): Appearing to be an invisible force that potently pushes and pulls opponent's and objects, flinging them different distances depending on their weight, pushing and pulling is a relatively basic ability. It's versatile and can propel things forward (push), or pull them back (pull), up and down and side to side. If concentrated on Sovereign can rip parts and pieces off of objects.
Cost: 1,200 OM

Capturing Shield(Ranged Proficiency, Ranged Materialize Proficiency, Telekinesis, Area Shield Proficiency): Sovereign creates a spherical shield around her opponent that captures them and prevents them from moving outside the confines of the shield and also from anything getting outside the shield as long as it is not broken. The size is as large as the opponent is, and after the shield is created the drain is gone since this is a "fire and forget" ability, but if it's broken then that can be a surprise for Sovereign.
Cost: 900 OM

Psionic Shield: Sovereign creates a curved square-shaped shield 6 meters in radius in the direction that she wants to absorb her opponent's attacks. This move is continuous and because of that the shield can be rotated to where the most damaging attacks are coming from. This move only drains energy from Sovereign based on the damage it takes because of the fact Sovereign would have to recharge it, meaning a powerful weapon would be more draining than a weaker weapon, obviously.
Cost: 600 OM

Super Moves:

Psionic Beam (Tier One) (Requires Ranged Proficiency, Telekinesis): Beam is a powerful, continuous blast that reaches forward with a great amount of telekinetic force and attempts to surprise the opponent by attempting to disintegrate the 10 meter area where they hit.
Cost: 600

Psionic Devastation (Tier Two) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, Telekinesis): A massive beam of telekinetic energy charges downwards from the sky towards a designated target area with the radius it encompasses being 30 meters large. It devastates the area within, disintegrating parts of it and simply turning other parts into dust.
Cost: 800 OM

Shield Overdrive(Tier One): Sovereign constantly invigorates her shield with the ability to absorbs tier one super moves as long as Sovereign's shield remains active. Each turn that passes takes up the appropriate amount of SP.
Cost: 600 OM

Juggernaut Mode(Tier Two): Sovereign's shield grows to encompass her completely inside a spherical orb and absorbs tier two moves, with the appropriate amount of SP being drained each turn the shield is active.
Cost: 800 OM
Mickey Mouse Wrote:Naturespark (Tier 1 Assist): In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.

[Image: 223px-Bambi_KH.png]

Bambi (Tier 1 Assist)
ATK: 0
DEF: 2
SPD: 2
TEC: 1

Moves

Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.

You're aware that you'll have to purchase all of those moves at extra costs on top of the cost for the Bambi summon, correct?
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
Proto Man Wrote:
Mickey Mouse Wrote:Naturespark (Tier 1 Assist): In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.

[Image: 223px-Bambi_KH.png]

Bambi (Tier 1 Assist)
ATK: 0
DEF: 2
SPD: 2
TEC: 1

Moves

Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.

You're aware that you'll have to purchase all of those moves at extra costs on top of the cost for the Bambi summon, correct?
Yep! That's what I did with Simba.
Moves

Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.

Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.

Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.[/quote]

Headbutt (Physical Prof): 300

Shield (Area Shield? Maybe not even, since Bambi is probably too tiny): 300, I'll assume that not only direct attacks but powerful attacks would be able to overpower this 'cuteness' barrier? :p

Bambi's Mom (Debuff): 300
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
John Connor Wrote:Come with me if you want to Live- Tier 1 Super move- Defensive

A ally or enemy can be summoned and John is pulled out of the way of the attacker as the ally or enemy takes on damage meant for John.

This one seems like it should work, but I think it'd require a bit of clarification. Is John creating (summoning) another individual to absorb an attack? Or does this require an ally or a random, non-Prime enemy to be hanging around?
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
Lara Croft Wrote:Super Moves:

Psionic Beam (Tier One) (Requires Ranged Proficiency, Telekinesis): Beam is a powerful, continuous blast that reaches forward with a great amount of telekinetic force and attempts to surprise the opponent by attempting to disintegrate the 10 meter area where they hit.
Cost: 600

Psionic Devastation (Tier Two) (Requires Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency, Telekinesis): A massive beam of telekinetic energy charges downwards from the sky towards a designated target area with the radius it encompasses being 30 meters large. It devastates the area within, disintegrating parts of it and simply turning other parts into dust.
Cost: 800 OM

Shield Overdrive(Tier One): Sovereign constantly invigorates her shield with the ability to absorbs tier one super moves as long as Sovereign's shield remains active. Each turn that passes takes up the appropriate amount of SP.
Cost: 600 OM

Juggernaut Mode(Tier Two): Sovereign's shield grows to encompass her completely inside a spherical orb and absorbs tier two moves, with the appropriate amount of SP being drained each turn the shield is active.
Cost: 800 OM

All good.
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
Proto Man Wrote:Headbutt (Physical Prof): 300

Shield (Area Shield? Maybe not even, since Bambi is probably too tiny): 300, I'll assume that not only direct attacks but powerful attacks would be able to overpower this 'cuteness' barrier? :p

Bambi's Mom (Debuff): 300
Direct attacks are the only ones it blocks, and yes, powerful attacks would be ineffective.

Thanks, Proto!
[Image: 2agonyw.png]
Hard Light Construct - 500 OM (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. This manipulation is completed with the use of Hard-Light Constructs, which can appear as any number of objects which could reasonably complete the task he is attempting to accomplish. For example, if Sinestro was attempting to hold something together with Hard Light Constructs it might appear as a chain. If he was attempting to pry something apart, it might appear as a crowbar. These objects can be attacked and damaged. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
[Image: sig2.jpg]
Quote:Advanced Communications (Requires Ranged Proficiency, Requires Remote Control Proficiency, Area Attack Proficiency, Telepathy, Enhanced Senses): Sovereign is capable of communicating through technology and, if she is in the same area as you (dependent on her level of Enhanced Senses), you will note that she can communicate verbally and project sound. She can project sound from anywhere and can make her voice seem as though it is different, so a man's voice could be coming from all around you. In addition she can easily learn languages as she encounters them by downloading snippets of information from the Dataverse that give her the most accurate translations, she can even begin to learn at least pieces of dead ones.
Cost: 300 OM

I removed the part about not having a physical body, as she has to physically exist somewhere. Also, the limit to this will be whatever level of Enhanced Senses the character has.

Quote:Download (Requires Insight, Requires Ranged Proficiency, Requires Telepathy): The ability to download information is one of the most useful abilities a computer has since it is also one every computer has. When not in a combat situation Sovereign has the capacity to download information from around the Dataverse and download information from the minds that want to connect with her. This is simply how Sovereign understands her telepathic abilities at the moment, what she doesn't realize is that aside from the basic abilities and the moves she has that there is much more to it. Downloading is more powerful than the average mind reading, if used in that capacity, because it translates everything into well organized information, into pictures, files, documents, and even webpages. This enables Sovereign to "understand" better but at this moment such a complete bond with another individual requires that both parties be willing. Of course this doesn't stop her from downloading information from the dataverse and anything uploaded to it, and with her massive memory reservoir she she can have quite a bit of that information. (This does not enhance her telepathic abilities, it just allows for a more total merging of people that are willing to send/share information with her and downloads information from the Dataverse like a computer would download a picture or a document)
Cost: 300 OM

This can only be used on willing people, and she will have to actually be able to see or sense the individual. She can't just mind meld with anyone logged onto the Dataverse. The rest of the stuff about downloading random information is obviously fluff that anyone with a Dataverse Device could do.

Quote:Upload (Requires Ranged Proficiency, Telepathy): Uploading is similar to downloading except that Sovereign uploads information to her targets, whether they be technology or an opponent, and enables her to either use viruses or simply share data. In its basic offensive state it produces a virus that causes opponent's to think that Sovereign is an ally, this can be one target or many within a radius of 30 meters around Sovereign. It becomes more and more taxing to use this ability depending on how many opponents are in the 30 meter radius around Sovereign since she can't choose how many opponent's are affected as this is a semi-indiscriminate ability. The maximum amount of people she can affect is 8. For further clarification this move is like that of any computer's ability to upload information, nothing more and nothing less.
Cost: 600 OM

How long does would this effect last. How would someone 'beat' this effect?

The cost for this would be 600, for the mind meld and then for the aura effect.

Quote:Possession(Requires Ranged Proficiency, Remote Control Proficiency): Sovereign has the capacity to possess computers and other technologies connected to the Dataverse directly and when she is within a 30 meter radius of computers or technology she can possess it in the Dataverse. When possessing things outside of the Dataverse Sovereign has to remain completely stationary, otherwise the connection is broken and she will be temporarily paralyzed because parts of her consciousness will be in between the wireless connections of the dataverse, meaning connecting to external sources outside the Dataverse while in combat is impossible. While in the Dataverse she can take control of technology within a 30 meter radius and do the same stuff she can do with other possessed technology. Sovereign can shut down computers, create maps to guide people to certain places, have a communicator call someone, and otherwise act as if she is the device. For things like HUDs on a Visor she can confuse the enemy by playing any sort of video from YouTube on the HUD. Unfortunately this doesn't apply to technology without a computer chip and a wireless connection.
Cost: 2,100 OM

The italicized part needs to be clarified. If it's an offensive thing, it will need to be treated much like the effect on her previous move. If it's not something that can be used against other primes, then it's fine but that needs to be stated.

Quote:Lie Detection(Requires Enhanced Senses): While able to be deceived and even confused Sovereign is absolutely incapable of being lied to directly. She is constantly running an advanced subprogram that takes multiple factors into account, one that constantly adapts and grows based on new experiences thus teaching her how to lie perfectly. She is able to take into account facial expressions, body language, body temperature, heart rate and other similar things, vocal patterns, muscle tenseness, breathing, nervousness and a wide array of other factors and compile it into a simple answer to one simple question. "Are they lying?" the program then provides an answer of "yes" or "no".

People with a higher TEC than her can beat this move, but remember it is always active. (This doesn't require telepathy because it doesn't read the mind to detect whether or not someone os lying, it uses physical signs, not emotions, or words that they think, or other crap or anything similar)
Cost: 300 OM

Enhanced Senses wouldn't be needed for this... Enhanced Senses literally just tells you how close a shape is to you. It doesn't give you anything other than that without add-ons. And what if she's addressing a deadpan robot or something else that doesn't display sort of human emotion?

If you want this to be something that can be used against primes, you'll just need to clarify a little more.

Quote:Wave (Requires Ranged Proficiency, Area Attack Proficiency, Telekinesis): Sovereign creates a telekinetic wave that pushes outwards from her across an area of 10 meters horizontally and 20 vertically to lay waste to her opponents. This is a powerful but slow firing move that appears to be a wave of almost translucent energy hurdling at decent speeds towards opponents. She can use this move once every other post because if she uses it too much it will cause her to shut down due to how draining it is.
Cost: 300 OM

You'll need to use a literal time span, as we prefer people not have 'every post' or 'every other post' due to variability.

Quote:Bolt (Requires Ranged Proficiency, Remote Control Proficiency, Telekinesis): Bolts are a decently powerful move with an average rate of fire that appear to be white crystalline energy flying at decent speeds that Sovereign can control as long as they are within sight, meaning if there's a wall that is past her enhanced senses and she has to go around it to hit an opponent she can't do that because she wouldn't be able to see the bolt of energy. Since they are projectiles like a bullet and have no blast radius, they aren't as draining as the usual move. Think of them as a telekinetic machine gun that is kind of sort of strong. She can control up to 5 of these at once, which is a good thing since as they are used she replaces the one that hit its target with another so that she can suppress the enemy. Unfortunately Sovereign can't spam these for too long, because just like a gun she has pre-created ammunition stored in her mind and only a certain amount of bolts can be fired, and the ammunition is the same as that of any machine gun.
Cost: 300 OM

I'm a bit confused by this move. It's a powerful move that fires energy bullets that has no drain on her? And it also has a vague and unstated amount of ammo she can use before she runs out for an unstated amount of time?

Try and... cut out some of the bloat and be aware that, 9 times out of 10, if a move can be spammed, it should either be draining on the individual or less effective than a normal attack. That's the only way to properly balance something that can be spammed like this.

Quote:Push & Pull(Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Telekinesis): Appearing to be an invisible force that potently pushes and pulls opponent's and objects, flinging them different distances depending on their weight, pushing and pulling is a relatively basic ability. It's versatile and can propel things forward (push), or pull them back (pull), up and down and side to side. If concentrated on Sovereign can rip parts and pieces off of objects.
Cost: 1,200 OM

Still need to mention how draining this is and the speed at which she can perform this (by that I mean using it consecutively)

Quote:Capturing Shield(Ranged Proficiency, Ranged Materialize Proficiency, Telekinesis, Area Shield Proficiency): Sovereign creates a spherical shield around her opponent that captures them and prevents them from moving outside the confines of the shield and also from anything getting outside the shield as long as it is not broken. The size is as large as the opponent is, and after the shield is created the drain is gone since this is a "fire and forget" ability, but if it's broken then that can be a surprise for Sovereign.
Cost: 900 OM

So the shield just exists and then can be broken immediately, correct? That is what I would expect if this is a move that doesn't expend anything from a prime in order for them to do it.

Quote:Psionic Shield: Sovereign creates a curved square-shaped shield 6 meters in radius in the direction that she wants to absorb her opponent's attacks. This move is continuous and because of that the shield can be rotated to where the most damaging attacks are coming from. This move only drains energy from Sovereign based on the damage it takes because of the fact Sovereign would have to recharge it, meaning a powerful weapon would be more draining than a weaker weapon, obviously.
Cost: 600 OM

Will this eventually break or does it last forever, pending she continue to expend the energy to do so?
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
Omni Wrote:
Quote:Jackhammer
Requirements: Physical Strength Proficiency
Through intense training, Belle is able to momentarily deliver attacks so fast that many punches appear to meld into one, causing unexpectedly heavy damage. Using this technique, her punches can penetrate walls, concrete, armor, and deliver damage even through the thickest of skins.
Not sure I understand how this move looks/works. Is it just something she can activate to make her attacks go super fast/strong? Sounds like that would just be a power up.

It's not a toggle, it's more like a strike. She punches, and in that punch, delivers several more at the same time, so fast that it looks like one punch.

It's like the same concept Ranma used in the Breaking Point fight with Ryoga, essentially. Just not as ridiculous with the number of punches.

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Uh oh. Those boys got me all tingly...
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I must calm it.

Screen Divide -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize Proficiency?)
Colonel applies a greater flow of energy to his saber, causing the blade to spark and glow brighter with the increased output. After charging for three seconds, he releases a slash which trails the extra energy from its charged state, producing a sizzling, crackling blade of power in the air trailing the slash, inflicting serious damage. The focused energy fades almost immediately, only lasting for slightly over one second, but doesn't inflict damage beyond its initial 'slash'. Alternatively, Colonel can 'project' this focused slash onto any point within line of sight up to ten meters away, causing the slash of energy to mimic his actual saber's slashing motion.

Screen Divide -V- -- 300 OM (Requires: Ranged Proficiency)
A derivative of his standard Screen Divide, Colonel charges in exactly the same way, but only requires half the charging time, and gives away no visual indication of the attack being prepared. When ready, he can let fly a single slash, producing an 'arrow' of energy from his saber in the shape of a V, launched at a target like an arrow. It is not as powerful as a regular Screen Divide, but much faster, and can travel nearly 20 meters before its power is exhausted.

Neo Screen Divide -- Tier 1 Super Attack -- 600 OM -- (Requires: Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency?)
A much more powerful version of Screen Divide, Colonel first charges for approximately five seconds, building up an absolutely devastating charge in his blade, before releasing a slash of thundering force, carving a Z of devastating energy into the air. The force of the blow is such that it actually shakes the immediate vicinity, and may even crack and damage the ground under both Colonel and the targeted area of the slash.

Colonel Cannon -- 600 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
The Colonel Cannon is a massive weapon, which would seemingly be more at home on a tank than wielded by a soldier -- even a soldier program. As befitting its size, it is a heavy weapon, and as such Colonel does not actually carry it on his person, but rather summons it to hand when it is required. The summoning process takes roughly two seconds, and preparing it to fire and properly bracing himself for the recoil takes another two. Dismissing the cannon after firing takes less than a second, but recovering from its recoil takes almost another second on its own. Regardless, it only holds a single shell per summoning, before it must be dismissed and at least one minute must pass before it can be resummoned, ready to fire again. It has two firing modes available to it, both packing a serious punch:
Colonel Cannon: Impact fires a much heavier shell, intended to strike targets directly with tremendous force, with a smaller explosive charge but still sufficient to cause great damage. Intended to strike at heavily armored targets, or slower-moving foes, it often sends targets flying several meters when hit.
Colonel Cannon: Artillery features a shell with a large explosive payload, designed to be used against multiple targets, or against swifter foes. Upon impact, it releases a blast five meters wide of fire and concussive force, inflicting serious damage, but not as great as a direct hit.
"Hold on a second, I have a call..."
[Image: blog-Wesker.jpg]
"Yes, this is Wesker. Go ahead."
Colonel Wrote:Screen Divide -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize Proficiency?)
Colonel applies a greater flow of energy to his saber, causing the blade to spark and glow brighter with the increased output. After charging for three seconds, he releases a slash which trails the extra energy from its charged state, producing a sizzling, crackling blade of power in the air trailing the slash, inflicting serious damage. The focused energy fades almost immediately, only lasting for slightly over one second, but doesn't inflict damage beyond its initial 'slash'. Alternatively, Colonel can 'project' this focused slash onto any point within line of sight up to ten meters away, causing the slash of energy to mimic his actual saber's slashing motion.

Screen Divide -V- -- 300 OM (Requires: Ranged Proficiency)
A derivative of his standard Screen Divide, Colonel charges in exactly the same way, but only requires half the charging time, and gives away no visual indication of the attack being prepared. When ready, he can let fly a single slash, producing an 'arrow' of energy from his saber in the shape of a V, launched at a target like an arrow. It is not as powerful as a regular Screen Divide, but much faster, and can travel nearly 20 meters before its power is exhausted.

Neo Screen Divide -- Tier 1 Super Attack -- 600 OM -- (Requires: Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency?)
A much more powerful version of Screen Divide, Colonel first charges for approximately five seconds, building up an absolutely devastating charge in his blade, before releasing a slash of thundering force, carving a Z of devastating energy into the air. The force of the blow is such that it actually shakes the immediate vicinity, and may even crack and damage the ground under both Colonel and the targeted area of the slash.

Colonel Cannon -- 600 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
The Colonel Cannon is a massive weapon, which would seemingly be more at home on a tank than wielded by a soldier -- even a soldier program. As befitting its size, it is a heavy weapon, and as such Colonel does not actually carry it on his person, but rather summons it to hand when it is required. The summoning process takes roughly two seconds, and preparing it to fire and properly bracing himself for the recoil takes another two. Dismissing the cannon after firing takes less than a second, but recovering from its recoil takes almost another second on its own. Regardless, it only holds a single shell per summoning, before it must be dismissed and at least one minute must pass before it can be resummoned, ready to fire again. It has two firing modes available to it, both packing a serious punch:
Colonel Cannon: Impact fires a much heavier shell, intended to strike targets directly with tremendous force, with a smaller explosive charge but still sufficient to cause great damage. Intended to strike at heavily armored targets, or slower-moving foes, it often sends targets flying several meters when hit.
Colonel Cannon: Artillery features a shell with a large explosive payload, designed to be used against multiple targets, or against swifter foes. Upon impact, it releases a blast five meters wide of fire and concussive force, inflicting serious damage, but not as great as a direct hit.

Screen Divide- Does the second function come off of his blade or does it just appear where he "projects it"
Screen Divide V- Approved
Neo- I'm sorry but is the Z similar to the V but it's just more powerful? I'm a little lost on this one
Colonel Cannon- This move does seem strong but you seem to have a nice concept of balancing it.
[Image: GilgameshDAsig_zpsecqjfngm.png][Image: NB_BadgeRight.png][Image: RhzfCY6.gif] - Credit to Ezzy
Gilgamesh Wrote:
Colonel Wrote:Screen Divide -- 600 OM (Requires: Physical Strength, Ranged Proficiency, Ranged Materialize Proficiency?)
Colonel applies a greater flow of energy to his saber, causing the blade to spark and glow brighter with the increased output. After charging for three seconds, he releases a slash which trails the extra energy from its charged state, producing a sizzling, crackling blade of power in the air trailing the slash, inflicting serious damage. The focused energy fades almost immediately, only lasting for slightly over one second, but doesn't inflict damage beyond its initial 'slash'. Alternatively, Colonel can 'project' this focused slash onto any point within line of sight up to ten meters away, causing the slash of energy to mimic his actual saber's slashing motion.

Screen Divide -V- -- 300 OM (Requires: Ranged Proficiency)
A derivative of his standard Screen Divide, Colonel charges in exactly the same way, but only requires half the charging time, and gives away no visual indication of the attack being prepared. When ready, he can let fly a single slash, producing an 'arrow' of energy from his saber in the shape of a V, launched at a target like an arrow. It is not as powerful as a regular Screen Divide, but much faster, and can travel nearly 20 meters before its power is exhausted.

Neo Screen Divide -- Tier 1 Super Attack -- 600 OM -- (Requires: Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency?)
A much more powerful version of Screen Divide, Colonel first charges for approximately five seconds, building up an absolutely devastating charge in his blade, before releasing a slash of thundering force, carving a Z of devastating energy into the air. The force of the blow is such that it actually shakes the immediate vicinity, and may even crack and damage the ground under both Colonel and the targeted area of the slash.

Colonel Cannon -- 600 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
The Colonel Cannon is a massive weapon, which would seemingly be more at home on a tank than wielded by a soldier -- even a soldier program. As befitting its size, it is a heavy weapon, and as such Colonel does not actually carry it on his person, but rather summons it to hand when it is required. The summoning process takes roughly two seconds, and preparing it to fire and properly bracing himself for the recoil takes another two. Dismissing the cannon after firing takes less than a second, but recovering from its recoil takes almost another second on its own. Regardless, it only holds a single shell per summoning, before it must be dismissed and at least one minute must pass before it can be resummoned, ready to fire again. It has two firing modes available to it, both packing a serious punch:
Colonel Cannon: Impact fires a much heavier shell, intended to strike targets directly with tremendous force, with a smaller explosive charge but still sufficient to cause great damage. Intended to strike at heavily armored targets, or slower-moving foes, it often sends targets flying several meters when hit.
Colonel Cannon: Artillery features a shell with a large explosive payload, designed to be used against multiple targets, or against swifter foes. Upon impact, it releases a blast five meters wide of fire and concussive force, inflicting serious damage, but not as great as a direct hit.

Screen Divide- Does the second function come off of his blade or does it just appear where he "projects it"
Screen Divide V- Approved
Neo- I'm sorry but is the Z similar to the V but it's just more powerful? I'm a little lost on this one
Colonel Cannon- This move does seem strong but you seem to have a nice concept of balancing it.

Screen Divide -- The second function simply "appears" at the targeted zone.
Neo -- It's similar to the second version of the regular Screen Divide, but with much more power. It's a little confusing in the games, too.

EDIT: I thought of a way to describe Neo Screen Divide. It's basically three regular Screen Divides used at once, forming a Z shape, but with much more power. Like the regular version, it just appears at the target location.
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