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Summon
(Requires Ranged Materialize Proficiency, Remote Control Proficiency, Homing Proficiency) – 600 OM
A Will spell that allows the caster to summon an ethereal body of any creature personally slain by the caster or any ability of the caster. Though the body is ethereal, it gives and takes damage as any material body would and dissipates if a fatal strike is taken. Any creature summoned by this spell can fight on its own and take simple mental orders from the caster, but is otherwise an unintelligent construct. The caster may only summon one creature at a time with this spell and the mental effort required to maintain it prevents the caster from using it again or casting other spells while the spell is active. When the spell is cast, the creature that is summoned appears instantly near the caster (or near the enemy if targeted) in a flash of blue light. The maximum duration of the spell is 2 minutes and the maximum distance from the caster that the creature can be summoned is 30 feet.
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Super Move
Shinku Tatsumaki Senpukyaku (TUFSTRUFTUGIN!!!!) - 600 OM
Requirements: Physical Strength, Area Attack
As an avid fan of Street Fighter, Deadpool has found a way to master many of the video game franchises's moves. This particular move is derived from Ryu's move-set in Capcom vs. SNK series. The user performs a stationary Tatsumaki that has a vacuum effect. Opponent's unfortunate enough to get caught within its range are sucked in and hit multiple times from the spinning kick. The process proceeds for a few seconds (that seem much longer) until the velocity built up has exhausted itself.
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Sparks 300 OM Requires Ranged Proficiency, Area Attack Proficiency
Strazio's abilities allow him to sacrifice portions of his flesh and blood in order to call upon devastating magicks. Strazio can only use sparks when he is bleeding. He touches some of his own blood and dumps a small amount of magick into it, starting a reaction. The magick acts as a catalyst within the blood and after one second the blood will explode violently. Strazio can use sparks on any of his blood that he can physically touch, once the reaction is started he throws the blood at his opponent and after one whole second the blood explodes.
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Defendarius (Requires Area Shield Proficiency) - 300 OM
Harry can utilize a shield spell without his bracelet. This spell is slower to cast and slightly less resilient to damage than his bracelet-focused disk, but it can create a curved dome of force around Harry, protecting him from much larger attacks than the bracelet in exchange for higher energy consumption. While shielded, Harry is limited to moving at a slow walk and cannot cast other spells, due to needing to maintain his focus on the shield's spell construct rather than channeling energy into a preconfigured focus.
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Razor Trap (300 OM)- Carn experiences hunger for the first time in the Omniverse which causes him to learn a move to lunge at a target. Carn looks through his round white eyes for potential food sources or victims. Once a target is set, Carn uses his own Anomaly traits and enters a state of extreme agility as he dashes in short, controlled bursts towards the target. With his mouth fully opened, Carn rends off large gashes from the target using his large, razor sharp teeth. The effectivity depends on how unprepared the target is, usually leaving minor gashes instead on an attentive one. Also it is less effective against primes than secondaries! This can be done 3 times, each move lasting 3 seconds each before Carn stops to catch his breath for 10 seconds or more. After the meal is over, Carn walks away with a satisfied grin.
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Dio Brando Wrote:Upgrading.
Space Ripper Stingy Eyes (空裂眼刺驚 (スペース・リッパー・スティンギー・アイ) (Kūsakume Toge Odoroki) Supēsu Ripā Suteingī Aizu?, lit. "Space Splitting Eye Spiked Surprise") (Actual translation. 900 OM. Requires Ranged Proficiency, Homing Prof.): Creates two pressurized fluid jets from the eyes. Strong enough to cut cleanly through a stone column. This move can be charged for up to 5 seconds. Through his complete mastery of his body, and a newly acquired talent for manipulating Omnilium he is able to give the fluid the exact opposite magnetic charge as a given target when fully charged allowing it to zip around corners and even preform hard right angle turns on a dime without losing so much as a whit of speed. Though because they are mindless one can force barriers into their path, but given the raw penetrative power of this ability one has to be careful that they don't try to shield themselves with something weaker than the penetrative power of the beams. Through extensive personal trials Dio's mastery of his body is now at a level where he can build pressure quickly enough to fire these beams off quickly, though charging them obviously still produces a far more destructive beam.
Approved Brandomoondo!
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Gin Yatreg Wrote:Maneuver Platform - 300 OM
Credit to Luffy for the idea. Gin creates a small platform beneath his feet (or his hands to create a makeshift ledge) which he can use to maneuver in mid air. The platform is stationary, and can be manifested in any angle Gin sees fit. This platform can also only support Gin's weight (and any items he may have on him), meaning it cannot hold two or more people. There is also a limit as to how many Gin can have out at a time, which is three, and how far away he can manifest them, which is directly below his feet or in front of his hands. Creating these too often will also tire Gin out, which means he cannot use them to get around not being able to fly.
Approved at 300 OM!
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Tatsumaki Senpukyaku(TUFSTRUfTUGIN) - 300 OM
Requirements: Physical Strength
Known better through its American name (Hurricane Kick), this is a signature attack of Ryu, from Street Fighter. It is essentially a spinning wheel kick that is performed after jumping off of the ground. The user keeps his kicking leg swinging around, which keeps him momentarily levitated.
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2015 - 4th
2016 - 2nd
2017 - 4th
PVP Combat Record
(One-on-One)
3W - 0L - 0D
(TAG-TEAM)
1W - 1L - 0D
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Rope Darts - 300 OM (requires Ranged Proficiency)
Discovered by Achilles Davenport for use in the Colonial branch of the Assassin Brotherhood, and first used by master Assassin Shao Jun in 16th century China, Rope Darts allows for it's user to throw off a small, hooked knife attached to a rope in the direction of an enemy, as the name implies, at about 15 meters max. Upon stabbing into an enemy, the user is able to reel it's target in, or if they're above the target, and on top of a pole-like protrusion to climb on (a tree branch, for example,) can hang them by dropping down and attaching the other end of the rope to the ground. With Primes or more powerful secondaries, the rope can be broken off after about 6 seconds of struggling, or if they have a DEF. statistic of 3 or higher, can ignore the knife completely and cut the rope immediately after the initial stab, although they may or may not have trouble breathing as a result of the dart lodged in their wind pipes.
"The air is still, and I am a hunter."
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Ferromagnetic Gauntlets (requires Ranged Proficiency, Physical Proficiency, Remote Control Proficiency, Debuff Proficiency) - 1500 OM
Crafted gauntlets which create a wide magnetic field around Lusido, allowing him to manipulate nearby metals (I'm thinking 20 feet around him in a globe). The gauntlets serve three major functions:
1. Attract: Attracts nearby metal objects toward the gauntlet.
2. Repel: Repels nearby metal objects from the gauntlet.
3. Charge: Charges a held metal object with crackling electricity. When the object contacts a target it provides a shock, briefly stunning them for 1-2 seconds. Lusido can also store the charge in the gauntlet, putting the electric force and brief stun behind his next punch.
Lusido's gauntlets store a certain amount of electricity and must be recharged between fights. Extended use of the charge function will deplete the charge, rendering them unable to charge objects until they are recharged (must be done out of combat).
I figure 300 to create the magnetic field, 300 for Attract, 300 for Repel, 600 for Charge (melee or charging a ranged object). So 1500 total, would that be right? I want to be able to control the spears as remote-controlled ranged weapons in combat, would that be another 300 or can it be justified through Attract and Repel + the magnetic field.
Edit: Or does the charge function count as 300 OM and the gloves are just another object capable of holding the charge?
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Ultra Hyper Finish Buster (Requires Area Attack, Debuff Proficiency - Level 3 Offensive Super Move) - By super-charging his systems, Proto Man can charge up a devastating attack. Launched like any normal buster-style attack, the Ultra Hyper Finish Buster is a beam many times wider than Proto Man is tall. It destroys most things unlucky enough to be caught in its path, and once its hits its intended target, it detonates with enough force to utterly and completely ruin many city blocks. Those unlucky enough to be caught inside the blast radius will have their days ruined (for sure), and they will also be dazed and confused for several seconds in the aftermath of the explosion. Those who are outside the blast will be blinded momentarily by the explosion. Using the attack tends to drain off most of Proto Man's power cells, which means he can't use this unless the desperation calls for it. In the aftermath of the attack, there is usually a great deal of fallout that results from such a huge amount of things being turned into ash and hurtled up into the air. - 1000 OM
![[Image: proto.jpg]](http://epiqz.com/omni/proto.jpg)
Dante's Abyss 2015
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This is really more of a transformation . . .
Warm Up's Over
When Deadpool's deems necessary, he may opt to take the fight slightly more seriously.
ATK +2
DEF +1
SPD + 2
TEC + 0
EDIT: I might change the name and description of the transformation, but the stats will remain the same
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Neal Wrote:Atelos Wrote:Quote:Omniverse Intuition:
The ability to make sense of Omniphysics and the Omniverse through simple intuition.The user does not require advanced study and seemingly "understands" things, and that which closely link to them, simply by thinking on it long enough. With this, Neal can know the list of powers, their prices, as well as about other concepts, such as leveling up, supermoves, transformations, assists, and so on. He would have practically all the information IC that is listed in the Rules section, focusing mainly on topics 2, 5, 7, 8, 9,10,11,12, 14, 16, and 18. This move only applies to Omniphysics and mechanics. He cannot learn the history of the Omniverse, or use this ability to read other Primes.
Ehhhhh this is really pushing the fourth wall boundary. I would send a PM to the man upstairs if you wanted an ability like this.
Above is a quote form the Move Approval thread. To specify, though I gave page numbers, I meant it to mean Neal would specifically learn that which could normally be learned IC. He would almost quantify it as a game. It does scratch at the fourth wall, but it doesn't specifically acknowledge that, in reality, the physics actually ARE an based on open RPG.
I don't mind you, knowing the cost of things intuitively - that's meant to be something you can do anyway. However, the RPG rules are supposed to be representative, not literal, and knowing knowledge about stuff like travel and secret routes just seems to weird without any actual in-world explanation. Vague stuff about knowing that you get stronger over time and can gradually get stronger transformations and summons and moves, that's fine, and I would consider that intuitive without needing any special move. Other stuff like learning about Omniphysics, you would have to learn from NPCs even if it's somewhat 'off screen', but refer to explanations you've had and people you've met. Bear in mind that much of what people know is speculation simply based on what they've seen and experienced.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
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Tier 1 Super Move - 600 OM
*Will Require Buff prof.*
Beleive in Me- Ally only. Using Jack's Speed, Tech and Defence, Jack is able to add a near unseen layer of flexible ice onto himself and another ally. The layer of ice is very dense and can help protect his ally, and even himself. THe speed it is created and the strength of it's efence depend on Jack's current stats.
Deadpool Wrote:Another moment -- Jack saving Retane's ass. That was OG.
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Necrotic Touch (Requires physical, debuff proficiencies, 600 OM)
Okor's hands ooze a toxic slime, containing a particularly virulent strain of flesh-eating bacterium. This ability takes 2 seconds of concentration to activate, afterwards, Okor's hands become dangerous weapons. Contact with the substance seeping from his hands almost instantly causes deterioration. With only brief contact (Such as a slap, or a punch), the area is irritated and sore. If Okor manages to maintain the contact for several seconds (Such as by holding the enemy down), the skin begins to rot and slough off. Should the unfortunate target be unable to free themselves from his grip for a full round, the damage becomes more severe, causing the flesh to liquefy and decay. The foe's chances of escape are greatly increased if their ATK or DEF score is higher than Okor's.
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Ferro-Magnetic Manipulation (Requires Ranged Proficiency, Ranged Materialize Proficiency) - Proto Man's gloves emit a magnetic pulse that allows him to manipulate metal and metal objects at a distance. While the most common use of this is to push or pull numerous objects, he can concentrate on a handful of things and manipulate them with a small amount of dexterity, although this will obviously require far more effort. The pulse does not work on the specialized equipment of primes (It will not work against weapon-, armor-, or equipment-based Moves).
I was thinking... 600? Since it can be used to attract and repel things. Or maybe 900 because it can also be fine-tuned?
edit - I totes had this idea before Whirda, but his name is far cooler than the one I had <_<;
![[Image: proto.jpg]](http://epiqz.com/omni/proto.jpg)
Dante's Abyss 2015
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Getting these approved for later.
Spit Take - Tier 1 Offensive Super Move (800 OM) Ranged Proficiency, Stomach of Holding
Inspired by her fight with Gilgamesh, Guu summons from her stomach ten random weapons (battle axes and swords) and then launches them from her mouth in rapid succession at high velocities towards her opponent. Upon injuring the opponent or hitting the ground, they melt into pink goop and evaporate into nothing.
Geometry Defense - Tier 1 Defensive Super Move (800 OM) Malleability, Shapeshifting, Hive Mind, Disassemble, Master Acrobat
Guu shifts her form into shapes that perfectly dodges the oncoming attack. No matter the shape or size of the attack, she can morph in a way that could dodge it. The more silly the shape, the better. This can be used to dodge super moves.
Adult Guu Deluxe - Tier 2 Power-Up (1500 OM)
ATK: +4
DEF: N/A
SPD: +2
TEC: +4
![[Image: MUsY55C.jpg]](http://i.imgur.com/MUsY55C.jpg) [float=right] ![[Image: sN7AejK.jpg]](http://i.imgur.com/sN7AejK.jpg) [/float]
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I wish to resubmit these moves for an update in their description. Not sure If i have to refund the old ones or if i can just edit the current description but here we go.
The first function of Golden Swords down below-
Quote:Gates of Babylon-Golden Swords
Gilgamesh opens a large golden portal behind him. The Portal is about twice his size length and width. However, instead of treasure two longswords come out, with only their hilts sticking out of the portal. If the swords are knocked away from Gilgamesh's hands he must draw two more swords out from the portal, which takes approximately two seconds. When these swords are knocked out of his hand they dissipate into a golden dust returning back into the portal, he retrieves them because he doesn't want to taint his treasures.
Change to
Gates of Babylon-Golden Swords
Gilgamesh opens a large golden portal behind him. The Portal is about twice his size length and width. However, instead of treasures, one longswords come out, with only it's hilt sticking out of the portal. If the sword is knocked away from Gilgamesh's hands he must draw more swords out from the portal, which takes approximately two seconds. When these swords are knocked out of his hand they dissipate into a golden dust returning back into the portal, he retrieves them because he doesn't want to taint his treasures.
What Changed- now uses one sword instead of two.
Old Gates Of Babylon
Quote:Gilgamesh opens a golden portal behind him where many weapons, ranging from spears to axes to swords, appear ready for Gilgamesh to use as if they were arrows. The weapons propel themselves out of the portal to hit their target. The portal is above Gilgamesh and is the size of a car. Gilgamesh can fire up to ten weapons with respective accuracy. When the weapons hit they ground they dissipate back into the portal in a golden dust. It takes 3 seconds for Gilgamesh to be able to reuse this move. Gilgamesh cannot move or use melee moves while using this move.
Change to
Gilgamesh opens many golden portals behind him where many weapons, ranging from spears to axes to swords, appear ready for Gilgamesh to use as if they were arrows. The weapons propel themselves out of the portal to hit their target. The portal is above Gilgamesh and is the size of a tire. Gilgamesh can fire up to ten weapons with respective accuracy. When the weapons hit they ground they dissipate back into the portal in a golden dust. It takes 3 seconds for Gilgamesh to be able to reuse this move. Gilgamesh cannot move or use melee moves while using this move. Gilgamesh may also create portals next to his enemies and fire weapons at a closer range in order to increase accuracy. The enemies must but in Gilgamesh's direct line of sight or somewhere he can sense, and the cooldown for this ability is 5 seconds.
What Changed- Change in portal height, and addition of Ranged Materialized Function(Which will cost me 300 OM)
Why for the changes: Update in Canon
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Sanguine (Tier 1 Power-Up, 1000 OM)
The corruption spreads, giving Alain power and a nightmarish appearance. The power-up gets it's own "corrupted moves", and the mercenary can't use any moves that aren't weapons or blood related for the duration. Also, if he uses Sresveltr, the only form that can be used is the katana.
ATK+2
DEF+0
SPD:+1
TEC:+2
Tantibus: (Physical Proficiency, 300 OM)
Hellish claws that look suspiciously like black bone, the Tantibus take the place of Alain's hands for the duration of the Sanguine transformation. Usually enough to tear through the flesh of those with low defense, but they're very restricted by their short range, due to not being any larger than his normal hands.
Upgrading:
Sresveltr (1500 or 1800 OM, Physical Proficiency, maybe Area Shield)
Sresveltr, the mercenary's main weapon, has multiple forms. Quick Note: The pictures are basically what the weapons look like without other visual effects. Other effects will be detailed in the description for each weapon, but all of them are the colour red. The Odachi form is a long blade, being physically impossible for him to pull it off his back, and while Odachi's aren't typically used for close-combat, he's skilled enough to use it anyway. While the blade looks metallic, it's actually part of his split Life Force, and is much longer than most other blades other swordsmen would dare to use, giving him a range advantage. The Odachi is around 65-70 inches long, the blade being 5 feet. Not very quick, but can cause an opponent a fair deal of pain due to it's moderate power and long reach.
Here comes the second. A rapier, 40 inches long, which is relatively lightweight. Useful for 1v1 duels due to the so-called cup hilt that guards the merc's hand, and it's mainly suited for thrusting (duh) unlike everything else in his arsenal. Accompanied by a parrying dagger known as a swordbreaker which is used to intercept attacks and create openings. The dagger cannot be used to deal any significant damage if it's used to attack a foe. Unfortunately, the rapier's quick but rather weak, and while it's great for outlasting or stalling an opponent in a swordfight, neither the hilt nor the dagger will help much if the opponent's using magic or guns.
The third form would be two laser-esque daggers. Weak but fast, they're very good at keeping a single opponent on the defensive. But despite being very quick, it's unlikely that the blades will do much against a foe with high defense other than very slowly whittling them down. Plus, due to their rather short range, they're useless against groups of enemies. Both blades are 12 inches long. They're also, while similar to the rapier in that they're weak but quick, far better in pressuring an opponent to keep them locked down with few options to go on the offensive with. As such, the defense is still rather lacking, and use of the daggers will require Alain to dodge everything instead of blocking.
Same type of laser-esque blade as before, it's a scythe. Being too close as he's using this can throw him off, and while a bit slow and difficult to land a hit with, the Scythe specializes in hitting an opponent's defenses if they're using a shield, as the blade can stab them in the back if they're just defending their front. And even for skilled fighters, the blade is very difficult to predict and therefore hard to dodge, so the best choice of evading the blade simply being to get out of range. On the other hand, this is the best form for an incredibly skilled warrior to go on the offensive with if they can avoid getting hit, as it is the slowest weapon in the mercenary's arsenal.
And for the finale, we have a 65cm katana. This is essentially the "all or nothing" form of the blade, for this form not only looks like it's wreathed in crimson flame instead of just the red steel or laser, even if the flames are merely a visual effect, but actually it's using the life force of the mercenary (and his foes) as fuel for it's power. Using the form for an entire round can give up to five injury points depending on how many wounds his foe has taken, and this effect is more than capable of killing the mercenary. This form is also not able to be destroyed, but it's still unavailable if Sresveltr's broken in any of the other forms. Quick, light, and powerful, this form is the best for offense...but less so at defence. While wounds won't hurt him, the draining of life force doesn't come with pain, but instead fatigue. Plus, Alain cannot switch a form again until it has drawn blood or otherwise caused a wound that would bleed for those without blood to spill, so if an opponent can dodge or block his blows it can actually seal his defeat. It also doesn't come with an off-hand weapon, and while he can wield the katana in one hand, that puts less force behind his strikes, even if he can use an improvised weapon or punch the foe.
Sresveltr isn't carried around, instead being summoned at will, though this doesn't work when it's still in existence/hasn't been unsummoned. Three seconds are needed to summon it, though he'll have trouble doing it while engaged by a foe, increasing the time to summon to five seconds. One second to desummon while not being attacked, three otherwise.Also, Sresveltr isn't actually invulnerable, and from enough damage, it will shatter. It will regenerate in a single minute, but until then, the merc'll have to improvise. If twenty minutes of time passes without contact with Alain or if he gets too far from it, as in a few miles, it unsummons itself.
Super Buu Wrote:Omni points at Mickey. "Now you are a porpoise." Retane Wrote:IM annoyed and I have to go make babies Doomguy Wrote:@ Guu, Because we're talking about sticky white stuff and chaos gods Dante Wrote:When all else fails, kick 'em in the dick Demetri Malius Wrote:I wish I kept fucking Guu
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Bubble Buster: (Area Shield, Homing, and Debuff Proficiency => 600 OM) Mickey creates a barrier made out of pure Light energy that, at his command, can explode into a myriad of Light blasts that home in on an opponent. The barrier can be created around Mickey, as a defensive measure, or around a close-range (at this point, less than five feet from him) opponent. Mickey cannot move the shield, so whomever it surrounds (whether it be Mickey or his opponent) cannot move outside of its radius for as long as it remains up.
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