07-12-2017, 05:45 PM
@Clown. I am a noob but I shall try. Amaterasu or someone else who hangs out here will probably tell me I'm giving bad advice or feedback. But I'm trying, I swear. Pls be gentle.
Scattering Scales
>Looks good, although 20m/s is fairly slow for a bullet spam. Considering someone at the end of its range has 2 seconds to dodge.
Butterfly Sign
>Great, although note that, to my knowledge, the charge time of a super attack doesn't really have an impact as it plays out like a cutscene. Good for descriptive purposes though.
Butterfly Sign
>Technically, since being knocked over is an instant, and not lingering, effect, it probably doesn't actually need debuff.
>Also, are you sure you don't want to knock people backwards as well or disorient them? Making everyone fall over seems a bit weak for a super move. But then, I'm new to the balancing game so I could be wrong.
>You said it knocks over people in front of her. Is that directly or is it in a cone shape?
Scattering Scales
>Looks good, although 20m/s is fairly slow for a bullet spam. Considering someone at the end of its range has 2 seconds to dodge.
Butterfly Sign
>Great, although note that, to my knowledge, the charge time of a super attack doesn't really have an impact as it plays out like a cutscene. Good for descriptive purposes though.
Butterfly Sign
>Technically, since being knocked over is an instant, and not lingering, effect, it probably doesn't actually need debuff.
>Also, are you sure you don't want to knock people backwards as well or disorient them? Making everyone fall over seems a bit weak for a super move. But then, I'm new to the balancing game so I could be wrong.
>You said it knocks over people in front of her. Is that directly or is it in a cone shape?
