07-09-2017, 11:04 PM
(This post was last modified: 07-09-2017, 11:35 PM by James Knight.)
Explosive Shield (requires Area Attack Proficiency and Area Defense Proficiency) – 600 OM
A sphere that surrounds a user with a protective barrier for as long as it is sustained. It takes about a second to activate. When the user chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy. As it is a 360-degree sphere with a regular activation time, this won't block strong piercing attacks, but the explosive effect can be used to turn the tables on an overconfident opponent.
Rocket Blaster - (300, Ranged Proficiency.)
![[Image: prrpm-ar-rocketblaster.jpg]](http://rangercentral.com/database/2009_rpm/images/prrpm-ar-rocketblaster.jpg)
A replica of the weapon the RPM Rangers used known as the Rocket Blaster. This can hold up to 30 shots, per power pack and Veritas carries 3 power packs on him at a time. It can shoot 2 shots per second. This is a weapon that is kept in a pocket dimension when he is not using it. It's mildly taxing on his stamina, but can be used with other blaster type moves provided that he has at least one of his hands free. Takes seven seconds to summon. When used with both hands the accuracy of the blaster increases to nearly being perfect, but with one hand he only has a 25% accuracy.
Malicious Blaze Kick: (Ranged, Area Attack, Debuff) - 300 OM
Veritas kicks forward, and a fire ball begins to form. Initially, the fire builds around his foot, before exploding forward. The fireball has quite a bit of concussive force when it is first formed, able to push opponents away, as it moves farther from him, despite growing larger, it loses that sheer kinetic force very quickly. It is still quite dangerous, as being caught inside its growing radius will leave an opponent with burns, and victims caught inside will be unable to see outside of the flames until they have moved out of the fireball or it has disappeared. The fireball starts initally, with the first kick, at a size of about two meters across. It moves forward at about 15 mph. Once it has moved five meters from Veritas it begins to grow in size, but loses most of its damaging force. The fireball will continue to move forward in the direction it has been kicked until it gets about twenty meters away, at a maximum range of Forty Feet. The Fireball can expand until it is the size of a Mini Van. When this kick is done he is covered in a white, red and gold suit of armor to protect him from the flames he is using.
This cannot be used with other moves, and requires his full concentration. It also is very draining on his stamina, so he can't use the attack twice in a row, but must wait at least 1 minute.
A sphere that surrounds a user with a protective barrier for as long as it is sustained. It takes about a second to activate. When the user chooses, the shield will either simply dissipate, or explode outwards, damaging anyone nearby at the cost of more energy. As it is a 360-degree sphere with a regular activation time, this won't block strong piercing attacks, but the explosive effect can be used to turn the tables on an overconfident opponent.
Rocket Blaster - (300, Ranged Proficiency.)
![[Image: prrpm-ar-rocketblaster.jpg]](http://rangercentral.com/database/2009_rpm/images/prrpm-ar-rocketblaster.jpg)
A replica of the weapon the RPM Rangers used known as the Rocket Blaster. This can hold up to 30 shots, per power pack and Veritas carries 3 power packs on him at a time. It can shoot 2 shots per second. This is a weapon that is kept in a pocket dimension when he is not using it. It's mildly taxing on his stamina, but can be used with other blaster type moves provided that he has at least one of his hands free. Takes seven seconds to summon. When used with both hands the accuracy of the blaster increases to nearly being perfect, but with one hand he only has a 25% accuracy.
Malicious Blaze Kick: (Ranged, Area Attack, Debuff) - 300 OM
Veritas kicks forward, and a fire ball begins to form. Initially, the fire builds around his foot, before exploding forward. The fireball has quite a bit of concussive force when it is first formed, able to push opponents away, as it moves farther from him, despite growing larger, it loses that sheer kinetic force very quickly. It is still quite dangerous, as being caught inside its growing radius will leave an opponent with burns, and victims caught inside will be unable to see outside of the flames until they have moved out of the fireball or it has disappeared. The fireball starts initally, with the first kick, at a size of about two meters across. It moves forward at about 15 mph. Once it has moved five meters from Veritas it begins to grow in size, but loses most of its damaging force. The fireball will continue to move forward in the direction it has been kicked until it gets about twenty meters away, at a maximum range of Forty Feet. The Fireball can expand until it is the size of a Mini Van. When this kick is done he is covered in a white, red and gold suit of armor to protect him from the flames he is using.
This cannot be used with other moves, and requires his full concentration. It also is very draining on his stamina, so he can't use the attack twice in a row, but must wait at least 1 minute.
