07-05-2018, 11:12 PM
(07-05-2018, 11:06 PM)The Vision Wrote: I think if I wanted to play M&M, I’d play that instead. One of the things that drew me to this site was the freedom it gave. I have not felt that freedom in Move Approval recently.
By trying to standardize Move Approval so strictly, we risk losing a sense of interpretation that makes art enjoyable. I dunno if I’d REALLY say we’re producing literature on that scale but we are writing and that’s an art. Right now, to me, this is a conflict less about Moves and more about whether we want this site to be a place where writers create interesting fight scenes or a video game-style thing where we can play out badass fights.
I dunno if I’ve managed to phrase that in a neutral way, but I DO know where I stand. I want this to be a place where things aren’t just numbers flying around. That bores me. I feel this is a writing community above all else and we should live by that.
I agree with this sentiment. If I was going to model a system that was MORE like M&M would pull all of the numbers and ranks out and jsut use the conceptual templates so that people could mix and match with a little bit more of a backbone to guide them. Ideally people would still ahve the moves and etc they have now, with a little guide that would help streamline the production of future moves.
That said, I'm still not in full favor of that style of system. I don't think it strikes at the heart of what Moves are meant to do.
I would say that it's +300 OM for every MAJOR Narrative opportunity created for you OR narrative agency restricted in an opponent, with -300 OM for every major flaw in the move that RESTRICTS your own narrative agency when using the move. That's pretty close to what we have now, and it also cuts out all of the little stuff.

