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Move Creation Workshop
(07-05-2017, 11:44 PM)Makoto Yuki Wrote: I now realize I forgot to add some pretty basic information >_>

Lightning Gloves (Physical Proficiency, Debuff Proficiency) 600 OM

[spoiler]Durable black gloves that fit snugly, covering the whole hand. Akihiko Sanada's weapon of choice. Can be used to punch, slap, backhand, choke, and generally do anything you could do barehanded.

Over the years they've become saturated with Akihiko's fighting spirit, imbuing them with his Persona's lightning. By taking four seconds of deep concentration during which he can't move or cast, Makoto can coat the gloves in electricity, which moderately shocks on impact. This effect lasts for 15 seconds, and is tiring enough to only be used three times at most per fight. Five seconds of cooldown are necessary before applying a second time.

Opponents who receive five or more direct, undefended hits while the effect is active feel the effect of the constant electric discharge on their nervous system, decreasing their fine motor skills (decreases TEC). This effect lasts for ten seconds. The debuff itself doesn't cost any additional effort to apply, as long as the above condition is met. [/spoiler]

Should be much clearer and more balanced. I think.

-What would happen if an opponent is hit while debuffed, does the debuff refresh?
-Why does it cost 600 OM? Does the gloves' regular punch deal more damage than barehanded punches? (If so, please note it. If not, you can cut the cost to 300 and note that they deal no extra damage)
-What does it mean to take a direct and undefended hit? Does it have to be to an opponent's skin/would clothing be a "defense"? And if say, they block the hit with their arm, would that be a "defended" hit?

(07-06-2017, 10:41 AM)Cirno Wrote: Blizzard (tier one super ultility) (600) (requires debuff, area attack)
Cirno points her finger to the sky and her ice aura starts going berserk increasing in size and chilling factor significantly at the cost of energy and sanity due to how similar it is to Ice sign perfect freeze. Her eyes turn a shade of ice blue and her hair turns whiter at the use of thermal control. It causes frostbite in a fifteen foot diameter circle (the time it lasts is about a minute) The temperature is around zero degrees Fahrenheit. anyone who is not prepared for such a attack will be debuffed in speed for thirty seconds for 20% debuff of there original speed stat. Note this move does not stack with the normal ice aura or snowball and over rides any existing debuff's that deal with speed (on anyone caught in it including allies).

Does the aura move with Cirno as she moves around? I presume yes but I don't think you noted it Tongue I see no other issues with this one though.

(07-06-2017, 07:50 PM)Repliku Wrote: Keyblade of People’s Hearts - (Physical Strength, Ranged, Debuff Proficiency):   A keyblade that originally belonged to Ansem, the Seeker of Darkness. Due to the Dark nature of the keyblade, it is a blade that can be summoned by Aros, otherwise known as “Anti Sora” as it were. The keyblade is 20 inches long, and has a black blade, with a red and gold guard. Each slash with the sword takes a piece of Darkness out of someone’s Heart, and when six slashes have been done… well…

Dark Counterpart Manifestation:  (Mimic, Insight, 300 OM)   This manifests a dark copy of an individual that Aros is battling, once he has performed six attacks on the individual. They can use any two attacks the individual possesses. Any hits with Light Elemental powers will instantly banish them. This can only be used after six hits of the Keyblade of People’s Hearts.

Strike Raid: (300, Ranged Proficiency, Debuff):

An attack that has him simply hurl his keyblade, going 30 MPH at an opponent. This takes seven seconds to charge up, and will smack into an opponent, usually it is aimed for the head but sometimes might be aimed for the crotch, arms, or other weak points of the body.  This causes pain to anyone who is hit by it.

Dark Returns (300, ???):

Opening a Corridor of Darkness, Aros will “Swallow” an attack into it, and open it behind an opponent, returning their attack at them + one damage level from the Dark Energy of the Corridors. In other words, don’t range him, and he can’t use this. It’s only effective against ranged attacks, and useless on melee. Requires a small amount of focus, drains a small amount of energy, only takes seven seconds for him to use.

Using these for an NPC Prime I'm working on. Also if you have any suggestions for moves for him, feel free to let me know.
I see a number of errors that you already did with your previous moves submitted to the Workshop, which were very similar or even equal to the ones you're submitting now... specifically for the Keyblade and the Strike Raid moves. Please review your moves based on the info you have from those last submissions, I'll review your moves after that. For the other two:

Dark Counterpart Manifestation: This won't fly as it is. It would need to be an Assist. If you want it to be able to use Mimic, that works, but remember that Insight can be blocked by Suppression. Also, elemental attacks being more or less effective than others are not permitted as a disadvantage/advantage. You can have it be fluff if you want, but not part of the actual move.

Dark Returns: For what it offers this is far too powerful/efficient:
-It would make Aros effectively immune to slow-moving ranged attacks or those with high chargeup time if he/she can anticipate them... would he be untouchable to opponents who purely use ranged attacks of that sort?
-It not only returns the attack but also makes it more powerful at next to no cost
-It consumes only a "small amount of energy"

First of, for the proficiencies I'd say you'll need Teleportation (whose max range determines how far you can use Corridors of Darkness), Ranged and possibly Ranged Materialize Proficiency.

Now for the move itself, it should probably have a maximum duration for which Aros can uphold the move, a much higher drain of energy - I personally would say at least twice the amount of energy consumed by the opponent to launch the attack (once to "block" it and once to throw it back at them), plus however much energy it would cost to empower it with the dark energy. And you'd need to point out how far away behind an opponent is the portal opened? Does it give them any chance to dodge or does it open so close that it's pretty much an automatic hit? (if so you would also need the Homing proficiency).
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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