07-06-2017, 02:34 PM
With the addition of Malleability and Phasing, Enel will now be able to fully embody his logia fruit, allowing him to be basically 'liquid lightning'. With that in mind I'm condensing his "Lightning Body" move (the one that allows him to shock people who touch him) and "Discharge" move into the same move. This actually reduces the cost by 300, because the 300 "variable-power" price is now only paid once. That wasn't a deliberate thing, incidentally, just a realisation. The only addition to what he can do is what's already covered by Malleability (ie he can surround others with his body or grab them with a giant hand) put there for descriptive reasons.
Old moves:
New:
Lightning Body (Malleability, Phasing, Physical Strength, Ranged) (1500)
Enel's body is literally made of lightning, thanks to eating the Goro Goro Fruit. Unless he's tired or makes a conscious effort not to, his lightning will shock anyone or anything that touches him. This is generally a small, painful deterrent, but Enel can increase the voltage to cause immense pain and internal damage to anyone touching him, or connected by a point of contact (like a weapon). He can only maintain his maximum voltage for around 15 seconds before he's left completely breathless.
Having consumed the Goro Goro Fruit once more, Enel can now fully embody his lightning element, turning partially or completely into electricity (this is the explanation for his Malleability and Phasing). This allows him to shock an opponent in new and creative ways, for example by surrounding them in his "body".
In addition to channelling electricity through direct contact, Enel can almost instantly discharge electricity from any or part on his body, up to a maximum range of about thirty feet, or literally transform a body part (like a hand) into a stream or multiple streams of lightning (this doesn't change the methodology of the attack, at all, and is basically just aesthetic). The further the stream gets from his body, though, the weaker it is.
Most often, Enel uses the 'Vari', which is simply the term for him pointing his open palm at an opponent and unleashing crackling lines of electricity in their general direction. Occasionally he will send it through a single finger, so that he can focus the electricity to a single point, or savour his victim's screams of agony all the longer. These are common ways in which Enel uses the ability, but he can also gradate between these different forms, allowing for a wider or narrower than usual Vari, or even using a foot in place of his hand.
When angry or unfocused, he will let electricity course from his body in every direction, often wrecking the ground he stands on. While visually intimidating, this diffuses the power of the attack and so is inefficient unless facing multiple opponents in close combat (or one extremely fast, hard-to-catch opponent).
So let's break it down: 4 main forms of assault. Direct contact, single-finger blast, directed wide-range blast, full aoe blast. He can gradate between these as per variable move rules. Then we've got "charged version" of all those, which is an additional 300. He can of course gradate between weak and powerful. So that's 1500.
Don't particularly mind paying 1800 (or not getting OM back), I'm gonna leave this up to someone else's judgement. Though frankly, I think it's a pretty high price already for what you could argue you could do anyway using a ranged attack in melee range (ie he could just fire electricity from point blank to get the 'direct contact' effect). 1500 is fair, IMO, but this is more about setting a fair precedent than trying to get around any costs. I got OM to blow, if needed.
I also increased the range from 15 feet to 30 feet, because that seemed a bit silly, but included that it's more powerful at short range.
Old moves:
Quote:Lightning Body (600)
Enel's body is literally made of lightning. While the effects in the Omniverse are not as powerful as they once were, anyone who makes physical contact with his body will get an electric shock. This can range from a small, painful deterrent to anyone grabbing Enel, or he can actively channel electricity through the point of contact in order to cause immense pain, and internal damage. He can only maintain this electrical current for so long (at maximum current, around 15 seconds, which would leave him completely breathless), as it fatigues him to maintain. Enel has full control over his electrical current, allowing him to withhold it if need be (for example, if he needs to conserve energy, focus his current elsewhere, or carry an ally).
Quote:Discharge (1200)
In addition to channelling electricity through direct contact, Enel can almost instantly discharge electricity from any or part on his body, up to a maximum range of about ten feet. As with channelling electricity directly through a point of contact, Enel can control the voltage, allowing him to use this as a prolonged method of torture against incapacitated opponents or as a way to quickly incapacitate opponents in combat. At maximum voltage, he can only maintain a discharge for about fifteen seconds, which leaves him completely breathless.
When angry or unfocused, he will let electricity course from his body in every direction, often wrecking the ground he stands on. While visually intimidating, this diffuses the power of the attack and so is inefficient unless facing multiple opponents in close combat (or one extremely fast, hard-to-catch opponent). Most often, he uses the 'Vari', which is simply the term for him pointing his open palm at an opponent and unleashing crackling lines of electricity in their general direction. Occasionally he will send it through a single finger, so that he can focus the electricity to a single point, or savour his victim's screams of agony all the longer. These are common ways in which Enel uses the ability, but he can also gradate between these different forms, allowing for a wider or narrower than usual Vari, or even using a foot in place of his hand.
New:
Lightning Body (Malleability, Phasing, Physical Strength, Ranged) (1500)
Enel's body is literally made of lightning, thanks to eating the Goro Goro Fruit. Unless he's tired or makes a conscious effort not to, his lightning will shock anyone or anything that touches him. This is generally a small, painful deterrent, but Enel can increase the voltage to cause immense pain and internal damage to anyone touching him, or connected by a point of contact (like a weapon). He can only maintain his maximum voltage for around 15 seconds before he's left completely breathless.
Having consumed the Goro Goro Fruit once more, Enel can now fully embody his lightning element, turning partially or completely into electricity (this is the explanation for his Malleability and Phasing). This allows him to shock an opponent in new and creative ways, for example by surrounding them in his "body".
In addition to channelling electricity through direct contact, Enel can almost instantly discharge electricity from any or part on his body, up to a maximum range of about thirty feet, or literally transform a body part (like a hand) into a stream or multiple streams of lightning (this doesn't change the methodology of the attack, at all, and is basically just aesthetic). The further the stream gets from his body, though, the weaker it is.
Most often, Enel uses the 'Vari', which is simply the term for him pointing his open palm at an opponent and unleashing crackling lines of electricity in their general direction. Occasionally he will send it through a single finger, so that he can focus the electricity to a single point, or savour his victim's screams of agony all the longer. These are common ways in which Enel uses the ability, but he can also gradate between these different forms, allowing for a wider or narrower than usual Vari, or even using a foot in place of his hand.
When angry or unfocused, he will let electricity course from his body in every direction, often wrecking the ground he stands on. While visually intimidating, this diffuses the power of the attack and so is inefficient unless facing multiple opponents in close combat (or one extremely fast, hard-to-catch opponent).
So let's break it down: 4 main forms of assault. Direct contact, single-finger blast, directed wide-range blast, full aoe blast. He can gradate between these as per variable move rules. Then we've got "charged version" of all those, which is an additional 300. He can of course gradate between weak and powerful. So that's 1500.
Don't particularly mind paying 1800 (or not getting OM back), I'm gonna leave this up to someone else's judgement. Though frankly, I think it's a pretty high price already for what you could argue you could do anyway using a ranged attack in melee range (ie he could just fire electricity from point blank to get the 'direct contact' effect). 1500 is fair, IMO, but this is more about setting a fair precedent than trying to get around any costs. I got OM to blow, if needed.
I also increased the range from 15 feet to 30 feet, because that seemed a bit silly, but included that it's more powerful at short range.
![[Image: godenel_baronsig.png]](http://omniverse-rpg.com/images/godenel_baronsig.png)

