07-05-2017, 07:06 PM
If I might toss in my two cents, I think the biggest flaw was the horrible mix of eager anticipation and oversight on the competitive nature of the game and the secret desire of players to have their name in the top slot.
Basically, the blame is on everyone. Maybe before next year, pop a thread about the mechanics. Have the OC be rules, then people start posting exploits below it. Second post be a list of patches (placeholder at first.) This is how we did a lot of our high-intensity competitions on [politely censored to avoid product contamination.] The RP site was SUPER heavy on these sorts of minigames, with usually three or four a year. This was the "tried and true" method they found to work for six or so years running.
The whole point of that thread is to try and break the game. You don't have to worry about all the minor issues, but you'll quickly find the biggest issues, after getting a dozen variants of the same exploit.
Of course you can stick to the generic ruleset, leaving special encounters/events/etc as a surprise.
Basically, the blame is on everyone. Maybe before next year, pop a thread about the mechanics. Have the OC be rules, then people start posting exploits below it. Second post be a list of patches (placeholder at first.) This is how we did a lot of our high-intensity competitions on [politely censored to avoid product contamination.] The RP site was SUPER heavy on these sorts of minigames, with usually three or four a year. This was the "tried and true" method they found to work for six or so years running.
The whole point of that thread is to try and break the game. You don't have to worry about all the minor issues, but you'll quickly find the biggest issues, after getting a dozen variants of the same exploit.
Of course you can stick to the generic ruleset, leaving special encounters/events/etc as a surprise.
