07-05-2017, 03:44 PM
This is the failbro, signing up. Planning to use this account for this mess and tomfoolery. Here we go!
Name: Rafhorn Corparin
Character Source: D&D-based original
![[Image: XDmucw4l.jpg]](http://i.imgur.com/XDmucw4l.jpg)
Rafhorn is a half-elven man of indeterminate age, appearing physically to be in the years surrounding 30. He has fair blonde hair most often tied back in a simple ponytail reaching well down his back, and dark green eyes. It's rare to see him without some kind of smile or grin on his face, as well. He wears simple traveling clothes for the most part, a tunic of well-made but unremarkable cloth, alongside a leather overcoat for some minor protection. The shirt is somewhat...foppish and poofy, with wide sleeves tucked into his gloves and bracers, along with a frilly cravat at his neck. Actual hardened, armor-grade leather adorns his forearms, and a metallic pauldron on his right shoulder serves as both protection and a clasp for the long, green cape he wears about his shoulders. A belt about his waist holds a few pouches for coin and smaller supplies, as well as the sheathe for his rapier. Most often he has a traveling backpack, with other odds and ends and supplies for his wandering journeys slung over his back.
History: Rafhorn is not a complex man. A scholar, out of as much personal interest in learning as to better craft his tales of fancy and make believe, he has spent ample time traveling and practicing his art. He claims to have traveled the world over, and on some occasions more than one world. How much of that is true, and how much is just whimsy to try and make himself seem more magnificent (or ridiculous) is anyone's guess. What is clear is that he has an almost improbable amount of luck, both good and bad, and an uncanny knack for surviving the things which he shouldn't. He's seen and done a lot, and now he's here in the Omniverse. And he's going to keep doing a lot, whether it's in the best interests of his health (or sanity!) or not.
Proficiencies (3000); Physical Strength (1000), Ranged (1000), Debuff (1000), Area Attack (600)
Powers (0/8000); N/A
Moves (1200);
-- Raf's Rapier (300)
-- Vicious Mockery (300)
-- Thunderwave (300)
-- Lullaby Parry (300)
Items: Medi-Gel x4
Base stats:
ATK: 1
DEF: 2
SPD: 2
TEC: 5
Move Descriptions
Raf's Rapier: Measuring roughly three feet in length, with a blade comprising just over two thirds of that length. Not overly powerful, but swift and dexterous. Designed almost exclusively for thrusting, but can be used for slashing in a pinch. Rafhorn's weapon has been mildly customised, in that its cutting edge (such as it is) is only present on one side. The other serves as a bow for his instrument of choice.
Vicious Mockery: A simple spell, taking only as much time as it takes to speak. Rapid taunts and mockery, laced with bardic magic, hurled at a singular target. They must be within earshot to be effected, and understanding his words is definitely a plus. It inflicts damage akin to a sudden migraine for a few brief seconds, leaving the target disoriented and unsteady, throwing off their combat performance. The vicious taunting usually does tend to earn Raf some reprisal, though... Given the lax nature of the ability, it can be used more or less freely, while Raf is moving or actively fighting, so long as he has breath to shout his taunts, and the target is within shouting distance.
Thunderwave: A simple, if effective spell. Raf simply strikes a single, aggressive chord on his instrument, producing a devastatingly loud crash of sound like a thundeclap, along with a burst of immense force. It doesn't do terribly much damage, but the force can hurl targets away from him a great distance, as well as possibly deafening anything in close proximity. The effective range is an approximate four-meter radius around him, though the actual sound of the thunderclap is audible out to over a hundred times that range. The windup for the spell takes a good two seconds, during which Raf has to stay still while prepping it.
Lullaby Parry: A similar stance and windup to Thunderwave, but a much different result. Instead of the aggressive, thundering chords of the former spell, a soothing, gentle melody is struck. It ripples out in a five-meter radius around him, lulling targets into a gentle slumber. The effects last for about ten seconds, though targets with higher fortitude or resilience can shrug off the effects sooner, and they will wear off immediately if the target is struck.
Name: Rafhorn Corparin
Character Source: D&D-based original
![[Image: XDmucw4l.jpg]](http://i.imgur.com/XDmucw4l.jpg)
Rafhorn is a half-elven man of indeterminate age, appearing physically to be in the years surrounding 30. He has fair blonde hair most often tied back in a simple ponytail reaching well down his back, and dark green eyes. It's rare to see him without some kind of smile or grin on his face, as well. He wears simple traveling clothes for the most part, a tunic of well-made but unremarkable cloth, alongside a leather overcoat for some minor protection. The shirt is somewhat...foppish and poofy, with wide sleeves tucked into his gloves and bracers, along with a frilly cravat at his neck. Actual hardened, armor-grade leather adorns his forearms, and a metallic pauldron on his right shoulder serves as both protection and a clasp for the long, green cape he wears about his shoulders. A belt about his waist holds a few pouches for coin and smaller supplies, as well as the sheathe for his rapier. Most often he has a traveling backpack, with other odds and ends and supplies for his wandering journeys slung over his back.
History: Rafhorn is not a complex man. A scholar, out of as much personal interest in learning as to better craft his tales of fancy and make believe, he has spent ample time traveling and practicing his art. He claims to have traveled the world over, and on some occasions more than one world. How much of that is true, and how much is just whimsy to try and make himself seem more magnificent (or ridiculous) is anyone's guess. What is clear is that he has an almost improbable amount of luck, both good and bad, and an uncanny knack for surviving the things which he shouldn't. He's seen and done a lot, and now he's here in the Omniverse. And he's going to keep doing a lot, whether it's in the best interests of his health (or sanity!) or not.
Proficiencies (3000); Physical Strength (1000), Ranged (1000), Debuff (1000), Area Attack (600)
Powers (0/8000); N/A
Moves (1200);
-- Raf's Rapier (300)
-- Vicious Mockery (300)
-- Thunderwave (300)
-- Lullaby Parry (300)
Items: Medi-Gel x4
Base stats:
ATK: 1
DEF: 2
SPD: 2
TEC: 5
Move Descriptions
Raf's Rapier: Measuring roughly three feet in length, with a blade comprising just over two thirds of that length. Not overly powerful, but swift and dexterous. Designed almost exclusively for thrusting, but can be used for slashing in a pinch. Rafhorn's weapon has been mildly customised, in that its cutting edge (such as it is) is only present on one side. The other serves as a bow for his instrument of choice.
Vicious Mockery: A simple spell, taking only as much time as it takes to speak. Rapid taunts and mockery, laced with bardic magic, hurled at a singular target. They must be within earshot to be effected, and understanding his words is definitely a plus. It inflicts damage akin to a sudden migraine for a few brief seconds, leaving the target disoriented and unsteady, throwing off their combat performance. The vicious taunting usually does tend to earn Raf some reprisal, though... Given the lax nature of the ability, it can be used more or less freely, while Raf is moving or actively fighting, so long as he has breath to shout his taunts, and the target is within shouting distance.
Thunderwave: A simple, if effective spell. Raf simply strikes a single, aggressive chord on his instrument, producing a devastatingly loud crash of sound like a thundeclap, along with a burst of immense force. It doesn't do terribly much damage, but the force can hurl targets away from him a great distance, as well as possibly deafening anything in close proximity. The effective range is an approximate four-meter radius around him, though the actual sound of the thunderclap is audible out to over a hundred times that range. The windup for the spell takes a good two seconds, during which Raf has to stay still while prepping it.
Lullaby Parry: A similar stance and windup to Thunderwave, but a much different result. Instead of the aggressive, thundering chords of the former spell, a soothing, gentle melody is struck. It ripples out in a five-meter radius around him, lulling targets into a gentle slumber. The effects last for about ten seconds, though targets with higher fortitude or resilience can shrug off the effects sooner, and they will wear off immediately if the target is struck.
"Hold on a second, I have a call..."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."


