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Kelinard
#1
Character name:Kelinard Seliria (He doesn't mention his last name frequently)

Character source: Original

Character history: Kelinard was born of Noble birth. He was trained to be a tactician and was taught his tactics by his father, A idealistic man that would happily kill thousands to get what he believed is the right thing to do. As Kelinard learnt he began being curious about the opponents his kingdom faced. Rival Nobles, Wandering Barbarians and Black Magic users. As time went by and Kelinard grew his fascination with why black magic is wrong finally led him to find himself in a secret cult of worshippers. Which he continued to visit behind his fathers back.

He began to practise magic, A thing both worshipped and scorned in his world. He believed that just because the users of Black Magic were generally evil, it didn't mean that it couldn't help his people. Kelinard finally became a leader of his house at age 25 when his father was finally assassinated by a rival noble house in a dispute. Kelinard began preparation to show to at least his noble house why not only some magic is good.

Physical Description: A slender frame and a average height. His eyes are a deep brown that looks almost black unless a large amount of detail is given, However his eyes frequently change to a bright yellow when he activates powers that absorb a large amount of energy from him (E.g Super Moves).

Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3

Starting Proficiencies:
Ranged Proficiency (1000 OM)
Area Attack Proficiency (600 OM)
Ranged Materialize Proficiency (600 OM)
Debuff Proficiency (1000 OM)

Starting Powers:

Starting Moves:
Shadow Ball (300 OM)
A charged up shadow ball that emits from either of Kelinard's hands. The blast can only be charged up to the same degree (Which takes 3 seconds to fire a single ball) any less and the ball will be to weak to travel, To strong and the ball vaporises itself (The strength the ball can manage allows it to go to long ranges however it loses any sort of accuracy after 100 feet)
The blast doesn't contain enough energy to cause any form of noticeable blast and only causes damage if hit directly with the ball. However, once the ball hits a opponent it will attempt to crawl towards what it can determine to be the creatures (It has no effect on automations) sensory organs (Eyes, Ears etc) and will attempt to block them, Effectively attempting to cause blindness and deafness (The blocking will only last 5 seconds before it runs out of energy and dissipates in a cloud of smoke)


Chaotic Barrage
In this ability, Kelinard raises both of his hands towards his opponent. He will create a massive (about 5 to 7 feet wide and tall) ball that appears to be shrouded in shadows over a 10 second period (If the ball if touched by anything during the creation period the ball simply dissipates into nothing)
When the ball is created Kelinard will let go of it, Causing it to explode away from Kelinard, Creating a large mass of tinier versions of itself (They disappear after flying 100 feet). When one hits a opponent it is like being burnt with a weak acid (It hurts but it doesn't feel that bad). When the ball makes contact with a solid object, The ball is explode. Causing a large haze of smoke around the area it lands. Targets within the smoke will begin to notice hallucinations of what they (May) believe to be Kelinard.

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