06-30-2017, 08:37 PM
This DA got me thinking about Advanced Regen and Injuries. A lot of Cell's shtick revolves around surprising his foes by regrowing limbs mid-combat. Unfortunately, in regards to what can be done via the Regeneration/Healing Powers, such an act would require a minimum level of 4 to pull off, and that's with 5 Def. The problem is that it requires a full-heal of the damage associated with the Injury to repair it. So I started thinking if there might be another way to go about this and I think I came onto a solution. What if I were to repair the Injury but NOT the Damage that came along with it? That would give me a Cell-like regeneration ability while still leaving things balanced in terms of Damage taken and likelihood of dying.
I feel like it'd be too much to try to tie into a Regular Move, but a Super? Seems pretty fair. Here's the general gist of what I've been mulling over.
Papa Piccolo's Genes; T1 Super Utility (Advanced Regeneration)
Cell can regrow limbs at an astounding rate, often surprising his foes by regrowing a lost arm just in time to block an attack. This ability isn't without its cost, though. While the injury is superficially healed and appears pristine, Cell has to pull the material for these repairs from elsewhere in his body. For all intents and purposes, he's distributing the damage throughout his body, rather than letting it remain focused in one area.
In game terms, this means that he can spend 1 SP to downgrade an Injury by one level. A Major Injury becomes Serious, Serious becomes Moderate, etc. However, the Damage given out for that Injury remains unhealed, unlike via regular Regeneration which will heal the damage along with the Injury. In layman's terms, he's treating the symptoms of the Injury, not the cause when he uses this ability.
Does it seem fairly balanced as is? I don't think it's useless, unless I try to use it against 1 to 2 Damage Injuries, but do you think it is? Let me know.
I feel like it'd be too much to try to tie into a Regular Move, but a Super? Seems pretty fair. Here's the general gist of what I've been mulling over.
Papa Piccolo's Genes; T1 Super Utility (Advanced Regeneration)
Cell can regrow limbs at an astounding rate, often surprising his foes by regrowing a lost arm just in time to block an attack. This ability isn't without its cost, though. While the injury is superficially healed and appears pristine, Cell has to pull the material for these repairs from elsewhere in his body. For all intents and purposes, he's distributing the damage throughout his body, rather than letting it remain focused in one area.
In game terms, this means that he can spend 1 SP to downgrade an Injury by one level. A Major Injury becomes Serious, Serious becomes Moderate, etc. However, the Damage given out for that Injury remains unhealed, unlike via regular Regeneration which will heal the damage along with the Injury. In layman's terms, he's treating the symptoms of the Injury, not the cause when he uses this ability.
Does it seem fairly balanced as is? I don't think it's useless, unless I try to use it against 1 to 2 Damage Injuries, but do you think it is? Let me know.
