07-05-2018, 11:13 PM
(07-05-2018, 11:06 PM)The Vision Wrote: I think if I wanted to play M&M, I’d play that instead. One of the things that drew me to this site was the freedom it gave. I have not felt that freedom in Move Approval recently.
By trying to standardize Move Approval so strictly, we risk losing a sense of interpretation that makes art enjoyable. I dunno if I’d REALLY say we’re producing literature on that scale but we are writing and that’s an art. Right now, to me, this is a conflict less about Moves and more about whether we want this site to be a place where writers create interesting fight scenes or a video game-style thing where we can play out badass fights.
I dunno if I’ve managed to phrase that in a neutral way, but I DO know where I stand. I want this to be a place where things aren’t just numbers flying around. That bores me. I feel this is a writing community above all else and we should live by that.
I generally agree with this, but once again would like to emphasize that I know sometimes the certain numerical specificities do help some people, and so personally I'd love to see the system just open up where we can create creative, specific moves without having to necessarily describe them in such an exact way that doesn't necessarily lend itself to everyone's style.
If I want to say my character has an assault rifle that can fire up to 60 bullets a clip at a rate of six bullets per second that travel at 10mph and requires a five second reload time, great. If I want to say that my character carries a beatup M16 they got from their mother that can fire a hailstorm of bullets over the course of a few seconds akin to a normal semi-automatic rifle that cause some basic piercing damage if not successfully blocked that also makes them emotionally tired for a few seconds because they remember dear old ma, I'd love to be able to describe it that way too. And have both be approved.
![[Image: 2agonyw.png]](http://i68.tinypic.com/2agonyw.png)

