06-29-2017, 08:26 AM
I would like to reconstruct a move, but if it is TOO different, I will just sell it. Basically it turns "Katana" into a fodder and divides it into two moves with very different effects.
Original Katana move (For reference.)
[spoiler]
Requires: Debuff, Physical Proficiency
Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing. Takezo always wields the Katana two handed for maximum strength and control.
Takezo has trained to aim for exposed major and minor arteries. As such, a victim of his blade is left with a bleeding wound, dealing extra damage to the wounded target for a few seconds before the bleeding stops. Repeated slashes add accumulative damage. The damage over time is mild, and the duration for each cut is no more than three seconds.
[/spoiler]
The first paragraph, save the last sentence, will be kept as a sort of "fodder-parent" move to describe the Katana.
Deep Cut: 300
Requires: Physical Proficiency
Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut and lands prone. Each attack takes approximately three seconds to set and strike, and particularly powerful blows can interrupt the strike.
Note: This is a move that sacrifices speed of attack and versatility (of the off hand) for power and a directional knock-back and prone effect (not necessarily a debuff.)
Shallow Cut: 300
Requires: Physical Proficiency, Debuff
This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.
Note: This trades burst damage for versatility of the offhand and a stacking DPS effect.
T1 Powerup "Rain of Blood and Steel": 1000
Like the rain, Takezo's blade seems to land everywhere at once, casting a crimson shower around him and his foe. This zen-like state is the perfect balance between the swordsman's lust for blood and battle awareness. Woe to he who stands in the rain.
ATK: 1
DEF: 0
SPD: 2
TEC: 2
T1 Super Attack: First Strike (600)
Requires: Debuff, Burst Movement
This technique can only be used once per encounter no matter the SP amount remaining, as it requires drawing and immediately attacking in one fluid motion to catch an opponent off guard.
With his left hand, Takezo turns his scabbard upside down, the curve almost smiling at the world. His right hand takes the hilt and with one quick draw, he unsheathes and slashes across his target's chest before they realize he had even drawn his weapon.
Takezo's first strike seeks to put a foe at a disadvantage. He does this by going for a vital slash, right across the chest. This grievous wound not only deals heavy bleed damage to those with low defenses, but hampers the victim's breath, due to each expansion of their chest causing extraordinary pain. A victim that cannot breath cannot properly move. If Takezo lands his First Strike, the victim takes heavy bleed damage (if DEF is 2 lower than Takezo's ATK; otherwise, reduce to mild) and suffers a grievous reduction to speed (2 points.) The duration of both effects is ten seconds.
Note: I realize I don't have Burst Movement, it is my next purchase. I also want to upgrade First Strike to the Super Move when I meet the prerequisites.
Original Katana move (For reference.)
[spoiler]
Requires: Debuff, Physical Proficiency
Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing. Takezo always wields the Katana two handed for maximum strength and control.
Takezo has trained to aim for exposed major and minor arteries. As such, a victim of his blade is left with a bleeding wound, dealing extra damage to the wounded target for a few seconds before the bleeding stops. Repeated slashes add accumulative damage. The damage over time is mild, and the duration for each cut is no more than three seconds.
[/spoiler]
The first paragraph, save the last sentence, will be kept as a sort of "fodder-parent" move to describe the Katana.
Deep Cut: 300
Requires: Physical Proficiency
Samurai often focus on slower, but more powerful strikes to decide a battle in as few strokes as possible. The high precision attacks were not at a Samurai's full speed, but they were considerably more deadly than flailing one's sword about and often overwhelmed the unwitting foe that attempted to block instead of evade. Deep Cut requires two hands and proper form, making it rather rigid and hard to evade, but if it lands a victim with Defense 2 lower than Takezo's attack not only takes heavy damage, but is forced in the direction of the blow; left, right, down or even thrown upwards with the force of the cut and lands prone. Each attack takes approximately three seconds to set and strike, and particularly powerful blows can interrupt the strike.
Note: This is a move that sacrifices speed of attack and versatility (of the off hand) for power and a directional knock-back and prone effect (not necessarily a debuff.)
Shallow Cut: 300
Requires: Physical Proficiency, Debuff
This sword technique was popularized by far-traveled Samurai who witnessed the act of Lingchi. Lingchi translates to "Death by a Thousand Cuts." It was used as a form of torture and execution in China. Shallow Cut is a technique based off of Lingchi that uses shallow cuts to inflict a few seconds of bleed damage. However, it avoids major arteries and the use of excessive strength. The lighter blows means faster strikes, which allowed the swordsman to land more cuts on their target. The lack of strength for this attack allows Takezo to easily use one hand to deal the appropriate amount of damage.
Note: This trades burst damage for versatility of the offhand and a stacking DPS effect.
T1 Powerup "Rain of Blood and Steel": 1000
Like the rain, Takezo's blade seems to land everywhere at once, casting a crimson shower around him and his foe. This zen-like state is the perfect balance between the swordsman's lust for blood and battle awareness. Woe to he who stands in the rain.
ATK: 1
DEF: 0
SPD: 2
TEC: 2
T1 Super Attack: First Strike (600)
Requires: Debuff, Burst Movement
This technique can only be used once per encounter no matter the SP amount remaining, as it requires drawing and immediately attacking in one fluid motion to catch an opponent off guard.
With his left hand, Takezo turns his scabbard upside down, the curve almost smiling at the world. His right hand takes the hilt and with one quick draw, he unsheathes and slashes across his target's chest before they realize he had even drawn his weapon.
Takezo's first strike seeks to put a foe at a disadvantage. He does this by going for a vital slash, right across the chest. This grievous wound not only deals heavy bleed damage to those with low defenses, but hampers the victim's breath, due to each expansion of their chest causing extraordinary pain. A victim that cannot breath cannot properly move. If Takezo lands his First Strike, the victim takes heavy bleed damage (if DEF is 2 lower than Takezo's ATK; otherwise, reduce to mild) and suffers a grievous reduction to speed (2 points.) The duration of both effects is ten seconds.
Note: I realize I don't have Burst Movement, it is my next purchase. I also want to upgrade First Strike to the Super Move when I meet the prerequisites.
