07-05-2018, 11:24 PM
(07-05-2018, 10:54 PM)Bandit With No Name Wrote: "I don't really see how attributing a couple of numbers to a gun is really a big inconvenience. "
It's a big enough inconvenience that it's not only driving away potential players from the site, but also making people who have been writing here for a long time NOT want to participate in the mechanics, so it's clearly and irrefutably a problem big enough to address and make changes for. Trying to say, "this isn't a problem" when there are large swaths of current and potential players who refuse to engage in the site because of it is really dismissive and not good game dev.
I doubt anyone didn't join because they didn't want to say "my gun has X bullets". Maybe being intimidated by the idea of having to add or balance charge times. That said, I wouldn't be too surprised if someone didn't because they were under the impression they were expected to try and keep track of those X bullets. I think a lot of the problem is people overestimated what's required of them when making moves. If you say what you're wanting to do, I will help. Or someone else will.
(07-05-2018, 11:02 PM)Bandit With No Name Wrote: I would also like to quantify what "powerful" means. Everyone keeps saying that and there doesn't even seem to be a consensus on what "powerful" means.
If an attack is powerful, then it's going to hit harder than their usual attacks.
(07-05-2018, 11:02 PM)Bandit With No Name Wrote: In my mind: Power means that it either opens up narrative opportunity for you or cuts down on narrative opportunity for the opponent.
I'd describe that as "hey, this move is pretty cool" - probably. Or maybe that it's powerful OOC. But, usually, if someone says their mega punch is powerful, that means it's powerful in character.

