06-28-2017, 05:44 AM
Got a couple of moves here I'm looking to try and iron out the kinks on for after DA. Can't put 'em in Move Approval yet but wanted to go ahead and start working on 'em so they're ready.
Energy Wave -- 600 OM (Requires: Ranged Proficiency)
Graowr gathers ki into a hand, as if to perform Energy Shot, but focuses it to a greater extent, for roughly three seconds. After gathering it thusly, she thrusts her arm out, releasing a focused beam of energy, roughly two feet in diameter. It reaches for roughly thirty meters before losing cohesion and fading out. At its base level, it is sustained for about three seconds, and can be swept from side to side while firing it to try and follow a target, but Graowr must remain stationary while firing it. At need be, she can continue to funnel energy into it to maintain the beam for longer, past the default of three seconds, to continue harrying a foe, but it is progressively more draining to maintain it for longer periods.
Full Power Energy Ball -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
Graowr gathers ki into both hands, as if preparing an Energy Shot, but slams both orbs of ki together to make a larger, more powerful one, in a process requiring two seconds. It is hurled at a target, up to a range of 40 meters, on a straight trajectory at roughly the speed of a bullet. Upon impact with anything, it releases a sizable explosion and throws up a cloud of smoke. It is a basic, but powerful attack.
Meteor Crash -- 300 OM (Requires: Physical Strength, Flight, Burst Movement)
Graowr gathers her strength for five seconds, her aura flaring around her like an intense flame. When she is done, she launches full-speed at her target, unleashing a blisteringly fast and powerful combination attack of melee strikes. They are thrown in quick, rapid succession as little more than a blur, but the focus and prep time before executing the move means each one hits like a heavy strike, wound up and followed through. The sheer force and speed of the onslaught can actually lift her target off the ground, pushing them into the air with the force of it, and she will follow them up, beating on them with senseless fury for five seconds before delivering a spinning kick to knock them away.
Candy Beam -- 300 OM (Requires: Ranged Proficiency, Debuff)
Focusing for five seconds, Graowr points her finger at a target and unleashes a crackling beam of pink energy. It reaches for only about twenty feet, making it relatively short-ranged, but it moves at the speed of an arrow and is difficult to dodge. Should it make contact, the target is engulfed in a stinging, painful aura of pink lightning before a poof of smoke and flash of light, and they are transformed into some sort of candy. It's never the same type, but the effects are always the same. The opponent still has their mind and full thoughts, but most of their ability to fight effectively is cut off. If they have certain powers (such as Flight) they will still be able to move, and other powers (such as Telekiensis, Teleportation, Enhanced Senses, etc) will still let them see and interact to still 'fight' to some extent. Any moves which do not require specific body parts or weapons can also still be used. While thusly transformed into candy, however, the target loses much of its capabilities, and becomes a very easy target. The effects last for ten seconds, with one second deducted for every point of TEC the opponent has above Graowr's. While an opponent is transformed, this technique cannot be used on another target. The intense focus also requires uninterrupted charge time, and for her to remain stationary while preparing and firing the technique.
Candy Crush -- 300 OM (Requires: Physical Strength)
Usable only on a target under the effects of Candy Beam. Graowr attempts to snatch her candified target out of the air by any means necessary, and if she is successful, she devours them. The eaten target suffers heavy damage, but is immediately expelled back into the real world, the effects of Candy Beam immediately undone.
Energy Wave -- 600 OM (Requires: Ranged Proficiency)
Graowr gathers ki into a hand, as if to perform Energy Shot, but focuses it to a greater extent, for roughly three seconds. After gathering it thusly, she thrusts her arm out, releasing a focused beam of energy, roughly two feet in diameter. It reaches for roughly thirty meters before losing cohesion and fading out. At its base level, it is sustained for about three seconds, and can be swept from side to side while firing it to try and follow a target, but Graowr must remain stationary while firing it. At need be, she can continue to funnel energy into it to maintain the beam for longer, past the default of three seconds, to continue harrying a foe, but it is progressively more draining to maintain it for longer periods.
Full Power Energy Ball -- 300 OM (Requires: Ranged Proficiency, Area Attack Proficiency)
Graowr gathers ki into both hands, as if preparing an Energy Shot, but slams both orbs of ki together to make a larger, more powerful one, in a process requiring two seconds. It is hurled at a target, up to a range of 40 meters, on a straight trajectory at roughly the speed of a bullet. Upon impact with anything, it releases a sizable explosion and throws up a cloud of smoke. It is a basic, but powerful attack.
Meteor Crash -- 300 OM (Requires: Physical Strength, Flight, Burst Movement)
Graowr gathers her strength for five seconds, her aura flaring around her like an intense flame. When she is done, she launches full-speed at her target, unleashing a blisteringly fast and powerful combination attack of melee strikes. They are thrown in quick, rapid succession as little more than a blur, but the focus and prep time before executing the move means each one hits like a heavy strike, wound up and followed through. The sheer force and speed of the onslaught can actually lift her target off the ground, pushing them into the air with the force of it, and she will follow them up, beating on them with senseless fury for five seconds before delivering a spinning kick to knock them away.
Candy Beam -- 300 OM (Requires: Ranged Proficiency, Debuff)
Focusing for five seconds, Graowr points her finger at a target and unleashes a crackling beam of pink energy. It reaches for only about twenty feet, making it relatively short-ranged, but it moves at the speed of an arrow and is difficult to dodge. Should it make contact, the target is engulfed in a stinging, painful aura of pink lightning before a poof of smoke and flash of light, and they are transformed into some sort of candy. It's never the same type, but the effects are always the same. The opponent still has their mind and full thoughts, but most of their ability to fight effectively is cut off. If they have certain powers (such as Flight) they will still be able to move, and other powers (such as Telekiensis, Teleportation, Enhanced Senses, etc) will still let them see and interact to still 'fight' to some extent. Any moves which do not require specific body parts or weapons can also still be used. While thusly transformed into candy, however, the target loses much of its capabilities, and becomes a very easy target. The effects last for ten seconds, with one second deducted for every point of TEC the opponent has above Graowr's. While an opponent is transformed, this technique cannot be used on another target. The intense focus also requires uninterrupted charge time, and for her to remain stationary while preparing and firing the technique.
Candy Crush -- 300 OM (Requires: Physical Strength)
Usable only on a target under the effects of Candy Beam. Graowr attempts to snatch her candified target out of the air by any means necessary, and if she is successful, she devours them. The eaten target suffers heavy damage, but is immediately expelled back into the real world, the effects of Candy Beam immediately undone.

