06-26-2017, 12:08 PM
(06-26-2017, 08:19 AM)Daniel Wrote:(06-23-2017, 03:06 PM)Cirno Wrote: Ice aura (300) (requires area attack, ranged proficiency, debuff)
Cirno has a simple ice aura that will passively affect anyone that is within five feet of her. effects are shivering, frostbite (this is prolonged effects of being near her), etc. This aura will slow and damage the person (slowly I might add so a battle over three rounds might rack one or two damage with this move if there a melee fighter) This move has minimal concentration and energy consumption (It is like doing stretches before working out. Not to exhausting but still having some energy consumption to them.). The debuff slows anyone down 4-5% while inside also but that slowing stops once someone has left the circle of effect. the aura is visable with frost on the ground for limited times and slowly but surely icicles will start forming on the ground and they will grow. It follows her around like a trail (this is fodder) and the frost will leave after a couple minutes in any verse. (this is also fodder)
Approval?
Is this something that is always on, or something cirno must activate first but can leave on?
Rather than listing what kind of damage someone will take (in terms of points), you should list the effects that happen gradually over the course of a fight. Though, I must warn you, something with as little concentration/ energy consumption being put into this isn't going to be all too effective. It might, and that's a very strong might, cause very small areas of frostbite on areas of the body that would be the coldest (assuming they are exposed for the whole time).
(06-26-2017, 03:48 AM)Abyss Wrote:(06-23-2017, 10:08 PM)Abyss Wrote: Balled Storm (600 OM T1 Super Move, Requires Ranged, Area Attack, Ranged Materialize)
After watching Chakravartin use the Palace Taihou and use it to attack Erika at Dante's Abyss, Abyss has created her own variation of the attack using her Balled Water as a basis. Instead of focusing for 3 seconds to create a 5 inch ball of scalding water, Abyss instead focuses for a total of 15 seconds while holding her hands in the air to create a ball of chilly water around 5 feet in diameter 20 feet above her. After creating the giant ball of water, Abyss quickly launches the giant ball of water at a speed of 70MPH in the direction of an opponent she sees, and upon contact with another person, another Super Move or the ground, it explodes and unleashes a wave of freezing water up to 12 feet away from the center of the ball of water, greatly damaging anyone in the center of the radius with great frostbite, with the further distance you are from the epicenter of the explosion dealing less damage from the cold.
A major weakness of the Balled Storm is that unlike the Balled Water, Abyss has to be stationary to start to charge up the attack, as it takes a lot of focus and stamina to charge up the move, and she cannot attack while charging the move as well. The Balled Storm also only reaches up to 60 feet before evaporating, and if she is hit while charging it, the Balled Storm falls on herself instead and deals great damage around herself from frostbite, with her taking most of the damage.
Bumping since it's been 3 days.
This is a super move, they play out, somewhat, like cut scenes and can only be stopped by other super moves. That entire last paragraph is not needed.
After watching Chakravartin use the Palace Taihou and use it to attack Erika at Dante's Abyss, Abyss has created her own variation of the attack using her Balled Water as a basis. Instead of focusing for 3 seconds to create a 5 inch ball of scalding water, Abyss instead focuses for a total of 15 seconds while holding her hands in the air to create a ball of chilly water around 5 feet in diameter 20 feet above her. After creating the giant ball of water, Abyss quickly launches the giant ball of water at a speed of 70MPH in the direction of an opponent she sees, and upon contact with another person, another Super Move or the ground, it explodes and unleashes a wave of freezing water up to 12 feet away from the center of the ball of water, greatly damaging anyone in the center of the radius with great frostbite, with the further distance you are from the epicenter of the explosion dealing less damage from the cold.

