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Move Creation Workshop
(06-26-2018, 08:26 PM)Jack Darby Wrote: Forge of Solus Prime (900, Mimic, Buff, Physical Strength):
[spoiler]
The Forge of Solus Prime was a weapon of the Primes that could be used by Solus Prime and was, in fact, her signature relic. This allowed her to Smith fine blades like the Star Saber, armor such as the Apex Armor, and many other weapons. The Forge of Solus Prime has retained that power in the Omniverse, allowing Jack to craft weapons for others, and even transfer a copy of his moves to his allies. To do this, he takes five seconds to quickly summon the hammer and an anvil, taking a singular weapon and setting it on the anvil before charging up with an overhead smash. This adjusts the weapon to be able to be used by a specified ally. This is not without drawbacks. First, and foremost, Jack is unable to use any move that is connected to one that he has transferred, such as for example if he were to use a Green Lantern Ring as the transferred move, he'd be unable to use any connected that for 2 minutes.

The move allows whoever he copies a move to in this fashion to use one of his moves for 1 minute. However, they also receive a temporary copy of any powers and proficiency needed, but only when applied to the move(s) transferred.

The hammer can also be used by him to bestow himself with copies of the moves of other individuals, and temporary copies of the proficiencies that only work for such a move.

Flavor:
The hammer also allows him to absorb moves that are shot at him, and recreate them with his own aesthetic, though functionally the moves would still be the same. What this does is in short allow him to replicate moves he has seen others use, but the moves are "modified" so they have his own aesthetic instead of the one they use when the original wielder has launched them at him.

Additional Notes:
The Hammer is huge,  about two x the size of Jack's body. It weighs about 100 Kilograms. The hammer cannot be used in combat for any reason whatsoever.
[/spoiler]
Mechanical Hands (900, Physical Strength, Ranged Proficiency):  
[spoiler]Mechanical Hands Jack had to materialize for himself after the loss of his original limbs. These are powered by the Green Light of Will, and are good at punching things. They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. The damage these are capable of is minimal. The mechanical hands are also capable of cutting through things when he ignites them with his will power. Furthermore, these can clash with lightsabers or similar weapons.  These were made when he lost his original hands at the hands of a member of the Sinestro Corps. These were made for Jack by a kindly samaritan who used the Forge of Solus Prime as he couldn't.[/spoiler]
Spectrum Lantern Ring (600, Physical Strength, Remote Control, Ranged Materialize, Ranged Prof): 
[spoiler]A special Power Ring that was forged by Jack using the Forge of Solus Prime. The ring is a prototype and does not possess as many functions as the Oan Power Ring did. In fact, this only has two things that it can do, besides acting as a communicator for Jack to use, as well as a mobile Dataverse Device. This ring at present is capable of channeling the Green Light of Will, and shooting it out as tennis ball sized blasts of energy. Each blast takes about 15 seconds for him to perform with the power ring, but are able to crack concrete. The blasts travel at 1/4 the speed of an arrow. 

The second ability of the ring is that it can form a fist the size of a mini van, and use it as a weapon for punching his opponents around. This takes ten seconds. 

Both are highly exhausting on his stamina, and he doesn't like to use them more than once per fight.[/spoiler]

These have been around here for a while. At least, I think they have. I'm not supposed to do move stuff over in the MCW anymore, but I'll handle this one for once.

Forge of Solus Prime:
>I rewrote this move for you a while back. https://omniverse-rpg.com/showthread.php...#pid136309
>All you need to add to the linked move is the size of the hammer, and it should be good to go. Be more specific and give a rough size, rather than just "twice as big as Jack".
>The part about making moves for yourself or recreating things is all fodder, so you don't need to include that. The "absorbing" part isn't, and if you want to be able to absorb attacks you'll need some drawbacks.

Mechanical Hands:
"They can also shoot green plasma blasts that travel at the speed of an arrow, and have a range of 75 feet. The damage these are capable of is minimal. The mechanical hands are also capable of cutting through things when he ignites them with his will power."
>Add a fire rate for the plasma blasts.
>Add in how he cuts through things. Does a blade stick out of them? Does he basically use the hands to chop stuff normally? 
>You may wish to add a drawback for the cutting through things part, like adding in a charge time before each strike, or making it more tiring, otherwise it won't really be a lot stronger than a normal punch with them.

Spectrum Lantern Ring:
>You may wish to cut down the charge time. 15 seconds can be a long time.
>How long does the big punching fist last? Or can he keep it forever? Also, can you add some rough dimensions for it. You may also wish to add some info about whether your big fist is heavy or light and whatnot (i.e. is he doing slow strong swings, or moving it at a more normal speed).
>Can he move or do anything else while charging the blasts or the fist?


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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