06-23-2017, 10:41 AM
Snowball (300) (requires ranged proficiency, debuff proficiency)
Cirno will summon a stack of snowballs by her (they stay in battle until all five are used) to make all five it takes aproximatly five seconds. The recharge is about ten seconds. the concentration is about half, and her energy consumption is fairly minor (like making a actual snowball). The snowballs are a couple inches in diameter. They don't really damage but they do cause the person who is hit to be slowed down by 5% (no matter how many is created 5% is the maximum debuff for this move). The snowballs move at the speed of 15 mph. She can use all five snowball or not but her recharging is right after making them, she can summon multiple stacks over time and the debuff lasts the match (aka why it has such powerful debuffs against it.)
Ice aura (300) (requires area attack, ranged proficiency, debuff)
Cirno has a simple ice aura that will passively affect anyone that is within five feet of her. effects are shivering, frostbite (this is prolonged effects of being near her), etc. This aura will slow and damage the person (slowly I might add so a battle over three rounds might rack one or two damage with this move if there a melee fighter) This move has minimal concentration and energy consumption (It is like doing stretches before working out. Not to exhausting but still having some energy consumption to them.). The debuff slows anyone down 4-5% while inside also but that slowing stops once someone has left the circle of effect. the aura is visable with frost on the ground for limited times and slowly but surely icicles will start forming on the ground and they will grow. It follows her around like a trail (this is fodder) and the frost will leave after a couple minutes in any verse. (this is also fodder)
Snowball
I revised it and given that it lasts the entire fight would it still be fine to bump up the slowness debuff? (was thinking on making it like 10% without the entirety of the fight)
Ice Aura everything in bold is revised or added.
Cirno will summon a stack of snowballs by her (they stay in battle until all five are used) to make all five it takes aproximatly five seconds. The recharge is about ten seconds. the concentration is about half, and her energy consumption is fairly minor (like making a actual snowball). The snowballs are a couple inches in diameter. They don't really damage but they do cause the person who is hit to be slowed down by 5% (no matter how many is created 5% is the maximum debuff for this move). The snowballs move at the speed of 15 mph. She can use all five snowball or not but her recharging is right after making them, she can summon multiple stacks over time and the debuff lasts the match (aka why it has such powerful debuffs against it.)
Ice aura (300) (requires area attack, ranged proficiency, debuff)
Cirno has a simple ice aura that will passively affect anyone that is within five feet of her. effects are shivering, frostbite (this is prolonged effects of being near her), etc. This aura will slow and damage the person (slowly I might add so a battle over three rounds might rack one or two damage with this move if there a melee fighter) This move has minimal concentration and energy consumption (It is like doing stretches before working out. Not to exhausting but still having some energy consumption to them.). The debuff slows anyone down 4-5% while inside also but that slowing stops once someone has left the circle of effect. the aura is visable with frost on the ground for limited times and slowly but surely icicles will start forming on the ground and they will grow. It follows her around like a trail (this is fodder) and the frost will leave after a couple minutes in any verse. (this is also fodder)
Snowball
I revised it and given that it lasts the entire fight would it still be fine to bump up the slowness debuff? (was thinking on making it like 10% without the entirety of the fight)
Ice Aura everything in bold is revised or added.

