01-01-2015, 08:32 PM
(This post was last modified: 06-10-2018, 09:12 AM by Mickey Mouse.)
Mickey Mouse
![[Image: RECOM_Mickey.png]](http://img2.wikia.nocookie.net/__cb20100706034240/kingdomhearts/images/0/09/RECOM_Mickey.png)
![[Image: RECOM_Mickey.png]](http://img2.wikia.nocookie.net/__cb20100706034240/kingdomhearts/images/0/09/RECOM_Mickey.png)
Appearance
- Mickey Mouse is 2 feet, 3 inches (69 centimeters) tall. He looks, for all intents and purposes, like a large humanoid mouse. He is covered in black fur everywhere but his face, which has a more off-white or peach tone. His ears are large and perfectly round, and he has a large black nose and black eyes. His favorite colors to wear are red, yellow, and white—in fact, it is rare that you will find Mickey Mouse without his signature white gloves and some sort of yellow shoes.
Powers
- Master Acrobat
[spoiler]Mickey is very small and, therefore, very agile. He can do all sorts of backflips and frontflips and cartwheels—you name it, and he can go it. He uses his penchant for acrobatics to get to places other people can’t get, and, obviously, it comes in handy during battle, as well.[/spoiler]
Burst Movement
[spoiler]Due to his small size and great agility, Mickey can—in short bursts—appear to move at greater-than-human speeds. Oftentimes, he moves so fast that it seems to enemies as if he disappears completely before reappearing again seconds later, often for the purpose of trying to ambush an opponent.[/spoiler]
Flight
[spoiler][float=right]
[/float]One of Mickey's subjects from the Disney realm that has also made its way into the Omniverse in the Magic Carpet from Agrabah. In addition to being a distraction in fights, the Carpet also serves as a mode of quick transportation for Mickey and friends; it can fly.[/spoiler]
Shapeshifting
[spoiler]This is not a power that Mickey has, per se, but rather his subject, Genie. The Genie can utilize this power to make himself appear like a 'Genie-fied' form of almost any individual he comes into contact with. He often uses it for humorous purposes, but it can help Mickey and friends gain the upper hand in a fight, too.[/spoiler]
Moves
- Keyblade
[spoiler]An ancient weapon only usable by certain skilled warriors, the keyblade is essentially a sword shaped like a skeleton key. It can be used for several derivative powers, but they must be unlocked first. Mickey is a Keyblade Master, knighted by Yen Sid, and is exceptionally skilled at fighting with this ancient weapon. There are many different types of Keyblades, each unique in their construction; Mickey utilizes a model called the Star Seeker Keyblade, pictured below.
[/spoiler]![[Image: 29d9s28.png]](http://i66.tinypic.com/29d9s28.png)
Pearl
[spoiler]A spell of Light, Mickey can fire small orbs of white energy from the tip of his Keyblade that can home in on opponents at relatively close range. Mickey can charge these orbs to make them more powerful. This is Mickey’s signature spell.[/spoiler]
Fire
[spoiler]One of the elemental spells learned during his time studying with Yen Sid, casting Fire allows Mickey to shoot fireballs from the tip of his keyblade. They are very slow-shooting (there's an approximate wait time of five seconds before he's able to shoot another) and are difficult to aim at long range. They do not home. If they travel too far, approximately five meters, without hitting someone, they will simple disappear.[/spoiler]
Blizzard
[spoiler]Another of Yen Sid's elemental spells, Mickey casts Blizzard and a cone of ice crystals is released from the tip of his Keyblade. These ice crystals can freeze an enemy in place if they have a lower DEF than Mickey's ATK. The time they're frozen is approximately five seconds, or when they are hit by another attack. The cone, however, only extends about two meters in front of Mickey. An opponent can also break out of their frozen state more quickly if their ATK is higher than Mickey's TEC.[/spoiler]
Thunder
[spoiler]Also an elemental spell taught by Yen Sid, Thunder allows Mickey to call upon the power of lightning bolts to damage an enemy. These lightning bolts come from the sky, and can be summoned to any location within ten feet of Mickey Mouse. Once they have been summoned, they cannot be further aimed, and may be dodged by a quick-footed enemy. If they score a hit, it is possible to stun the opponent for two seconds, with them remaining disoriented for ten to fifteen seconds after, depending on their DEF in relation to Mickey's ATK.[/spoiler]
Holy
[spoiler]Mickey leaps into the air and points his keyblade at the sky, summoning a column of Light energy down on one opponent. Mickey can cast this spell repeatedly, though he is left defenseless in the air while doing so.[/spoiler]
Yellow Kingdom Hearts (Tier 1 Offensive Super Move)
[spoiler] [float=right]
[/float]
Long ago, the original Kingdom Hearts disappeared in the wake of the Keyblade War. Since its disappearance, many have tried to replicate the original. The yellow Kingdom Hearts was created by a dark group called Organization XIII from the hearts of men. Mickey has harnessed the power of this Kingdom Hearts and, when he is in desperate need, can call upon it to help him conjure a devastating beam of golden energy. Mickey must have about five seconds of charge-up time in order to make proper connection with Kingdom Hearts before firing. Pictured below is the Yellow Kingdom Hearts created by the Omniverse's incarnation of Organization XIII, which Mickey draws his energy from.[/spoiler]
Blue Kingdom Hearts (Tier 2 Defensive Super Move)
[spoiler][float=right]
[/float]In addition to the Yellow Kingdom Hearts created by Organization XIII, Mickey and his master, Yen Sid, also attempted to create a replica of the original Kingdom Hearts, which the mouse has also learned to harness the energy of. In order to activate this move, Mickey draws a heart in the air with the tip of his Keyblade; any projectile that passes through the heart is absorbed by the Keyblade, and then, after being charged to its maximum potential -- a process which takes about three average-damage projectiles -- Mickey slams the Keyblade into the ground. The ground on either side of the Keyblade's tip begins to crack, and out of that crack a huge wall of blue energy erupts forth, defending Mickey and anyone else behind it. The wall is approximately ten meters long, five meters on either side of Mickey, and about five meters high. It is completely opaque, so Mickey and his allies cannot see what the enemy is doing on the other side; the barrier appears, blocks an attack of with equal or lower strength than the shield itself (so a Tier 2 Super Attack or lower) and then shatters.[/spoiler]
Steamboat Willie - Tier 2 Offensive Super Move
[spoiler]Mickey concentrates his omnilium to form an actual-size, completely grayscale steamboat. This means that when completely summoned, the steamboat is approximately 17 meters in length by 5.5 meters in width, with a depth of 2.4 meters. It takes Mickey approximately five minutes of unbroken concentration (Spirit Bomb style) to summon the Steamboat Willie because of its size, and if at any point an opponent lands a hit on Mickey, he will have to start all over again on summoning it. Once summoned, Mickey must make his way to the wheel and pilot the boat toward the opponent he wishes to ram into; however, the mouse is a bit rusty on his ship-piloting skills, so it is much more likely for him to make a hit on an opponent directly in the path of the steamboat. Turning is not his strong suit. The ship travels at a speed of 5mph. If the ship collides with an opponent, it does some pretty gnarly physical damage and knocks them back, but cannot be summoned again for the duration of battle as it takes a lot out of Mickey. This does have the potential to hit multiple opponents if they all happen to be within the Steamboat Willie's path, but once it crashes into the ground, it cannot be used again and will disappear within seconds.
[/spoiler]![[Image: Screenshot02.jpg]](http://images.khinsider.com/Kingdom%20Hearts%20II/Screenshots/IGN%20-%20September%2030%202005/Screenshot02.jpg)
Assists
- Earthshine
Mickey Mouse received the Earthshine gem, a small, orange-colored crystal, from Thrall upon his visit to Minas Tirith. Using the gem, Mickey Mouse has gained the ability to summon a secondary version of Simba, a lion king from one of the worlds he rules over in the Disney Realms, the Pride Lands. Simba serves as the muscle Mickey lacks, and can also be used as a mount to get from one place to the next, provided Mickey doesn't mind people looking at him strangely since he's riding a lion.
[spoiler]![[Image: 300px-Simba_KHII.png]](http://www.khwiki.com/images/thumb/1/18/Simba_KHII.png/300px-Simba_KHII.png)
Simba (Tier 1 Assist)
ATK: 2
DEF: 2
SPD: 1
TEC: 0
Moves:
Roar: Simba lets out a loud, vicious roar, which scares enemies of equal or lower level than Mickey and lowers their awareness of the battle for a moment, allowing Mickey or Simba to jump in with another attack. As an RP flavor bonus, for non-PC enemies that are particularly low-level, this may intimidate the enemy enough that they run for the hills.
Claws: Given that he's a lion, Simba has claws on his front paws that he uses as his main means of attack. He is very clumsy and uncoordinated with his attacks, however they do pack quite a punch when he actually manages to get a hit in. A quick enemy can dodge these rather easily, however.
Teeth: When Simba manages to get an enemy in close quarters, he attempts to bite them, as lions often do with his prey. These teeth are sharp and can be very painful if you happen to get stuck in the wrong spot when he closes up his jaw.[/spoiler]
Naturespark
In the depths of the Tangled Green, Mickey is presented with the Naturespark gem. This is a tiny green crystal that holds a secondary version of the baby deer, Bambi, which Mickey can summon. Bambi's cuteness allows him to serve as sort of a distraction for Mickey's enemies. Bambi cannot be used as a mount for Mickey; his small frame will not allow him to carry a load even as heavy as the anthropomorphic mouse.
[spoiler]![[Image: 223px-Bambi_KH.png]](http://www.khwiki.com/images/thumb/8/84/Bambi_KH.png/223px-Bambi_KH.png)
Bambi (Tier 1 Assist)
ATK: 0
DEF: 2
SPD: 2
TEC: 1
Moves
Headbutt: Though Bambi lacks much offensive power at all, being a tiny baby fawn, he can headbutt Mickey's enemies. It doesn't do much damage, but it might be a little bit annoying, at least.
Cuteness Shield: One of Bambi's primary features is his use as a defense mechanism for Mickey. When someone tries to attack Mickey, whether it be a physical attack or a ranged attack, Bambi simply steps in between the mouse and his adversary and for whatever reason their attack is blocked. It seems that the little fawn is just too adorable for anyone to actually hit. However, Bambi's frame is small, so this only works on direct attacks, and if the deer jumps in the middle too late, then it may be too late for the opponent's attack to be deflected, and not only will Bambi feel the attack, but it will most likely pass through him and hit Mickey, as well.
Bambi's Mom: Occasionally, Bambi gets very sad when he thinks about what happened to his mother -- often, he will call upon this sadness to give him strength in battle, but it has an unexpected effect: whenever Bambi brings forth this memory, it causes everyone within a five meter radius of him to also feel incredibly sad for reasons they cannot explain, distracting them from the battle at hand. If they are especially weak-willed (have a lower TEC than Mickey) then they might even begin to cry.[/spoiler]
Magic Lamp
While traveling in the Endless Dunes, Mickey Mouse stumbled upon a Magic Lamp originally belonging to one of his subjects, Aladdin. Inside the lamp, the King discovered another one of his subjects taking up residence: a magic Genie. The Genie is an optimistic, cheerful, jovial fellow, whose larger-than-life personality and exceptional magical abilities can be used to assist Mickey in battle if the need arises.
[spoiler]![[Image: t5j6vo.png]](http://i64.tinypic.com/t5j6vo.png)
Genie (Tier 2 Assist)
ATK: 3
DEF: 0
SPD: 2
TEC: 5
Moves
Showtime: Genie's most ferocious attack, the apparition yells "SHOWTIME!" and shocks any enemies within a five-foot radius of himself and uses the electrical surges to make them do a little dance. This damages them but has no lasting effects on them afterward, except to make them wonder if they should perhaps abandon villainy for a life at the ballet.
Friend Like Me: Genie utilizes his skills as a shapeshifter to transform into a 'Genie-fied' version of Mickey or one of his allies and distract enemies by fighting them as him. If transforming into Mickey, the Genie can also mimic the mouse's moves. Generally, Genie focuses his efforts on one opponent at a time. The distraction, mechanically, can be treated as a debuff.
Three Wishes (Tier 2 Utility Super Move): Using his magic powers, Genie can freeze three opponents of equal or lower TEC to him in place for approximately thirty seconds. They are still aware of everything happening around them, and the stop magic will be broken if they are attacked at any point. This is mostly utilized to let Mickey and his opponents escape an oncoming attack, try and flee, or in general have a breather to rest or charge their own attacks. This does no damage and cannot stop an attack in motion. If an opponent is in the midst of attacking, they will finish the attack and then freeze immediately after.
Power-Ups & Transformations
- Iron Mickey - Tier One Powered-Up Form (1000 OM)
In the first Dante’s Abyss, Mickey’s original weapon was an “Iron Man arm” which had been designed specifically to fit his wrist. In the aftermath, that Iron Man arm had secretly been discovered somewhere in the Omniverse by his wife, Minnie, and with the help of Stitch, Mickey’s subject Lilo created a makeshift suit of Iron Man armor for Mickey himself to wear. This first model is called the Iron Mickey Mark-I, and provides a heightened defense for the normally flimsy little mouse, as well as much more powerful offensive capabilities, while sacrificing some of Mickey’s style and flair in battle. It mostly exists to shoot things, take hits, and fly.
[spoiler]![[Image: ironmousehodges.png]](http://4.bp.blogspot.com/-IdcxJkPvbkI/UXxsbO2iBnI/AAAAAAAAWV0/TUMFN1BwoAQ/s1600/ironmousehodges.png)
*not my image
Stats
ATK: 7
DEF: 5 (+1)
SPD: 4
TEC: 1
(The plus one is denoting where I will put my extra stat point once I buy my third permanent stat increase)
Moves
Pulse Bolts (300 OM) - Ranged Proficiency
On the palm of each hand, the Iron Mickey Mark-I suit is equipped with blasters that shoot off orbs of pure electrical energy. These function essentially the same as a normal blaster, and travel at about the speed of a normal bullet. Mickey can fire these off pretty fast if he switches from hand to hand, but each hand requires about a second of recharge time before it can shoot again, and if he shoots ten in succession, the cannons must recharge for thirty seconds before they can be utilized again.
Mini-Missiles (300 OM) - Ranged Proficiency, Homing Proficiency
The Iron Mickey Mark-I suit has the capability to shoot three tiny rockets from a small compartment stored in the shoulder pads of the armor. It takes approximately one second for the rockets to rise from Mickey’s shoulders, and then all three shoot simultaneously. They are homing rockets, so the likelihood of them hitting the target is high, but they are relatively small and flimsy devices; a well-placed attack might be able to destroy them. As far as damage goes, these rockets don’t really exist to do much material damage, but rather to distract and disorient, and if they make impact will simply knock an opponent back. As such, no actual explosion occurs; it's a simple small burst of shrapnel and smoke that knocks an opponent back. It's worth noting that all three rockets must home in on the same target, and the maximum knockback only occurs if all three hit; if one or more is destroyed, the effect is lessened. The rockets travel about half the speed of a bullet.
Repulsor Ray (300 OM) (Ranged Proficiency)
Another function of the Iron Mickey Mark-I suit’s arm cannons is that they can fire a long, steady beam of energy; this beam is not intended for offensive purposes and can cause no damage to organics, but can be used to deflect or destroy projectiles. Mickey can simply shoot it forward, or swipe it in front of him as a type of mini-shield; however, the Repulsor Ray overheats very quickly. It can be shot for five seconds before needing to take a ten second recharge, so Mickey must choose opportune moments to use it. The beam can expand up to five meters, or until the nearest solid surface; it cannot pass through anything tough-skinned like a wall, or a humanoid. It extends that five meters almost instantly (in approximately one second), but as noted before, can only exist for five seconds before dissipating.[/spoiler]
Items & Artefacts
- Communicator
[spoiler]Allows you to communicate instantly with allies, wherever they might be. This is invaluable if you find yourself in a pinch, allowing you to get in touch and call friends if they're close enough to reach you in time. Bear in mind that you need to connect your communicators in-person or via the Astral Realm or Dataverse first. Not usable in the Underverse.[/spoiler]
Mobile Dataverse Device
[spoiler]Allows you to connect to the Dataverse from anywhere in the Omniverse except the Underverse. This allows you to get the latest information on bounties, and use messageboards from anywhere, but you will not be notified of incoming emails or be able to speak in real-time unless you get a Communicator. This is only a remote connection, and does not allow you to physically enter the Dataverse – this requires an uplink station (see base upgrades).[/spoiler]
Spiritual Attunement
[spoiler]With enough training, you may consciously enter the Astral Realm. Doing so requires you to enter a meditative state. Your body remains where you left it. Unlike while dreaming, entering the Astral Realm consciously poses dangers and all damage suffered to your spiritual body happens to your real body.[/spoiler]
Artefact: Potara Earrings
[spoiler] [float=right]
[/float]As his reward for placing third in Dante's Abyss, Karl Jak gave Mickey the choice of several coveted artefacts. Mickey chose these earrings, which take the form of two tiny, yellow-hued orbs. When Mickey puts one of the earrings on, he will fuse bodies with whomever is wearing the other one, provided they are a willing participant. Doing this combines Mickey and the other prime into one entity; they share powers, moves, and anything else unique about them. Fusions: Proto Mouse (Mickey/Proto Man); Beautiful Mouse (Mickey/Belle)[/spoiler]
Relationships
- Proto Man
[spoiler]One of Mickey's best friends in the whole Omniverse, the two have been through the ringer together after a chance encounter in the Tangled Green. They have even shared the same body - more than once - so it's hard to say whether Mickey is closer to anyone else. He loves Blues, would do anything for him, and would risk his life to help him. They do have some slight disagreements over how exactly to exact justice, but they work toward a common goal of bringing goodness to the Omniverse.[/spoiler]
Erza Scarlet
[spoiler]After allying out of necessity in Dante's Abyss, Mickey and Erza Scarlet became fast friends. The mouse and the red-haired knight bonded more in those two days than Mickey had thought was possible in such a short amount of time. Mickey trusts Erza with his life, and would undoubtedly rely on her to help him out if he ever found himself in a dangerous situation.[/spoiler]
Samus Aran
[spoiler]Mickey and the bounty hunter share a certain code of justice, and easily grew together as allies because of that. Though the mouse does not always approve of Samus' methods, he respects her greatly as a fighter and understands that they stem from her very unique background. He considers her a friend.[/spoiler]
Harry Dresden
[spoiler]Harry Dresden is an intriguing person to Mickey; the man's prior knowledge of his life and history is a little bit creepy, but mostly just serves to fascinate the mouse. The two became close through these discussions, amongst discussions about magic, which is something they both have a vested interest in.[/spoiler]
Deadpool
[spoiler]Mickey's relationship with the merc-with-a-mouth is strained, at best. Forging a short-lived partnership in Dante's Abyss, Mickey blames Deadpool for inciting the first (and thus far only) instance of lethal violence he has ever committed, in the competition or otherwise. The mouse sees the mercenary as an awful influence, and at the moment would not help him if he asked.[/spoiler]
Belle
[spoiler]Though at times they bicker and have a slightly adversarial friendship, they are, at the end of the day, friends. Mickey enjoys the company of the redheaded girl and longs to help her acclimate better to the Omniverse, as he identifies with her struggles to fit in here.[/spoiler]
Gilgamesh
[spoiler]The pair first met doing battle as part of opposing groups in Dante’s Abyss, and then encountered each other again during the climactic Battle of Nippur. As one half of Proto Mouse, Mickey banished Gilgamesh to the Underverse, hoping to stop the King of Heroes’ evil-doing for good. To say they aren’t exactly on the best of terms would be an understatement.[/spoiler]
Monkey D. Luffy
[spoiler]Luffy is one of the people Mickey gets along with best. Though they haven't had too many chances to interact, the two are a natural pair and have lots of fun when around each other, and Mickey counts Luffy as a good friend.[/spoiler]
---
Though the above are the only Primes with which Mickey has interacted incredibly closely, they are not the only Primes the mouse has met in his travels. The following is a list of "honorable mention" Primes that Mickey has encountered throughout his time in the Omniverse:
Pepsiman (NPC), Guu, Kopaka, Dr. McNinja, Retane, Sasuke Uchiha, Doomguy

