A buncha stuff that vaguely works together. Sorry for the huge move dump >.<
[spoiler]Sonny (Alternate Form) (2000): Somerled and Sonny swap out, changing who is in control of their shared body. This can be done in one of two ways. With full cooperation from both of them, they simply overwrite Somerled’s form with Sonny’s or vice-versa, dissolving one and using the power to reconstruct the other. Or it can be done should one half stubbornly refuse, by materializing the second body and forcing the first to disperse. This takes twice as long, however, uses up much more energy than a cooperative change, and prevents form changing until the stubborn one calms down.
ATK: 0
DEF: 5
SPD: 0
TEC: 5
Not particularly worried about this one. Arbitrary downsides are arbitrary.
[/spoiler]
[spoiler]T1 Super Defense: Two Bodies, One Mind (Alt Form, Area Shield) (600): A move that allows for both a defense and a swap. In the face of an oncoming attack, either Somerled or Sonny, depending upon who is the dominant half, relinquishes their permanence and grants the other half a large amount of magic. The now temporary body then acts as a decoy, taking the blow while the dominant half manifests in the new, permanent body, safely on the other side of the old over the course of five seconds. Once a T1 super worth of damage has been sustained, the non-dominant body fizzles away and the consciousness resides in their shared body once again. This move forces an alternate form change, swapping Somerled with Sonny and vice-versa.
Worried about this one. Not sure if that sort of swap defense is allowed.
[/spoiler]
[spoiler]Sun and Parhelia (Ranged, Ranged Materialize, Area Attack, Buff, Debuff) (900): Sonny stands still, channeling his powers as the spirit of sun and clear skies for three seconds, gathering brilliant sunlight around him. His body quickly begins to glow brightly, ramping up to full shine over the short charge session. Once his magic is fully channeled, it becomes much easier to hold, allowing Sonny to once again move around, fight, and even take hits as he maintains the spell. For as long as he chooses to hold onto his glow, he burns incredibly brightly, shining with a light that makes it very difficult, but not outright impossible, to look directly at him. Along with this light, he radiates an intense dry heat, making those who get within 2 meters of him feel like they’re standing under a midday desert sun; uncomfortable, but not immediately harmful. Sonny can maintain this spell for as long as he has the energy to. With its moderate magic drain, this means he can typically hold it for around a minute before the exhaustion becomes too great. Once he’s done with it, he simply stops the channel, snapping the light off in an instant. This sudden brightness change also happens to mess with people’s eyesight, causing slight hindrance to their vision for five seconds while their eyes adjust back to normal. The radiant heat also quickly cools off in this time, returning everything back to normal.
Parhelia: An alternate version of this move, inspired by the sun’s companions, Parhelia, allows Sonny to grant the light to someone else for a time. While both he and up to two allies remain still, Sonny concentrates, channelling the sun’s powers over the course of 6 or 9 seconds, dependent upon whether he’s granting it to one or two people. Dazzling sunlight slowly washes over the allies affected, and soon they’re fully enveloped by it, becoming almost as bright as a second sun. While in this state, they radiate all the effects of the spell normally, difficult to look at and uncomfortable to be around. Due to a tweak to the way he grants this buff, it behaves more like a curse, feeding off the energy of the people he attaches it to rather than his own, though with twice the drain, preventing allies from holding onto it for more than half a minute without getting exhausted. An additional adjustment allows holders of the spell to break it when they want, preventing it from using up all of an ally’s energy, but also preventing him from placing it on an enemy and allowing it to just free-drain their energy without a fight. When the wielder is ready, the light simply snaps off just like the base version, messing with vision and cooling off quickly.
This one I'm not sure about the curse-like aspect of it. It uses the energy of allies rather than him, which I'm not sure is doable.
[/spoiler]
[spoiler]T1 Super Defense: High Pressure Shield (Area Shield, Ranged) (600): By concentrating the very same dispersive forces that envelop him, Sonny is able to create an incredibly compact and resilient high-pressure system. Over the course of about four seconds, Sonny concentrates, coalescing his repulsive magic around either himself or an ally within 30 meters of him, and creating a warm, glowing translucent bubble just large enough to completely cover whoever is being defended, but can only get up to 12 feet in diameter. This bubble lasts for up to ten seconds, or until a T1 Super worth of damage has been mitigated, deflecting glancing attacks and greatly diminishing the strength of direct attacks, like his own aura naturally does.
So Sonny isn't forced to change every time he wants to defend himself >.>
[/spoiler]
[spoiler]Sonny (Alternate Form) (2000): Somerled and Sonny swap out, changing who is in control of their shared body. This can be done in one of two ways. With full cooperation from both of them, they simply overwrite Somerled’s form with Sonny’s or vice-versa, dissolving one and using the power to reconstruct the other. Or it can be done should one half stubbornly refuse, by materializing the second body and forcing the first to disperse. This takes twice as long, however, uses up much more energy than a cooperative change, and prevents form changing until the stubborn one calms down.
ATK: 0
DEF: 5
SPD: 0
TEC: 5
Not particularly worried about this one. Arbitrary downsides are arbitrary.
[/spoiler]
[spoiler]T1 Super Defense: Two Bodies, One Mind (Alt Form, Area Shield) (600): A move that allows for both a defense and a swap. In the face of an oncoming attack, either Somerled or Sonny, depending upon who is the dominant half, relinquishes their permanence and grants the other half a large amount of magic. The now temporary body then acts as a decoy, taking the blow while the dominant half manifests in the new, permanent body, safely on the other side of the old over the course of five seconds. Once a T1 super worth of damage has been sustained, the non-dominant body fizzles away and the consciousness resides in their shared body once again. This move forces an alternate form change, swapping Somerled with Sonny and vice-versa.
Worried about this one. Not sure if that sort of swap defense is allowed.
[/spoiler]
[spoiler]Sun and Parhelia (Ranged, Ranged Materialize, Area Attack, Buff, Debuff) (900): Sonny stands still, channeling his powers as the spirit of sun and clear skies for three seconds, gathering brilliant sunlight around him. His body quickly begins to glow brightly, ramping up to full shine over the short charge session. Once his magic is fully channeled, it becomes much easier to hold, allowing Sonny to once again move around, fight, and even take hits as he maintains the spell. For as long as he chooses to hold onto his glow, he burns incredibly brightly, shining with a light that makes it very difficult, but not outright impossible, to look directly at him. Along with this light, he radiates an intense dry heat, making those who get within 2 meters of him feel like they’re standing under a midday desert sun; uncomfortable, but not immediately harmful. Sonny can maintain this spell for as long as he has the energy to. With its moderate magic drain, this means he can typically hold it for around a minute before the exhaustion becomes too great. Once he’s done with it, he simply stops the channel, snapping the light off in an instant. This sudden brightness change also happens to mess with people’s eyesight, causing slight hindrance to their vision for five seconds while their eyes adjust back to normal. The radiant heat also quickly cools off in this time, returning everything back to normal.
Parhelia: An alternate version of this move, inspired by the sun’s companions, Parhelia, allows Sonny to grant the light to someone else for a time. While both he and up to two allies remain still, Sonny concentrates, channelling the sun’s powers over the course of 6 or 9 seconds, dependent upon whether he’s granting it to one or two people. Dazzling sunlight slowly washes over the allies affected, and soon they’re fully enveloped by it, becoming almost as bright as a second sun. While in this state, they radiate all the effects of the spell normally, difficult to look at and uncomfortable to be around. Due to a tweak to the way he grants this buff, it behaves more like a curse, feeding off the energy of the people he attaches it to rather than his own, though with twice the drain, preventing allies from holding onto it for more than half a minute without getting exhausted. An additional adjustment allows holders of the spell to break it when they want, preventing it from using up all of an ally’s energy, but also preventing him from placing it on an enemy and allowing it to just free-drain their energy without a fight. When the wielder is ready, the light simply snaps off just like the base version, messing with vision and cooling off quickly.
This one I'm not sure about the curse-like aspect of it. It uses the energy of allies rather than him, which I'm not sure is doable.
[/spoiler]
[spoiler]T1 Super Defense: High Pressure Shield (Area Shield, Ranged) (600): By concentrating the very same dispersive forces that envelop him, Sonny is able to create an incredibly compact and resilient high-pressure system. Over the course of about four seconds, Sonny concentrates, coalescing his repulsive magic around either himself or an ally within 30 meters of him, and creating a warm, glowing translucent bubble just large enough to completely cover whoever is being defended, but can only get up to 12 feet in diameter. This bubble lasts for up to ten seconds, or until a T1 Super worth of damage has been mitigated, deflecting glancing attacks and greatly diminishing the strength of direct attacks, like his own aura naturally does.
So Sonny isn't forced to change every time he wants to defend himself >.>
[/spoiler]
![[Image: ZpWQiiu.gif]](https://i.imgur.com/ZpWQiiu.gif)

