06-15-2017, 05:09 AM
(This post was last modified: 06-17-2017, 06:36 PM by Jim Raynor.)
Goliath (Tier 2 Power Up) (1500) - Jim summons a Goliath, an assault walker common to Terran forces. Standing at 12 feet tall, Jim sits in its centre and controls its actions.
![[Image: latest?cb=20100816012020]](https://vignette1.wikia.nocookie.net/starcraft/images/8/8f/Goliath_SC2_Art1.jpg/revision/latest?cb=20100816012020)
ATK: 9 (+5)
DEF: 8 (+4)
SPD: 2 (+1)
TEC: 2
Goliath Mini-Guns (Requires Ranged) (300) - Jim's Goliath sports two automatically fed mini-guns attached to the left and right side of the walker. They can fire 30mm bullets at a rate of thirty bullets a second. The Goliath keeps a store of bullets that allow firing without breaking for five minutes, though Jim would usually use it for burst fire. The guns can overheat if fired longer than 30 seconds at any one time; if overheated, the weapons are disabled for 20 seconds. Firing the guns also decreases Jim's movement speed by 1 SPD to compensate for kickback and aiming systems.
Adjutant: Autopilot (Tier 2 Assist) (1500) - Jim allows his adjutant AI to take over his CMC-400 armour, allowing both him and his suit to attack an opponent.
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Marauder Mode (Tier 1 Power Up) (1000) - By connecting various modules into his CMC-400 armour, Jim outfits his marine suit into a marauder. With greater strength and defence, he can prove a bigger threat. His Impaler rifle functions are integrated into the suit, though he generally uses grenades that are in his Impaler rifle, subject to the same restrictions, and his Flamethrower attachment.
![[Image: latest?cb=20100814171725]](https://vignette2.wikia.nocookie.net/starcraft/images/2/23/Marauder_SC2-WoL_Story1.jpg/revision/latest?cb=20100814171725)
ATK: 6 (+2)
DEF: 6 (+2)
SPD: 2 (+1)
TEC: 2
![[Image: latest?cb=20100816012020]](https://vignette1.wikia.nocookie.net/starcraft/images/8/8f/Goliath_SC2_Art1.jpg/revision/latest?cb=20100816012020)
ATK: 9 (+5)
DEF: 8 (+4)
SPD: 2 (+1)
TEC: 2
Goliath Mini-Guns (Requires Ranged) (300) - Jim's Goliath sports two automatically fed mini-guns attached to the left and right side of the walker. They can fire 30mm bullets at a rate of thirty bullets a second. The Goliath keeps a store of bullets that allow firing without breaking for five minutes, though Jim would usually use it for burst fire. The guns can overheat if fired longer than 30 seconds at any one time; if overheated, the weapons are disabled for 20 seconds. Firing the guns also decreases Jim's movement speed by 1 SPD to compensate for kickback and aiming systems.
Adjutant: Autopilot (Tier 2 Assist) (1500) - Jim allows his adjutant AI to take over his CMC-400 armour, allowing both him and his suit to attack an opponent.
ATK: 4
DEF: 4
SPD: 1
TEC: 1
Marauder Mode (Tier 1 Power Up) (1000) - By connecting various modules into his CMC-400 armour, Jim outfits his marine suit into a marauder. With greater strength and defence, he can prove a bigger threat. His Impaler rifle functions are integrated into the suit, though he generally uses grenades that are in his Impaler rifle, subject to the same restrictions, and his Flamethrower attachment.
![[Image: latest?cb=20100814171725]](https://vignette2.wikia.nocookie.net/starcraft/images/2/23/Marauder_SC2-WoL_Story1.jpg/revision/latest?cb=20100814171725)
ATK: 6 (+2)
DEF: 6 (+2)
SPD: 2 (+1)
TEC: 2
![[Image: jimsig.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/jimsig.jpg)
