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Official Move Approval IV
Palace Taihou
900 OM
Requires Area Attack proficiency, Ranged proficiency

Chakravartin concentrates to gathers chi into a glowing grey and gold sphere, starting out at its least effective at beach-ball size, or smaller. The chi sphere is a bomb, able to physically handled by Chakravartin alone, as contact with any other living thing will trigger the explosion. To Chakravartin, the bomb weighs approximately a pound regardless of size, and so can be thrown fairly easily. 

Variation One: Intial Burst
The chi takes about a second to gather at first, and form the initial 20 inch diameter. If he throws it at this point, the explosion will be small, only about three feet in diameter, and not very destructive, doing concussive damage only. 

However, after initially summoning it, the sphere will contract. About every ten seconds it shrinks to half the size it had before, and will double its destructiveness. 

Variation Two: Grenade

At a five inch diameter, (twenty seconds of charging)  it is about as effective as a regular grenade, resulting in an explosion with a ten foot casualty radius.

Variation Three: Unstable Force

At about forty seconds of charging, the one-inch explosive will become unstable, and will explode with a twenty-foot radius violently, even if nothing has triggered it. 

The sphere will continue to charge for as long as Chakravartin is in contact, and if contact is broken with it, it cannot be charged further. He cannot create more than one sphere at a time. It moves as fast as Chakravartin can throw it, and with the same level of accuracy. 

The spheres trigger and explode under the following conditions:
  • Something hits it with a high amount of force (Ex. a bullet, a punch from someone with physical strength proficiency or high attack, a spear jab, etc.), however the threshold for piercing it is about the same as piercing something with a thin metal coat. Getting smacked with a blunt force instrument will not trigger it.
  • Something hits it at a very high temperature (Fire, a different explosion, laser beams, etc.)
  • It comes into contact with something possessing enough chi (Most animals, large trees, most people, etc. Robots and undead, unless they utilize 'life energy' of some kind, would not trigger this. Insignificant living things will also not trigger this, i.e. hitting a fly in the air, or having it roll in the grass will not cause it to explode).
  • More than forty seconds have passed, and Chakravartin is still charging it, at which point it will explode in his hand.

The explosion itself is a bright flash of gold and orange light, expanding away in a second from the sphere's center. The light may be enough to surprise at short-range, but it is not blinding. There isn't much heat generated by the explosion, simply concussive force. 

The main weaknesses of the technique lie with both its User, and with its trigger conditions. 

Chakravartin doesn't have very high technique, only able to throw the bomb with the skill and aim of an amateur, and will often miss. He must also concentrate when initially forming it, giving any enemy a chance to distract him before he can summon it. The attack is easily deflected with armor, or a blunt force instrument. If Chakravartin is not paying attention while charging his ability, it may also reach its instability point and explode before he has the chance to throw it a safe distance from himself. It is also nearly impossible to sneak up on someone with it, as the first moment of the attack's formation, it creates a large glowing orb larger than his head in his hand.

It is ineffective against anything that doesn't count as 'alive' or is sufficiently armored, as only skin contact will make it explode. Shooting it out of the air with almost any weapon will also detonate it early, and its size and speed are easily dodge-able by most. The radius of the explosion is half a foot per second of charging.
Quote:Super moves can't be variable like this. If you want it to have different "tiers" of power like you're suggesting, you would have to buy T1, T2, and T3 super versions of this move.

Either change this to a regular move, or remove all but one of the charged versions of the move.

If it's a regular move, you'll need to add on 300 OM for each extra variation there is in charge times.

I'm changing it to a regular move, with three variations: Initial Charge, Grenade, and Unstable
A 900 OM price is appropriate for that, right?
Also, thank you for getting to it so quickly. This could save me in DA.
[Image: Green+Lantern+%2321+Larfleeze.jpg]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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