06-12-2017, 10:49 PM
@ Little Ghost:
[spoiler]
Approved.
The climbing and weapon functions make the price 600 OM, as both may prove to be an advantage in combat. Approved at 600 OM.
Is there a drawback, such as fatigue?[/spoiler]
@ Gildarts (bless you):
[spoiler]
Fifteen seconds is a liiiiiittle long for a two second charge time. Either extend the charge time or reduce the period of reduced eyesight, please!
[/spoiler]
@ Dante:
[spoiler]
Uhm, excuse you, this is a super rad move. Approved![/spoiler]
[spoiler]
(06-12-2017, 02:54 AM)Little Ghost Wrote: Aww, bummer about the Longnail's Mark of Pride... how about this one?
Nail Arts: Quick Slash
"And remember this my student, that no matter how quick your sword is, you must correctly judge the time to strike or you will be too exhausted once the opening presents itself."
- Unknown Nailmaster
Cost: 300 OM
Requirements: Physical Strength Proficiency, The Pure Nail, Burst Movement
In battle, he who swings first is most often he who swings last. Taking this wisdom into account and applying the principles of Burst Movement to sword swings is no easy task, least of all because of how draining it is. Little Ghost has accomplished this, allowing him to cut, stab, swing, thrust, and hack with his Nail at speeds much higher than he normally should (in essence he applies a similar boost like Burst Movement to his attack speed). This can be combined with other Nail Arts and weapon techniques in order to increase the speed at which they are executed once their charge/preparation time is complete. One could use this for unarmed strikes as well.
This technique will very rapidly tire those who use it in quick succession and it requires a second of letting the muscles reset for the next attempt. Should the user utilize the Burst Movement power for movement before the muscles have properly reset for another Quick Slash, the full body expenditure delays the recovery after the Quick Slash by yet another second.
Approved.
(06-12-2017, 06:17 AM)Little Ghost Wrote: And another one!
Mantis Claw Token
A token carved from bone, depicting a mantis' claw. Allows the wearer to use their own claws, spurs, or other such things to cling to walls and leap off them.
Made devilishly sharp, could they have other purposes?
Cost: 300 OM
Requirements: Physical Strength Proficiency, Super Jumping
An item that grants its wearer the metaphysical strength of the Mantis Tribe, causing their claws, talons, or other such digits (even fingers and toes) to grow sharper and stronger. While the primary purposes of this is to allow you to cling to walls, possibly even climbing them at light cost of stamina, their new sharpness, hardness, and toughness allows for a secondary purpose as a weapon, though limited in strength it may be.
When Little Ghost wears this he grows small spurs on his forearms and lower legs, and the small claws at his toes and fingers grow slightly in size with additional sharpness and toughness.
The climbing and weapon functions make the price 600 OM, as both may prove to be an advantage in combat. Approved at 600 OM.
Quote:Or two?
Nail Arts: Great Strike
The signature Nail Art of Nailmaster Sheo. Unleashes a huge strike directly in front of you.
Cost: 300 OM
Requirements: Physical Strength Proficiency
By holding their weapon and charging for about two seconds, the user of this Nail Art can unleash a great strike. Whether this strike is a slash, a stab, or a blunt blow does not matter, Soul resonates through your weapon to lend it greater reach and power. For this attack your reach becomes three meters, and should it hit it will strike with three times the power of a normal hit. The visual indicator is a pale glow surrounding Little Ghost as he charges the attack, an aura of pale white once it is fully charged, and then a trail of white incandescence as the attack is used, marking its reach and signalling it's power to all!
Is there a drawback, such as fatigue?[/spoiler]
@ Gildarts (bless you):
[spoiler]
(06-12-2017, 04:37 AM)Gildarts Wrote:
Struggle -300 OM (debuff, ranged)
Gildarts releases a burst of energy from his palm and sparkling light dazzles his opponent hitting them square in the eyes. It flashes from his hand and when the opponent is caught looking at it he is stunned and blind for fifteen seconds. The magic fills the scene and expands, hitting the enemy most close to the Prime’s hand. Gildarts doesn’t need to be stationary to cast this move, but he does need to charge it for two seconds to conjure the magic with innate focus.
The move burns the opponent’s eyes for a moment and makes them lose their eyesight in the color of either black or white depending on the writer’s variables and opinions. It does no lasting damage other than stealing their eyesight away temporarily like a flash-grenade. They should be looking in Gildarts’ general direction for the move to land.
Fifteen seconds is a liiiiiittle long for a two second charge time. Either extend the charge time or reduce the period of reduced eyesight, please!
[/spoiler]
@ Dante:
[spoiler]
(06-12-2017, 06:10 PM)Dante Wrote: I'd like to get this approved before Dante's Abyss starts proper, if possible. I'm unsure if the cost and function for this is acceptable.
Nevan - 1500 OM (Requires Physical Strength, Ranged Proficiency, Area Attack, Homing)
A Devil Arm imbued with the power of heavenly electricity. Dante can summon/dismiss this weapon at will with a couple seconds of concentration, but cannot effectively use it in tandem with any other Devil Arm. Though most Devil Arms take the form of a traditional sort of weapon, Nevan instead assumes the form of an electric guitar, standing at 3 feet long. Strung with strands of lightning, the tunes produced by this electric instrument are capable of summoning radical power when played in certain ways.
The guitar abilities can all be used as quickly as Dante can played them, and in rapid succession of each other, but as long as Dante plays we will gradually drain his own stamina. Playing for a whole minute will tire him out too much to keep going, for instance. While Dante uses Nevan in any of these ways, he cannot run, jump, dash, or use any other weapons, requiring a still body and use of both hands.
The guitar abilities are as follows:
- A simple strum of the guitar generates a single electric bat the size of Dante's chest. It instantly flies at the speed of a bird from the head of the instrument towards a target Dante designates, like a homing projectile. The bat will explode in a thunderous burst if it is damaged, impacts a target or obstacle, or reaches its maximum range of 20 meters.
- A pluck of the electric strings shoots a short-range burst of lightning, directed from either the head or the neck of Nevan. The bolt is practically instantaneous in its speed, but only reaches out to 5 meters. Additionally, it is unpredictable in its movement, so it will not often hit exactly on the mark Dante points at- if he's aiming for the chest, the bolt might instead hit an arm, leg, head, or even something else entirely.
- Playing a riff on Nevan will begin to generate multiple electric bats, like those from a strum. So long as he plays, Dante can charge up one electric bet per second, up to a maximum of 5. These bats will orbit around Dante as the riff plays, acting as an impromptu barrier against attacks- bats destroyed from attacks will be regenerated if Dante keeps playing the riff. As soon as Dante releases the riff, all currently existing bats home in on a single target, identically to a strum maneuver.
Finally, separate from any of the guitar's features, there is a hidden function in the instrument. Dante can instantly fold the fin of the guitar into a four-pronged scythe, allowing for lightning-charged melee slashes. While in its scythe form, Dante is not limited in his movement, but Nevan cannot perform any of its guitar abilities.
- Dante can grind on the strings to generate harsh reverb, which unleashes a pulse of electricity in a 5-meter spherical area. The attack deals less effective damage than a regular bolt, but produces a shockwave that can force away enemies with weaker defenses.
Uhm, excuse you, this is a super rad move. Approved![/spoiler]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.



![[Image: latest?cb=20170412121711]](https://vignette4.wikia.nocookie.net/hollowknight/images/0/00/Great_Slash.gif/revision/latest?cb=20170412121711)