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Official Move Approval IV
I'd like to get this approved before Dante's Abyss starts proper, if possible. I'm unsure if the cost and function for this is acceptable.

Nevan - 1500 OM (Requires Physical Strength, Ranged Proficiency, Area Attack, Homing)
  A Devil Arm imbued with the power of heavenly electricity. Dante can summon/dismiss this weapon at will with a couple seconds of concentration, but cannot effectively use it in tandem with any other Devil Arm. Though most Devil Arms take the form of a traditional sort of weapon, Nevan instead assumes the form of an electric guitar, standing at 3 feet long. Strung with strands of lightning, the tunes produced by this electric instrument are capable of summoning radical power when played in certain ways.
  The guitar abilities can all be used as quickly as Dante can played them, and in rapid succession of each other, but as long as Dante plays we will gradually drain his own stamina. Playing for a whole minute will tire him out too much to keep going, for instance. While Dante uses Nevan in any of these ways, he cannot run, jump, dash, or use any other weapons, requiring a still body and use of both hands.
  The guitar abilities are as follows:
  • A simple strum of the guitar generates a single electric bat the size of Dante's chest. It instantly flies at the speed of a bird from the head of the instrument towards a target Dante designates, like a homing projectile. The bat will explode in a thunderous burst if it is damaged, impacts a target or obstacle, or reaches its maximum range of 20 meters.
  • A pluck of the electric strings shoots a short-range burst of lightning, directed from either the head or the neck of Nevan. The bolt is practically instantaneous in its speed, but only reaches out to 5 meters. Additionally, it is unpredictable in its movement, so it will not often hit exactly on the mark Dante points at- if he's aiming for the chest, the bolt might instead hit an arm, leg, head, or even something else entirely.
  • Playing a riff on Nevan will begin to generate multiple electric bats, like those from a strum. So long as he plays, Dante can charge up one electric bet per second, up to a maximum of 5. These bats will orbit around Dante as the riff plays, acting as an impromptu barrier against attacks- bats destroyed from attacks will be regenerated if Dante keeps playing the riff. As soon as Dante releases the riff, all currently existing bats home in on a single target, identically to a strum maneuver.
  • Dante can grind on the strings to generate harsh reverb, which unleashes a pulse of electricity in a 5-meter spherical area. The attack deals less effective damage than a regular bolt, but produces a shockwave that can force away enemies with weaker defenses.
  Finally, separate from any of the guitar's features, there is a hidden function in the instrument. Dante can instantly fold the fin of the guitar into a four-pronged scythe, allowing for lightning-charged melee slashes. While in its scythe form, Dante is not limited in his movement, but Nevan cannot perform any of its guitar abilities.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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