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Official Move Approval IV
I would like to update the following move, so Harry uses his hand instead of a wand. I also took out the secondary application of the move, which allowed Harry to use the move on an ally. Change is in bold.

Shield Charm (300) Requirements- Ranged Proficiency, Ranged Materialize

Harry's primary means of active defense. Harry knows this spell so well that he uses it non-verbally, without a wand, and almost instinctual; it takes him less than a second to activate it. Harry creates an invisible shield of magical force about two feet in diameter directly in front of one of his hands. This shield is roughly the shape of a half sphere. This invisible shield stops or slows any force from its front side. He can maintain this shield for 1 second at a time, and can use it an unlimited number of times per day. This spell is not very draining, but becomes more draining if Harry casts it many times in a short period, or if protecting against strong attacks. This shield might not be strong enough to deflect all attacks. Harry's DEF is 3; this spell negates up to 3 points of attack. So, a character with 4 attack who shoots a gun at the shield would do damage to Harry as though they had 1 ATK.

***

I would also like to submit the following Super Move for approval. I want to mention, the Physical Strength Proficiency is a representation of Harry channeling his spells into his strikes; that is his 'fighting style' and as such is not represented by moves. This is a specific move that is based on that concept.

Incendio Punch (600) OFFENSIVE SUPERMOVE
Requirements- Physical Strength

Harry vocalizes the incantation 'Incendio', igniting his right hand with magical fire as he channels the spell into his fist. He then delivers an overhand right to a single opponent. If he connects with the punch, he releases the magical energy of the spell into whatever he hit, delivering a blast of magical concussive force and searing magical fire.

This is a Supermove, and as such passes through non-supermove defenses like sheilds. This move is discharged on contact; Harry must channel the move each turn or loose it's effect; he may only channel this move up to three turns. The exception to this would be an evasive-type defensive supermove; if a character uses an evasive supermove against Incendio Punch, Harry would preumably discharge the spell early into nothingness as his attack misses.

EDIT: This move is heavilly draining, and that drain is represented by the cost of 1 SP.
[Image: rsz_favimcom_art_eyes_glasses_harry_660199.jpg]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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