The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval IV
(06-08-2017, 08:51 AM)Little Ghost Wrote: Hmm... It takes 0.6 seconds to cast (about as fast as I IRL can swing something relatively untrained), can be used while moving (though the 'screen' is stationary), does require concentration, and offensive moves that require The Pure Nail can only be charged while the screen is active.

Approved!

(06-08-2017, 11:43 AM)Harlan Higgs Wrote:
Quote:Higgs Broson

(06-08-2017, 06:48 AM)Harlan Higgs Wrote: Normal Move - Feed (300 OM)
[Physical Strength, Debuff Proficiency]

 Harlan lunges at an opponent in melee range and grabs them with both hands. Anyone exceeding Harlan's ATK can attempt to prevent this initial grapple and interrupt the second stage of the move from occurring.

If the Grapple is succesful, Harlan leans in and savagely bites into the target's exposed flesh, rending the skin and letting their blood (or blood analogue) flow. He remains attached and draining blood for five seconds, although opponents can break the grapple before then depending on their ATK.

Once Harlan either finishes feeding or is forced away, the opponent is affected by flu-like fragility and light-headedness. This lowers their ATK by a minor amount for 30 seconds.The debuff can be stacked, but it usually wears off by the time Harlan can feed off the same opponent again.

This move will not work on non organic targets, and if an organic target has some other type of bodily fluid that would be corrosive or harmful instead of blood, Harlan can damage himself by feeding on them. After he feeds, Harlan's SPD is lowered slightly for 30 seconds while his body converts the blood or blood analogue to Vitae.

Is there any kind of stamina drain or some similar kind of downside here? The self-imposed limit against non-organics is fine by me, but what about against regular dudes? Also, can he stack the debuff?

Changes in bold.

Good to go.

(06-08-2017, 12:35 PM)Abyss Wrote: Ika Wrap (600 OM, requires Ranged Proficiency, Hive Mind)

Abyss tears off one of her two tentacles willingly or commands one of her tentacles if it was cut off of her body, so she can have it wrap around the body of someone. The tentacle moves at around 50 Miles Per Hour across the ground toward the opponent, and once the tentacle reaches the opponent, the tentacle wraps around the opponent's waist (or a equivalent to a waist if they do not have one.)  After wrapping around the opponent's waist, Abyss can choose when to have it start to squeeze, and once the tentacle starts to squeeze it deals a moderate amount of damage in the form of bruises from the squeezing. In addition, Abyss can choose at any time to release the tentacle from the opponent so she can have it return to her, or to have the tentacle move from one opponent to another. The squeezing can last as long as the tentacle is alive, and the tentacle generally lives for four hours before dying. One of the major drawbacks of the move is that after the first use, Abyss cannot use her Coiled Tentacle Cannon with both of her tentacles any more, and after the second use she can't use any moves involving her tentacles. The Tentacle can only move up to 50 Feet away from Abyss before disconnecting from Abyss's focus and becoming useless for the rest of the battle.

There are a few ways to get the tentacle off of you if you happen to be squeezed by the tentacle though. While Abyss can still attack and move while using this move, if she gets hit while she uses this move, the tentacle will temporarily fall off until she gets back up. You can also break the tentacle and have it die early if you can tear it apart, but the less ATK you have compared to Abyss's DEF, the harder it would be to break out, and vice versa. You can also move out of range to cause the tentacle to become useless and fall off of you. Using this move also drains Abyss's stamina at a slow but steady pace, and once she gets too tired to use the move she is no longer able to control the tentacle.

Looks good. Approved.

(06-08-2017, 01:27 PM)Aang Wrote: Breath of Fire
[spoiler]Requires: Area Attack, Debuff, Ranged
Fire is created by channeling one's Chi. Chi is produced through breath. Thus; breath is fire. (Continued flavor text here...)
Aang takes a takes a deep breath through the nostrils, then exhales a massive cone of fire. The range is a fifty foot long cone of effect, with a final width of fifteen feet (the origin being no larger than a few inches) that bathes everything in a brilliant flame of swirling reds, violets and blues. The attack is as beautiful as it is deadly, with anything caught in the area of effect caught ablaze, taking extra burn damage until they quench the flames. The Breath of Fire is not as fast as it could be, due to its swirling nature; it reaches peak range in three seconds, which is faster than the average human can run, but by no means a speeding bullet.

Victims on fire may roll on the ground for two seconds to quench the flames, or jump in a sizeable water source to do so immediately. The fire extinguishes after five seconds if left unattended, though any additional firebending attacks can serve to stoke the flames. The manner in which the flames swallow objects in their path render most ordinary defense useless, though T1 Super Defenses or higher can effectively nullify Breath of Fire.
[/spoiler]

Air Bomb(300)
[spoiler]
Requirements: Super Jump, Area Attack, Ranged Proficiency, Burst Movement

Aang leaps into the air, then with a burst of Airbending he jets back down, slamming into the ground. The impact creates a concussive shockwave that sends anything not bolted down flying directly away from Aang - friend and foe alike. The blast expands ten foot for every ten foot Aang drops, and the force of the blast is increased similarly, with the center of the area of effect being the most devastated.

The height that Aang drops from is his Super Jump height (currently 10 meters, or 33 feet.) To achieve this height, he must stop all other attacks and airbend straight down to leap, adding extra force to almost rocket upward. The initial burst takes only a second, but to achieve maximum height requires one second for every thirty feet.

During the descent, Aang is incapable of bending, using the entire descent to charge up the high density air pressure prior to impact. If interrupted, the attack becomes inert. The descent and charge take one second for each thirty feet.

Currently the entire move takes 3 seconds and deals very minor damage from impact. Most of the force is to push all targets directly back. As Super Jump increases, the output increases, as does the time required to achieve maximum height (and thus maximum force.)

Airbomb is taxing, requiring a high amount of not only concentration, but physical exertion and consumption of chi to pressurize the air to such a degree. As such, this move is used sparingly to create space, or break up a fight. It is rarely, if ever, used in a one-on-one fight.

[spoiler]I removed the variance, so now it is only at maximum height. Later editions might have a height incriment of 30, with each 30 after adding 2 seconds to the "charge" time.[/spoiler][/spoiler]

Fireball (300)
[spoiler]
Requires: Ranged, Debuff
Quick jabs of the feet, legs, elbow, or other body part create a small (six to eight inch radial) burst of flame that seeks to catch whatever it is aimed at ablaze. The initial blow is not great at all, but the small fireballs set the target on fire, dealing minute damage over time. Repeated fireballs yield a stacking effect. The target can take a moment (two seconds per charge) to pat out the fire. Rolling on the ground for five seconds removes all charges, as does jumping into a sizeable body of water. The fire eventually extenguishes after five seconds if unstoked and unbothered.

Aang can vary the rate of fire from two shots per second to one shot every other second. The rapid fire tactic is excellent in dealing massive damage to a target, but it is insanely tiring on the stamina. By slowing down and firing only one shot every other second, he has time to breath and can use this technique almost indefinitely, as Chi is directly derived from the power of breath. Because of the varied parts of the body that can produce Fireballs, this can be used in conjunction with other Bending without decreasing the attack rate. Fireball is more about high speed, as such accuracy sometimes suffers. He may focus solely on fireballs and his Dancing Leaf to achieve a much greater accuracy.

In essence, the fireball is not a direct damage dealer, but a tactic to wear down his opponents, forcing them to submit or flee before they are burned alive.
[/spoiler]

Stone Shield (600)
[spoiler]
Requires: Area Shield(maybe?)
Aand creates a temporary shield two foot in radius, which he manually manipulates to take the brunt of a blow. To manipulate this shield requires a dedicated hand, meaning two shields can be manipulated the same time. However, a single hand cannot manipulate a Stone Glove and Stone Shield at the same time.

Aang is capable of creating a shield almost instantly, but this shield is weak and often only dampens an impact before crumbling away. By taking time, Aang can lift a much larger stone, then by squeezing his hand force the stone to condense down into the two foot radius. He can take up to ten seconds to create a single shield, at which point the shield (though the same size as the instant version) weighs over ten times the instant version. This shield's defensive properties are capable of withstanding powerful blows. The ablative shield can withstand on average five weak to moderate attacks per second of "charge" or two powerful attacks per second of charge.

While concentrating on the shield, Aang requires an arm take on a rigid form (in terms of martial stance, not texture/literal hardness) thus reducing the effect of his evasive maneuvers. He is also incapable of bending with that arm, reducing the variety and frequency of attacks by a fourth (or half if both arms are used.) To decrease the "charge" time to maximum strength, he may dedicate both hands to the creation of one shield. He cannot evade if both arms are dedicated to making a shield. Once the shield is created, only one hand is required to manipulate it, and evasiveness returns to normal.

The Stone Shield(s) remain in orbit at an equadistant five feet. They cannot move closer or further without becoming extremely burdensome to manipulate, due to either cramping his movements, or becoming too heavy at range. This means that attacks manifested within this perimiter bypass the shield entirely.
[/spoiler]

Ice Spear (600)
[spoiler]Ranged, Debuff
For just a regular attack, this is one of Aang's most lethal techniques. It involves creating a simple, foot long shard of packed ice. A single shard can be created in three seconds, but for each second that Aang concentrates, he can create an extra shard, and elongate the collective. At twenty seconds, he is capable of creating three shards that reach five foot in length. During this charge time, he is capable of dodging, but attacks are less accurate, due to the heavy focus on the task. If struck while concentrating, the shards fall to the ground. He may pick them up and continue from where he left off, or discharge them immediately to strike his foe.

The victims of these shards suffer not only severe piercing damage, but the intense cold spreads, freezing the area (six inches in diameter) around it. The wound and local area (Same as the freezing area) are disabled until the target actively removes the shard and then breaks the surrounding ice. If the wound is a limb-shot, the entire limb is disabled, but if it is a body shot, the target experiences a mild drop in overall strength. If a single victim is hit with all three of the max charged Ice Spears, they shatter, bathing the target in their shrapnel. The shards do not disable, but they are extremely cold and uncomfortable.

The maximum range for the Ice Spear is one hundred feet, at which point his accuracy greately suffers and the strength behind the shards no longer bears lethal force. A single Ice Spear is not greately draining, however to achieve the maximum effect Aang expends a good deal of energy to gather and freeze that much water that fast. Multiple uses in quick succession, while exceedingly deadly, can leave Aang exhausted. Generally, this is when all nonlethal options fail.
[/spoiler]

Fireball: Still need to know the effective range here.

The others are all good to go.

(06-08-2017, 09:20 PM)Shinmen Takezō Wrote: I've already purchased Debuff, just forgot to add the prerequisits. The Iaido: First Strike can only be used once. It isn't particularly straining, it's just that the circumstances only allow it to be used once per encounter.
The Katana is not particularly tiring either, being it is his primary form of attack, not to mention the steeple of his combat capabilities. The damage is only assumed as high as it is due to Takezo's 5 ATK, which from what I understand is pretty decent. It also requires both hands, meaning he can't preform any supplementary actions with his offhand.
The bleeding aspect is simply due to the katana being a blade... and blades cut. It's a static effect, not a more strenuous variation. As mentioned, the damage is only mild by comparison to the actual attack.

Ah, those questions were for the second move, not the Katana. With the way you formatted that I assumed the first move was context and the second blurb was flavor text to introduce the Iaido. You’re good on the Katana...I'm familiar with how swords work.

For the Iaido, you’ll need to have some kind of downside beyond the single use. Per Omni, cooldowns/use restrictions on a single move aren’t actual downsides since you’re allowed to still use all of your other moves. If you don't want to do it based on stamina I'm open to other suggestions; that's just what most people do.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)