06-08-2017, 01:27 PM
Breath of Fire
[spoiler]Requires: Area Attack, Debuff, Ranged
Fire is created by channeling one's Chi. Chi is produced through breath. Thus; breath is fire. (Continued flavor text here...)
Aang takes a takes a deep breath through the nostrils, then exhales a massive cone of fire. The range is a fifty foot long cone of effect, with a final width of fifteen feet (the origin being no larger than a few inches) that bathes everything in a brilliant flame of swirling reds, violets and blues. The attack is as beautiful as it is deadly, with anything caught in the area of effect caught ablaze, taking extra burn damage until they quench the flames. The Breath of Fire is not as fast as it could be, due to its swirling nature; it reaches peak range in three seconds, which is faster than the average human can run, but by no means a speeding bullet.
Victims on fire may roll on the ground for two seconds to quench the flames, or jump in a sizeable water source to do so immediately. The fire extinguishes after five seconds if left unattended, though any additional firebending attacks can serve to stoke the flames. The manner in which the flames swallow objects in their path render most ordinary defense useless, though T1 Super Defenses or higher can effectively nullify Breath of Fire.
[/spoiler]
Air Bomb(300)
[spoiler]
Requirements: Super Jump, Area Attack, Ranged Proficiency, Burst Movement
Aang leaps into the air, then with a burst of Airbending he jets back down, slamming into the ground. The impact creates a concussive shockwave that sends anything not bolted down flying directly away from Aang - friend and foe alike. The blast expands ten foot for every ten foot Aang drops, and the force of the blast is increased similarly, with the center of the area of effect being the most devastated.
The height that Aang drops from is his Super Jump height (currently 10 meters, or 33 feet.) To achieve this height, he must stop all other attacks and airbend straight down to leap, adding extra force to almost rocket upward. The initial burst takes only a second, but to achieve maximum height requires one second for every thirty feet.
During the descent, Aang is incapable of bending, using the entire descent to charge up the high density air pressure prior to impact. If interrupted, the attack becomes inert. The descent and charge take one second for each thirty feet.
Currently the entire move takes 3 seconds and deals very minor damage from impact. Most of the force is to push all targets directly back. As Super Jump increases, the output increases, as does the time required to achieve maximum height (and thus maximum force.)
Airbomb is taxing, requiring a high amount of not only concentration, but physical exertion and consumption of chi to pressurize the air to such a degree. As such, this move is used sparingly to create space, or break up a fight. It is rarely, if ever, used in a one-on-one fight.
[spoiler]I removed the variance, so now it is only at maximum height. Later editions might have a height incriment of 30, with each 30 after adding 2 seconds to the "charge" time.[/spoiler][/spoiler]
Fireball (300)
[spoiler]
Requires: Ranged, Debuff
Quick jabs of the feet, legs, elbow, or other body part create a small (six to eight inch radial) burst of flame that seeks to catch whatever it is aimed at ablaze. The initial blow is not great at all, but the small fireballs set the target on fire, dealing minute damage over time. Repeated fireballs yield a stacking effect. The target can take a moment (two seconds per charge) to pat out the fire. Rolling on the ground for five seconds removes all charges, as does jumping into a sizeable body of water. The fire eventually extenguishes after five seconds if unstoked and unbothered.
Aang can vary the rate of fire from two shots per second to one shot every other second. The rapid fire tactic is excellent in dealing massive damage to a target, but it is insanely tiring on the stamina. By slowing down and firing only one shot every other second, he has time to breath and can use this technique almost indefinitely, as Chi is directly derived from the power of breath. Because of the varied parts of the body that can produce Fireballs, this can be used in conjunction with other Bending without decreasing the attack rate. Fireball is more about high speed, as such accuracy sometimes suffers. He may focus solely on fireballs and his Dancing Leaf to achieve a much greater accuracy.
In essence, the fireball is not a direct damage dealer, but a tactic to wear down his opponents, forcing them to submit or flee before they are burned alive.
[/spoiler]
Stone Shield (600)
[spoiler]
Requires: Area Shield(maybe?)
Aand creates a temporary shield two foot in radius, which he manually manipulates to take the brunt of a blow. To manipulate this shield requires a dedicated hand, meaning two shields can be manipulated the same time. However, a single hand cannot manipulate a Stone Glove and Stone Shield at the same time.
Aang is capable of creating a shield almost instantly, but this shield is weak and often only dampens an impact before crumbling away. By taking time, Aang can lift a much larger stone, then by squeezing his hand force the stone to condense down into the two foot radius. He can take up to ten seconds to create a single shield, at which point the shield (though the same size as the instant version) weighs over ten times the instant version. This shield's defensive properties are capable of withstanding powerful blows. The ablative shield can withstand on average five weak to moderate attacks per second of "charge" or two powerful attacks per second of charge.
While concentrating on the shield, Aang requires an arm take on a rigid form (in terms of martial stance, not texture/literal hardness) thus reducing the effect of his evasive maneuvers. He is also incapable of bending with that arm, reducing the variety and frequency of attacks by a fourth (or half if both arms are used.) To decrease the "charge" time to maximum strength, he may dedicate both hands to the creation of one shield. He cannot evade if both arms are dedicated to making a shield. Once the shield is created, only one hand is required to manipulate it, and evasiveness returns to normal.
The Stone Shield(s) remain in orbit at an equadistant five feet. They cannot move closer or further without becoming extremely burdensome to manipulate, due to either cramping his movements, or becoming too heavy at range. This means that attacks manifested within this perimiter bypass the shield entirely.
[/spoiler]
Ice Spear (600)
[spoiler]Ranged, Debuff
For just a regular attack, this is one of Aang's most lethal techniques. It involves creating a simple, foot long shard of packed ice. A single shard can be created in three seconds, but for each second that Aang concentrates, he can create an extra shard, and elongate the collective. At twenty seconds, he is capable of creating three shards that reach five foot in length. During this charge time, he is capable of dodging, but attacks are less accurate, due to the heavy focus on the task. If struck while concentrating, the shards fall to the ground. He may pick them up and continue from where he left off, or discharge them immediately to strike his foe.
The victims of these shards suffer not only severe piercing damage, but the intense cold spreads, freezing the area (six inches in diameter) around it. The wound and local area (Same as the freezing area) are disabled until the target actively removes the shard and then breaks the surrounding ice. If the wound is a limb-shot, the entire limb is disabled, but if it is a body shot, the target experiences a mild drop in overall strength. If a single victim is hit with all three of the max charged Ice Spears, they shatter, bathing the target in their shrapnel. The shards do not disable, but they are extremely cold and uncomfortable.
The maximum range for the Ice Spear is one hundred feet, at which point his accuracy greately suffers and the strength behind the shards no longer bears lethal force. A single Ice Spear is not greately draining, however to achieve the maximum effect Aang expends a good deal of energy to gather and freeze that much water that fast. Multiple uses in quick succession, while exceedingly deadly, can leave Aang exhausted. Generally, this is when all nonlethal options fail.
[/spoiler]
[spoiler]Requires: Area Attack, Debuff, Ranged
Fire is created by channeling one's Chi. Chi is produced through breath. Thus; breath is fire. (Continued flavor text here...)
Aang takes a takes a deep breath through the nostrils, then exhales a massive cone of fire. The range is a fifty foot long cone of effect, with a final width of fifteen feet (the origin being no larger than a few inches) that bathes everything in a brilliant flame of swirling reds, violets and blues. The attack is as beautiful as it is deadly, with anything caught in the area of effect caught ablaze, taking extra burn damage until they quench the flames. The Breath of Fire is not as fast as it could be, due to its swirling nature; it reaches peak range in three seconds, which is faster than the average human can run, but by no means a speeding bullet.
Victims on fire may roll on the ground for two seconds to quench the flames, or jump in a sizeable water source to do so immediately. The fire extinguishes after five seconds if left unattended, though any additional firebending attacks can serve to stoke the flames. The manner in which the flames swallow objects in their path render most ordinary defense useless, though T1 Super Defenses or higher can effectively nullify Breath of Fire.
[/spoiler]
Air Bomb(300)
[spoiler]
Requirements: Super Jump, Area Attack, Ranged Proficiency, Burst Movement
Aang leaps into the air, then with a burst of Airbending he jets back down, slamming into the ground. The impact creates a concussive shockwave that sends anything not bolted down flying directly away from Aang - friend and foe alike. The blast expands ten foot for every ten foot Aang drops, and the force of the blast is increased similarly, with the center of the area of effect being the most devastated.
The height that Aang drops from is his Super Jump height (currently 10 meters, or 33 feet.) To achieve this height, he must stop all other attacks and airbend straight down to leap, adding extra force to almost rocket upward. The initial burst takes only a second, but to achieve maximum height requires one second for every thirty feet.
During the descent, Aang is incapable of bending, using the entire descent to charge up the high density air pressure prior to impact. If interrupted, the attack becomes inert. The descent and charge take one second for each thirty feet.
Currently the entire move takes 3 seconds and deals very minor damage from impact. Most of the force is to push all targets directly back. As Super Jump increases, the output increases, as does the time required to achieve maximum height (and thus maximum force.)
Airbomb is taxing, requiring a high amount of not only concentration, but physical exertion and consumption of chi to pressurize the air to such a degree. As such, this move is used sparingly to create space, or break up a fight. It is rarely, if ever, used in a one-on-one fight.
[spoiler]I removed the variance, so now it is only at maximum height. Later editions might have a height incriment of 30, with each 30 after adding 2 seconds to the "charge" time.[/spoiler][/spoiler]
Fireball (300)
[spoiler]
Requires: Ranged, Debuff
Quick jabs of the feet, legs, elbow, or other body part create a small (six to eight inch radial) burst of flame that seeks to catch whatever it is aimed at ablaze. The initial blow is not great at all, but the small fireballs set the target on fire, dealing minute damage over time. Repeated fireballs yield a stacking effect. The target can take a moment (two seconds per charge) to pat out the fire. Rolling on the ground for five seconds removes all charges, as does jumping into a sizeable body of water. The fire eventually extenguishes after five seconds if unstoked and unbothered.
Aang can vary the rate of fire from two shots per second to one shot every other second. The rapid fire tactic is excellent in dealing massive damage to a target, but it is insanely tiring on the stamina. By slowing down and firing only one shot every other second, he has time to breath and can use this technique almost indefinitely, as Chi is directly derived from the power of breath. Because of the varied parts of the body that can produce Fireballs, this can be used in conjunction with other Bending without decreasing the attack rate. Fireball is more about high speed, as such accuracy sometimes suffers. He may focus solely on fireballs and his Dancing Leaf to achieve a much greater accuracy.
In essence, the fireball is not a direct damage dealer, but a tactic to wear down his opponents, forcing them to submit or flee before they are burned alive.
[/spoiler]
Stone Shield (600)
[spoiler]
Requires: Area Shield(maybe?)
Aand creates a temporary shield two foot in radius, which he manually manipulates to take the brunt of a blow. To manipulate this shield requires a dedicated hand, meaning two shields can be manipulated the same time. However, a single hand cannot manipulate a Stone Glove and Stone Shield at the same time.
Aang is capable of creating a shield almost instantly, but this shield is weak and often only dampens an impact before crumbling away. By taking time, Aang can lift a much larger stone, then by squeezing his hand force the stone to condense down into the two foot radius. He can take up to ten seconds to create a single shield, at which point the shield (though the same size as the instant version) weighs over ten times the instant version. This shield's defensive properties are capable of withstanding powerful blows. The ablative shield can withstand on average five weak to moderate attacks per second of "charge" or two powerful attacks per second of charge.
While concentrating on the shield, Aang requires an arm take on a rigid form (in terms of martial stance, not texture/literal hardness) thus reducing the effect of his evasive maneuvers. He is also incapable of bending with that arm, reducing the variety and frequency of attacks by a fourth (or half if both arms are used.) To decrease the "charge" time to maximum strength, he may dedicate both hands to the creation of one shield. He cannot evade if both arms are dedicated to making a shield. Once the shield is created, only one hand is required to manipulate it, and evasiveness returns to normal.
The Stone Shield(s) remain in orbit at an equadistant five feet. They cannot move closer or further without becoming extremely burdensome to manipulate, due to either cramping his movements, or becoming too heavy at range. This means that attacks manifested within this perimiter bypass the shield entirely.
[/spoiler]
Ice Spear (600)
[spoiler]Ranged, Debuff
For just a regular attack, this is one of Aang's most lethal techniques. It involves creating a simple, foot long shard of packed ice. A single shard can be created in three seconds, but for each second that Aang concentrates, he can create an extra shard, and elongate the collective. At twenty seconds, he is capable of creating three shards that reach five foot in length. During this charge time, he is capable of dodging, but attacks are less accurate, due to the heavy focus on the task. If struck while concentrating, the shards fall to the ground. He may pick them up and continue from where he left off, or discharge them immediately to strike his foe.
The victims of these shards suffer not only severe piercing damage, but the intense cold spreads, freezing the area (six inches in diameter) around it. The wound and local area (Same as the freezing area) are disabled until the target actively removes the shard and then breaks the surrounding ice. If the wound is a limb-shot, the entire limb is disabled, but if it is a body shot, the target experiences a mild drop in overall strength. If a single victim is hit with all three of the max charged Ice Spears, they shatter, bathing the target in their shrapnel. The shards do not disable, but they are extremely cold and uncomfortable.
The maximum range for the Ice Spear is one hundred feet, at which point his accuracy greately suffers and the strength behind the shards no longer bears lethal force. A single Ice Spear is not greately draining, however to achieve the maximum effect Aang expends a good deal of energy to gather and freeze that much water that fast. Multiple uses in quick succession, while exceedingly deadly, can leave Aang exhausted. Generally, this is when all nonlethal options fail.
[/spoiler]
