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Joining: Nausicaa (Chakravartin's second character)
#5
I've already stated that the calming effect only lasts for as long as the sound is made: When shot from the gun, the sounds is audible for about six seconds, before the shell leaves range, twice that if she's simply firing directly upwards, as it will fall back down making the same sound. When spun physically, it takes concentration, but she can keep the sound going indefinitely, but after twelve seconds the calming effect doesn't increase at all, even if she continues to spin it.

The effects of the telepathic empathy lasts about two minutes for TEC 2+ below hers, thirty seconds close to her own TEC, and only two or three seconds with TEC 2+ higher than her own. Creatures with good memory will remember the commands she was telling them, and remember the feeling she was given them, but there won't be any kind of pressure to act on them.

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As for being an attack that only affects lower-TEC fighters, it's a good point. The main use for the attack in Nausicaa's canon was to keep monsters from rampaging out of the Forest. She used it to guide monsters away from her home, and to calm them after they were injured. Against other humans, she usually didn't bother, because they could choose to keep fighting after a few seconds. Unfortunately I've already spent 5000 OM on my particular combination of abilities, so I can't purchase another move until I've done some RPing as her, but once I have the OM I'll get other types of shells for her rifle, ones more suited for general combat. (A smoke-screen/signal shell, and a piercing shell.) Eventually I'll get her Physical Strength and a sword as well, but that's for the future.


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