06-05-2017, 09:21 PM
@Gamzee Makara:
[spoiler]
This looks okay to me. Approved![/spoiler]
@Gildarts:
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Okay, that's adorable. Approved as a normal move.[/spoiler]
@Odin:
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Freaking epic. Approved![/spoiler]
@MADBULL34
[spoiler]
Just to be clear, this only has one kind of ammo, right? If not, it'll be an extra 300 OM for each type of ammo.
Is there a reload time?
[/spoiler]
[spoiler]
(06-02-2017, 02:47 PM)Gamzee Makara Wrote: Ka-Bloom Grenade - Gamzee takes 2 seconds to summon his magickal energy into a heavy baseball sized orb of smoke, trails of the stuff cascading across his hand. He can only throw it about 60 yards in any direction, and only about as fast as anyone could throw a basketball. Before he throws the grenade, the only movement he can accomplish is a jump or a dive; no running. If he hits the ground or is intercepted by an enemy before he releases the smoke, he risks his concentration being broken and losing the bomb. Upon contact with a foreign surface, the grenade erupts into a haze of vibrant rainbow colored smoke in the shape of a blooming flower, hence the name. The flower is 3 meters in diameter and roughly 6 feet high. The flower affects any who stand within it’s area of affect. That is to say, if three people are grouped close enough together they can be affected. But if they are spread out far enough, someone(s) may escape the AoE. Those caught within the flower experience heavy coughing and a general feeling of torpor - Heavy limbs, blurry vision, and aches when moving. Gamzee is also affected by the smoke, but only if he lingers in the flower for more than 3 seconds to fight his foes. No actual damage is inflicted upon the explosion, just the sluggish feeling and coughing. The smoke clings to the victim’s skin, weighing them down as long as they stay within the flower of smoke. The flower dissipates as soon as there is no longer anyone standing in its area of effect, and does not require Gamzee’s concentration to maintain. Gamzee CAN summon two grenades, one in each hand, but not both at once. I.e. It would take four seconds to charge up two.
Side Note - The smoke has a very overpowering, almost deliriously sugary, fruity scent. Just fluff though.
This looks okay to me. Approved![/spoiler]
@Gildarts:
[spoiler]
(06-03-2017, 03:52 PM)Gildarts Wrote: (intro to the move) I plan to make two versions of this move, one a regular move, the other a super move, which in contrast to the regular move, will make their power size down.
In the anime, Gildarts is battling one on one with the lead protagonist and accidentally hits him with a bit of “disassembly magic” causing the character to comedically explode into little chibi versions of themselves. (This doesn’t hurt the enemy in any way and their mind is also split, so they would not all do the same thing, a drawback of this is that by doing it, Gildarts creates an army of his enemy and they can freely attack and surround them, using their mini size and mass numbers to their advantage).
There were probably a hundred or more little versions of the same protagonist. In chibi form. I’ll include a small clip at the bottom because it may help the description. I wouldn’t have guessed this move would’ve been “okay” or ever approved but Omni in the chat said it was fine (with a limited duration, also suggested it be used as a super utility) and as long as I wrote it up well and clear. Anyway, that is the just of the move! Also as a side note I’m not really sure what is an “okay” amount of time for them to remain in chibi form, since the regular move is more fodder, I would like to keep it for longer (Multiple people said it would be fun to write as mini versions of their characters and I can’t say I disagree). It is okay with me if longer isn’t okay!
https://www.youtube.com/watch?v=j81azhK5mGI (you’ll have to fast forward to find the part. You’ll see it at :3:02)
Disassemble- Mini Chibi Army 300 OM (debuff, ranged)
During this move, Gildarts casts his magic with his hand (usually his organic one), it glows with light and expands out in front of him in a web pattern on his enemy. Like a fish net, it tightens around their form and lines spread across their skin in cube form. After a brief pause, the mini’s are being divided from the original version and are suspended in the air (from the magic), before they begin to fall down to the ground where they find their numbers have multiplied. They are in chibi form, leaving them at around 5-9 inches in height, depending on their own height in character. (Taller character, taller chibi).
As chibis, they are still the same character, however their minds will be separated, so they do not think collectively, but as a group of individual selves. There are over a hundred of these little versions of the enemy, they can still do all the things that their regular version of themselves could do, except reach the top shelf of the cabinet! They can attack from multiple chibis, the attack will just be smaller, (Example: they throw a ninja star at gildarts, if it hit, it would give him a scratch but it would also be really quite tiny.)
When he casts the move, he must be stationary, the character/target must be within range of this move which is about fifteen feet, meaning the target would need to be closer for effect (to withdraw the effect of the move, the many minis could run away, after about thirty-five feet they would turn into their regular form again). The downsides of this move are that the enemy is more in number, and while they are in miniature mode, Gildarts should not move his feet greater than three steps, if he does, the spell will be void and the enemy will return to normal. (This is also valid when he is knocked over.). He must concentrate during the cast time, which is about three seconds, but after, he doesn’t have to think about maintaining the magic.
The duration: If not being used in an actual fight, I’d say it could last a few minutes until the magic wore off (fodder), but while being used during a fight, I would probably say about 1 and a half minutes maximum (it is up to the opponent really).
Lastly, Gildarts can ‘un-cast’ the spell at any time during the battle, this would take another three second charge which he must concentrate on. He does not need to move three feet to do so.
If it isn’t okay used as a normal move, that’s okay with me too and I’ll just stick to it as a SU T2.
Okay, that's adorable. Approved as a normal move.[/spoiler]
@Odin:
[spoiler]
(06-03-2017, 05:01 PM)Odin Wrote: Mjolnir – Tier 1 Super Attack (Requires Physical Strength) – 600
Odin channels the memory of his son, Thor, through the rune of memory and charges it with magic. With the thrust of his hand skyward, it is struck by lightning. He is left holding Mjolnir. The hammer has a head made of Dwarven steel and is covered in various storm runes. It is a foot long, 6 inches wide, and 6 inches thick. The shaft, made of wood from Yggdrasil wrapped in wolf leather, is a foot long. When Odin smashes the weapon into his target, it discharges the lightning bolt into the victim. After the strike, the weapon is gone.
Freaking epic. Approved![/spoiler]
@MADBULL34
[spoiler]
(06-05-2017, 02:52 PM)MADBULL34 Wrote: Remington 870 Police-Issue Shotgun: 300 OM
Requires Ranged Prof.
This classic shotgun design is a legendary symbol of authority for American police officers working from 1950 - 1990. The 12 gauged weapon fires 3" magnum shells in a wide spread and is effective within 50 yards, but also packs a serious punch at extreme close ranges. Its pump-action emits a terrifying sound so distinct, just chambering a shell has been known to cause criminals to surrender. Some law enforcement officers are known to utilize less-than-lethal rock-salt or rubber ball rounds for riot control. With an 18" long barrel, the weapon requires focused concentration and two hands to ensure accuracy, although less accurate two-handed shots made from the hip are also conceivable. This particular model is able to hold 4 rounds which can be shot as fast as the user can operate the pump-action.
https://s1.postimg.org/6ianz07e7/shotgun.gif
Just to be clear, this only has one kind of ammo, right? If not, it'll be an extra 300 OM for each type of ammo.
Is there a reload time?
[/spoiler]
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


