01-23-2017, 10:34 AM
(01-22-2017, 04:21 AM)Ezrihel Wrote: Dies Irae - (Physical Strength, Ranged Proficiency, Debuff, Area) 900 OM
Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned.
These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. After two minutes the fire consumes however many swords remain, thus ending the move.
The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.
Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.
If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet.
In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.
So after 3 swords have been summoned they hang around for 2 minutes or until he uses them and in the mean time he’s able to use other moves and attack normally? As for the stamina drain, can you give some mention of how straining the first sword is and around how many sword summons it would take to wear him out? I also forgot to mention, but how damaging roughly is each sword when it hits? I’m just concerned because a move with a debuff, AoE and appreciable damage is pretty strong (assuming I'm interpreting this correctly) so I want to nail down the balancing thing.
(01-22-2017, 11:05 AM)Marcus Wright Wrote: Tier 2 Super Move- Strength of the Human Heart: Using a mix of machine and human agility and speed, Marcus stalks the opponent and depending on Tec, Marcus lifts the opponent up and slams them against a blunt object or a wall area until they bleed out, die or turn off. If the opponents Tec is higher, they will be able to avoid this.
Since this is a Super Move, you don’t need to mention TEC. You also wouldn’t be able to outright kill an enemy with this, unless it’s some pre-agreed part of a story with someone or something like that (it can’t be baked into the move, in other words). I'd just rewrite this as Marcus dealing a bunch of damage or something and that'll be fine (be sure to list Physical Strength as a prereq!) Also, you probably already know this but you wouldn't be able to use this until you're Level 4.
(01-22-2017, 01:25 PM)Frisk Wrote: Flaming Soul (300) Debuff Proficiency
If someone happens to grab on to Frisk's soul, she can use that to channel her empathy directly into her opponent, preforming as a more potent and direct form of the ACT move, deminishing their will to fight much more greatly. It lasts for 3 seconds and neither Frisk or the target can move while it's happening, even if either of them is attacked. Though the soul is engulfed in red flames while this happens, it does not damage the opponent in any way. After being used once, this move cannot be done again for another 90 seconds, though most wouldn't be dumb enough to grab her soul again after that.
Using Telekinesis to grab the soul is the same as grasping it with your hands in the case of this move, but only when the soul is grabbed directly, not if you're grabbing Frisk and she happens to have the soul on her.
Frisk requires Ranged Proficiency before she can physically throw her soul at her opponents with intent of them catching it to induce this move, until then, she's just a very lousy throw with it.
*Edit: added the line about telekinesis after some peer review. Also added the line about Range Prof.
Here's ACT for reference:
Quote:ACT (300) Debuff Proficiency
Frisk says something or does something to chip away at the opponent’s will to fight. She can only use it on one target at a time. The first time using it, it does a very miniscule ammount, but the effect stacks with each use. She must have her opponent’s attention in order for it to work, so using it while they are mid attack will prove ineffective. She either must wait until they’ve stopped for a breath or she forcibly stops them with a debuff move. The things she says or does must be something relevent to the opponent's character, and it must be justifiable that Frisk would know any information she uses. The effect, no matter the ammount accumulated, wears off soon after the battle has concluded, unless if the other player decides to extend it for IC reasons. For expediancy's sake, it should be noted in quotations at the bottom of each post when this move has been used.
Does this have a cast time or do the effects begin as soon as her Soul is touched? While under the effects can Frisk attack, defend, and/or use other moves while they’re both immobilized? What’s the stamina drain on this?
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

