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Official Move Approval IV
Sorry for so many move approvals back to back... XD I'm gonna do a few here to sorta stock up for later.

Breath of Fire T1 Super Attack (600)
[spoiler]
Requires: Area Attack, Debuff, Ranged
Fire is created by channeling one's Chi. Chi is produced through breath. Thus; breath is fire. (Continued flavor text here...)

Aang takes a takes a deep breath through the nostrils, then exhales a massive cone of fire. The range is a fifty foot cone of effect that bathes everything in a brilliant flame of swirling reds, violets and blues. The attack is as beautiful as it is deadly, with anything caught in the area of effect caught ablaze, taking extra burn damage until they quench the flames.

Victims on fire may roll on the ground for two seconds to quench the flames, or jump in a sizeable water source to do so immediately. The manner in which the flames swallow objects in their path render most ordinary defense useless, though T1 Super Defenses or higher can effectively nullify Breath of Fire.[/spoiler]

Air Bomb(600)
[spoiler] Requirements: Super Jump, Area Attack, Ranged Proficiency

Aang leaps into the air, then with a burst of Airbending he jets back down, slamming into the ground. The impact creates a concussive shockwave that sends anything not bolted down flying directly away from Aang - friend and foe alike. The blast expands ten foot for every ten foot Aang drops, and the force of the blast is increased similarly, with the center of the area of effect being the most devastated.

The downside of this is that after thirty feet, the impact begins to recoil, dealing damage to Aang as well as to those caught in the shockwave itself. There is almost no upper limit to how high Aang can drop from, as long as he can reach that altitude. The only true upper limit is the point at which Aang Aang would not survive the impact. (100 foot per DEF.)

During the descent, Aang is incapable of bending, using the entire descent to charge up the high density air pressure prior to impact. If interrupted, the attack becomes inert. If there is thirty foot between the ground and Aang, he may catch himself and float harmlessly to the ground. If not, he impacts full force, taking the damage of the recoil without dealing the damage of the explosion.[/spoiler]

Fireball (600)
[spoiler]
Requires: Ranged, Debuff
Quick jabs of the feet, legs, elbow, or other body part create a burst of flame that seeks to catch whatever it is aimed at ablaze. The initial blow is not great at all, but the small fireballs set the target on fire, dealing minute damage over time. Repeated fireballs yield a stacking effect. The target can take a moment (two seconds per charge) to pat out the fire. Rolling on the ground for five seconds removes all charges, as does jumping into a sizeable body of water.

Aang can vary the rate of fire from two shots per second to one shot every other second. The rapid fire tactic is excellent in dealing massive damage to a target, but it is insanely tiring on the stamina. By slowing down and firing only one shot every other second, he has time to breath and can use this technique almost indefinitely, as Chi is directly derived from the power of breath. Because of the varied parts of the body that can produce Fireballs, this can be used in conjunction with other Bending without decreasing the attack rate.

In essence, the fireball is not a direct damage dealer, but a tactic to wear down his opponents, forcing them to submit or flee before they are burned alive.[/spoiler]

Stone Shield (600)
[spoiler]Requires: Area Shield(maybe?)
Aand creates a temporary shield two foot in radius, which he manually manipulates to take the brunt of a blow. To manipulate this shield requires a dedicated hand, meaning two shields can be manipulated the same time. However, a single hand cannot manipulate a Stone Glove and Stone Shield at the same time.

Aang is capable of creating a shield almost instantly, but this shield is weak and often only dampens an impact before crumbling away. By taking time, Aang can lift a much larger stone, then by squeezing his hand force the stone to condense down into the two foot radius. He can take up to ten seconds to create a single shield, at which point the shield (though the same size as the instant version) weighs over ten times the instant version.

The Stone Shield(s) remain at the edge of five feet. They cannot move closer or further without becoming extremely burdensome to manipulate, due to either cramping his movements, or becoming too heavy at range.[/spoiler]

Ice Spear (600)
[spoiler] Ranged, Debuff
For just a regular attack, this is one of Aang's most lethal techniques. It involves creating a simple, foot long shard of packed ice. A single shard can be created in three second, but for each second that Aang concentrates, he can create an extra shard, and elongate the collective. At twenty seconds, he is capable of creating three shards that reach five foot in length. During this charge time, he is capable of dodging, but attacks are less accurate, due to the heavy focus on the task.

The victims of these shards suffer not only severe piercing damage, but the intense cold spreads, freezing the area around it. The wound and local area are disabled until the target actively removes the shard and then breaks the surrounding ice. If a single victim is hit with all three of the max charged Ice Spears, they shatter, bathing the target in their shrapnel. The shards do not disable, but they are extremely cold and uncomfortable.[/spoiler]

Again, apologies for swarming the thread! This should hold me up for a while to come, but... no promises. XD
[img=0x0]http://omniverse-rpg.com/attachment.php?aid=39[/img]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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