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The Perils of Worldly Wizarding
#1
Chatterly didn't like wizards.


The reason for his antipathy was simple: Wizards, by definition, were intelligent - though not necessarily smart, which to Chatterly was a very important distinction - and they were inveterate busybodies. You'd walk into their tower, or cottage, or manky little shop, and pay good money for a tincture of invisibility and some seven-league boots, and without fail they would be scrying on you the very moment you left the door. He'd lost count of the number of times he'd finished with some piece of difficult, messy work only for a magical interloper with a smarmy look on his face to step out of the shadows triumphantly tsk-tsking. 

The first few times, he'd gone along with whatever byzantine demands they'd offered in exchange for silence - and, admittedly, cultivated some useful contacts along the way. However, he'd figured out very quickly that outside of the floating city of Dalaran there were very few wizards (sorcerously-inclined Primes excepted, naturally) who could actually do much about it if a sufficiently skilled and determined individual wanted to - in a strictly non-magical sense - make them disappear. 

Fortunately for both Chatterly's patience and the health of the already-thin wizarding population, the Duke eventually hired a hedge-wizard to serve the court of Harnburg, which meant his agent could get most of his magical needs attended to in-house - a fact which made Chatterly predisposed to like the new arrival . 

If only the man wasn't such an asocial little tit. 


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The Perils of Worldly Wizarding - by King Ghidorah - 05-31-2017, 12:51 PM

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