05-29-2017, 03:00 PM
Chakra
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You’ll need to resize the blades for this, since a 3 foot blade would extend out of your 5-foot limit you have without Remote Control Proficiency. They’d have to hover 2.5 feet away from your body and be just shy of 2.5 feet long, otherwise you’re cutting yourself in the process.
Other questions:
Can he use this while moving or must he stand still?
Does it require concentration? Would being hit by something of significant force cause the attack to stop? Can he use other moves?
How draining is this on his stamina?
The first 4 paragraphs are pretty much what you get with Disassemble and Hive Mind combo and don’t require a move. The only caveat I’d add there is that while the ATK comparison holds water, unless the ATK difference is substantial (like 5 to 0, etc.) you shouldn’t expect to hold someone immobile for over a minute. While it would take longer to escape with a lower ATK stat, it also comes down to how tiring such a maneuver would be. That said, you can expect this to be as tiring as holding a person down ordinarily would. Additionally, changing forms is noted as being ‘fairly draining to do repeatedly’ in the Disassemble rules, so that would be your stamina drain baseline. A few times back to back would likely wipe you out quickly.
For the second bit, you’ll have to leave some kind of stat comparison in here, since being able to stagger and trip anyone without exception is kinda unreasonable. Something like you mentioned in the other part of the move with those of lower ATK being more susceptible and those above effected to a smaller degree would be fine. While I’m fine with the small energy cost to pull the pieces back, I’d say you’ll need to have some kind of duration or mention of continual energy drain or mental concentration to keep the pieces of Chakra attached. You should also make mention of how large these pieces are and whether they can be removed or damaged.
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Odin
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Sword: Approved.
Shield: How thick is this shield? How draining is this on her stamina? Can more than one exist at a time? Can this be summoned while moving?
Face of the Valkyrie: This isn’t going to fly outside of maybe a personal story with your own NPCs and such. Inflicting straight-up death or something that leads indirectly to death isn’t something we’d allow unless it was pre-arranged between all players involved and whomever is judging it. Also, 5 minutes is much too long a duration for really any effect in a fight, even as a Super, since battles are sometimes shorter than 5 minutes. Something like a Debuff that causes their TEC stat to drop over a shorter duration and cause effects like slipping and falling would maybe pass if balanced correctly, but most of this is a no-go.
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Luci
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If this is never usable in combat I’d say you could have this as a 0 OM fodder move. Doesn’t seem a lot different than buying a convincing wig and shades at a store, to be honest.
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Nezha
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You say this functions similar to a shotgun; does that mean it has a spread?
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Aang
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Do these require concentration to maintain? Could a strong blow break his concentration and cause the gloves to lose grip or crumble or something? How draining is this on his stamina?
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(05-27-2017, 05:30 AM)Chakravartin Wu Kong Wrote: Spinning Death Palace Hand (600 OM) Area Attack, Area Defense, Hive Mind, Disassemble
After using Palace Hands
Quote:Palace Hands (300 OM) Area Attack, Area Defense, Hive Mind, DisassembleChakravartin grips a sword with a Palace Hand, and then has it begin spinning.
Simple Description
Chakravartin creates up to four free-floating hands made of a golden liquid metal. They orbit around five feet around him, and he can control them. He mainly uses them to catch attacks meant for his main body, or to attack at greater range than his own fists let him, or grab things from farther away. The hands can emerge from any point on his body, and it takes about five seconds to create one at a time, thirty seconds to create all four at once.
Landing an attack with one does the same amount of damage as from a punch from his real fist. The hands are semi-liquid, so if they are attacked enough to destroy them, they will lose cohesion and splash to the ground. If Chakravartin comes within five feet of them, the substance is absorbed back into his own body, and he will be able to recreate the hand within an hour.
If the hand is completely destroyed (incinerated, moved somewhere he will never reach it, corrupted by poison, etc.), he will have to wait forty eight hours to recreate that hand if he eats well, up to a week if he doesn't have good access to food.
The Spinning Death Palace Hand is able to make a complete rotation about six times a second, and is a simple upgrade to Palace Hands by making use of a weapon. It extends the range of his attacking and defending by utilizing the length of the blade. Getting struck by the blade as it spins is only as damaging as if he were swinging the sword with his regular hand, and his grip on the sword is only as great as his regular physical grip would be, meaning the attack can be parried or defended against in the same ways a character would deflect an ordinary sword swing.
Chakravartin makes use of incidental weapons; stealing weapons from enemies that he meets, and using them until they break. Should he not have a disposable stolen sword, he will carry two omnilium-made swords. The blades are just over three feet in length, and at their widest, near the hilt, is two inches. They weigh about five pounds each, and aren't especially durable, made of regular metal.
As the diameter of this attack is quite large, he will not use more than two Spinning Death Palace Hands at the same time, despite having four Palace Hands, as if he tried to use a third, the blades would interlock when they spun, and he would end up either injuring himself, or at the very least harming the weapons. He tends to keep the two on opposite ends of himself, either at his right and left, or in front of and behind him.
He is able to move while using the attack the same way he would when using regular Palace Hands.
You’ll need to resize the blades for this, since a 3 foot blade would extend out of your 5-foot limit you have without Remote Control Proficiency. They’d have to hover 2.5 feet away from your body and be just shy of 2.5 feet long, otherwise you’re cutting yourself in the process.
Other questions:
Can he use this while moving or must he stand still?
Does it require concentration? Would being hit by something of significant force cause the attack to stop? Can he use other moves?
How draining is this on his stamina?
(05-28-2017, 07:47 PM)Chakravartin Wu Kong Wrote: Palace Splash (300 OM) Area Attack, Debuff, Disassemble, Hive Mind
Chakravartin intentionally releases the cohesion of his body, letting the golden liquid metal that makes up his form fall freely, scattering and falling where it may. He will then appear as either a single amorphous glob of liquid gold, or multiple globs.
He can reform his body, or parts of his body, within three seconds, assuming at least 80% of his biomass is within the same five-foot radius. He is also capable of moving while in liquid form, able to take full mental control of any of his own biomass within a five-foot radius of the largest clump of it. He is capable of touch, smell, and hearing while in this form, but must form eyes if he wishes to see, something that would create an obvious weak point. When reforming only part of his body, leaving the rest liquid, if that reformed part takes damage it will carried over the next time he reforms completely.
He can move about as fast as he can run normally while in the liquid form, but is unable to meaningfully attack anything in this form as it has so little cohesion even a high-speed tackle will not have much effect. While in this form he is more or less immune to cutting or blunt attacks, but can still be harmed by acidic substances or very extreme temperatures. If he wishes to attack, he must at least partially reform part of his body.
However, in this form he is still a viable threat, if he is able to make contact with an opponent, he may climb over them, restraining their body by creating a living web around their limbs. While fully restraining someone, he is unable to otherwise damage them, as he is spread too thin to even partially reform a hand. If the thing he is trying to restrain has a higher ATK than his own, they will be able to break out with a few seconds of struggling, or if more than twice Chakravartin's own ATK, able to break out nigh-instantly. If the opponent has lower ATK, it would take more than a minute of struggling, or a power like Master Acrobat to escape quickly.
Even after escaping, they will have tiny pieces of Chakravartin on them, which he is capable of pulling on, allowing him to trip up or redirect the movements of an opponent up to three times- as every time he pulls on the pieces still on them, he is drawing back some of the pieces. In order to do this, he must get within five feet of his opponent.
He is unable to use any of his other moves in this form. While using this move isn't particularly draining, if he is forced to change forms more than three times without rest he will get increasingly nauseous from losing and regaining his sight over and over, to the point where if he has to go back and forth more than ten times in five minutes he will be intensely dizzy fir two to three minutes afterwards.
The first 4 paragraphs are pretty much what you get with Disassemble and Hive Mind combo and don’t require a move. The only caveat I’d add there is that while the ATK comparison holds water, unless the ATK difference is substantial (like 5 to 0, etc.) you shouldn’t expect to hold someone immobile for over a minute. While it would take longer to escape with a lower ATK stat, it also comes down to how tiring such a maneuver would be. That said, you can expect this to be as tiring as holding a person down ordinarily would. Additionally, changing forms is noted as being ‘fairly draining to do repeatedly’ in the Disassemble rules, so that would be your stamina drain baseline. A few times back to back would likely wipe you out quickly.
For the second bit, you’ll have to leave some kind of stat comparison in here, since being able to stagger and trip anyone without exception is kinda unreasonable. Something like you mentioned in the other part of the move with those of lower ATK being more susceptible and those above effected to a smaller degree would be fine. While I’m fine with the small energy cost to pull the pieces back, I’d say you’ll need to have some kind of duration or mention of continual energy drain or mental concentration to keep the pieces of Chakra attached. You should also make mention of how large these pieces are and whether they can be removed or damaged.
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Odin
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(05-28-2017, 08:25 AM)Odin Wrote: These are for my NPC, Freya when she gets approved.
Sword – 300 – Physical Proficiency
A sword crafted from dwarven steel hangs from a loop in Freya's belt. The nine-inch grip is wrapped in dark leather and leads to a guard depicting a naked male on one side and a naked female on the other. The blade itself is four feet long and sharp on both sides. At the base, it is two inches wide and evenly narrows to one inch wide about two inches to the end. It then quickly comes to a point in those last few inches. The fuller is lined with runes. It is an evenly balanced sword meant to be used one-handed.
Shield - 300 – Area Defense, Flight
Freya holds her hand out and creates a shield 10 feet in diameter that is centered on her hand. The shield is made of invisible force, is about as strong as a stone wall, and stops energy or matter from moving through it in either direction. Once summoned, which takes about a second, the shield cannot be moved. If her hand moves more than about an inch in any direction, the shield falls, otherwise, it lasts as long as it isn’t destroyed. Because only the one hand needs to remain stationary, her other hand can perform other tasks and her feet can move about a little. If summoned under her, it provides a platform that she and others can stand on.
Face of the Valkyrie – 600 – Utility Super Move Tier 1 – Debuff Proficiency
The target must be within 10 feet of her and maintain eye contact for at least 1 second. The target sees Freya’s face turn into their face in the throes of death. Then the image flies at them at the speed of a bullet. If it makes contact with them, they suffer the death curse for the next 5 minutes. Everything suddenly becomes deadlier. Ice cracks beneath their feet, dropping them into freezing water. The branches they are swinging from break leaving them falling to their death. A sword stabbed through their chest pierces their heart instead of missing the vitals. If running from a monster in a horror movie, they would slip and fall. Fate conspires to end their life. If they survive those five minutes, however, they are immune to the power forever. (Either killing or banishing a prime counts as killing them and means they are not immune in the future.)
Sword: Approved.
Shield: How thick is this shield? How draining is this on her stamina? Can more than one exist at a time? Can this be summoned while moving?
Face of the Valkyrie: This isn’t going to fly outside of maybe a personal story with your own NPCs and such. Inflicting straight-up death or something that leads indirectly to death isn’t something we’d allow unless it was pre-arranged between all players involved and whomever is judging it. Also, 5 minutes is much too long a duration for really any effect in a fight, even as a Super, since battles are sometimes shorter than 5 minutes. Something like a Debuff that causes their TEC stat to drop over a shorter duration and cause effects like slipping and falling would maybe pass if balanced correctly, but most of this is a no-go.
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Luci
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(05-28-2017, 01:32 PM)Luci Wrote: Paint a Face- 300 OM- Shapeshifting, Buff Proficiency
Luci spends a full minute coating a single person head to toe with paint from her magic spraycan. After the fumes settle, that character appears to have shapeshifted into another person. These effects are identical to those produce by the Shapshifting power, except that this individual CANNOT shift into any other form while this move is active. This move lasts a number of hours equal to Luci's TEC score (currently 3), or until the subject chooses to dismiss it.
This is a thematic move, it is not intended to provide any bonus in combat.
If this is never usable in combat I’d say you could have this as a 0 OM fodder move. Doesn’t seem a lot different than buying a convincing wig and shades at a store, to be honest.
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Nezha
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(05-28-2017, 03:34 PM)Nezha Wrote: Hold-Out Armatures: Repeating Enforcer-45 (RE-45)
"Some say the best way to resolve a conflict is to never stick around. Bring this and you can be sure that anyone will think twice and thrice before chasing yah' skinny ass."
- unknown Black Market Armsdealer
Cost: 300 OM
Requires: Ranged Attack Proficiency
The RE-45 autopistol is one out of a family of weapons designed to replicate solitary aspects of the infamous Lawgiver, chosen firearm of Judge Dredd. The RE-45's chosen aspect is the rapid fire mode, being a perfectly capable bullet-hose, at 800 rpm, in return for sacrificing accuracy and damage at longer ranges.
As a close range pistol it deals extra damage at out to two meters in range, the high rate of fire making the pistol act almost as a shotgun. The rapidfire configuration takes its toll past 20 meters, the combination of accuracy and force being halved at 40 meters, halved again at 60 meters, only to piddle down to nothing past 80 meters.
The gun is technically modular in design and could thus support a variety of upgrades, alterations, and ammo types, but with its current set-up there is real effort involved in keeping anything over a four-round spray on target, to say nothing in the effort required to focus the omnillium in the magazine to refill once the 20 contained bullets have been expended. Which happens often when keeping the trigger pressed empties the magazine in 1.5 seconds. The effort to refill the standard .45 cal ammunition is equivalent to three rapid roundhouse kicks performed in sequence and it takes a few seconds, while the effort of trying to keep a "spray" on target is that of a single straight punch, doubling in effort for each four rounds fired beyond the initial quartet.
You say this functions similar to a shotgun; does that mean it has a spread?
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Aang
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(05-28-2017, 06:41 PM)Aang Wrote: Stone Glove (300)
Requires: Ranged Proficiency, Remote Control.
Chakravartin's Palace Hands inspired the revival of this technique. Stone Glove was an Earthbending technique developed by Avatar Kyoshi herself, and was heavily employed by the Dai Li.
The Stone Glove is, as its name suggests, a glove made of stone. It involves numerous small stones perfectly shaped to form a solid glove appearance. The individual pebbles make the glove very dexterous while remaining heavy and perfect for attacking. However, the Stone Gloves are still individual pebbles, and as such can be broken apart by a strong enough force.
Aang can wield these effortlessly at five feet. At a distance up to thirty feet, he is capable of wielding them with minimal effort to strike at foes, or manipulate objects. The gloves are also capable of grappling a limb or weapon to make it difficult for the opponent to act functionally. This is not a debuff, considering Aang actively manipulates the grappling glove.
A Stone Glove pushed beyond one hundred feet moves sluggishly at best, and is incapable of striking or grappling.
Aang has taken time to shape these gloves, and only keeps one pair on his person due to their weight. It takes five minutes per glove, however if the damage to the "shattered" glove is not to severe, it can be reassembled fairly swiftly (usually about five seconds.) He is only capable of moving one Stone Glove per hand, and doing so reduces his ability to Airbend. If one Stone Glove is being manipulated, the attack rate of Pummeling Gale is halved. If both are in active use, the charge rate is halved again.
Note: I was considering 600 because it can grapple AND strike, but then thinking about it, he is actively manipulating the gauntlets. They are literally acting as his hands would at a range, and his hands can normally grab things. So essentially this seems like 300 for the range alone.
Do these require concentration to maintain? Could a strong blow break his concentration and cause the gloves to lose grip or crumble or something? How draining is this on his stamina?
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Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

