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Move Creation Workshop
THE DEETS. INCOMING.

What I mainly want is feedback before I submit it to the Move approval thread on the times, if you think it should last LONGER or shorter, how I should describe the weakening effects of the supermove. Should I say an exact number like "Their attack is cut in half" or should I leave it vague? Anyway here it is.

[spoiler]
I plan to make two versions of this move, one a regular move, the other a super move, which in contrast to the regular move, will make their power size down.

In the anime, Gildarts is battling one on one with the lead protagonist and accidentally hits him with a bit of “disassembly magic” causing the character to comedically explode into little chibi versions of themselves. (This doesn’t hurt the enemy in any way and their mind is also split, so they would not all do the same thing, a drawback of this is that by doing it, Gildarts creates an army of his enemy and they can freely attack and surround them, using their mini size and mass numbers to their advantage).

There were probably a hundred or more little versions of the same protagonist. In chibi form. I’ll include a small clip at the bottom because it may help the description. I wouldn’t have guessed this move would’ve been “okay” or ever approved but Omni in the chat said it was fine (with a limited duration, also suggested it be used as a super utility) and as long as I wrote it up well and clear. Anyway, that is the just of the move! Also as a side note I’m not really sure what is an “okay” amount of time for them to remain in chibi form, since the regular move is more fodder, I would like to keep it for longer (Multiple people said it would be fun to write as mini versions of their characters and I can’t say I disagree). It is okay with me if longer isn’t okay!

https://www.youtube.com/watch?v=j81azhK5mGI (you’ll have to fast forward to find the part. You’ll see it at :3:02)

Disassemble- Mini Chibi Army 300 OM (debuff, ranged)

During this move, Gildarts casts his magic with his hand (usually his organic one), it glows with light and expands out in front of him in a web pattern on his enemy. Like a fish net, it tightens around their form and lines spread across their skin in cube form. After a brief pause, the mini’s are being divided from the original version and are suspended in the air (from the magic), before they begin to fall down to the ground where they find their numbers have multiplied. They are in chibi form, leaving them at around 5-9 inches in height, depending on their own height in character. (Taller character, taller chibi).

As chibis, they are still the same character, however their minds will be separated, so they do not think collectively, but as a group of individual selves. There are over a hundred of these little versions of the enemy, they can still do all the things that their regular version of themselves could do, except reach the top shelf of the cabinet! They can attack from multiple chibis, the attack will just be smaller, (Example: they throw a ninja star at gildarts, if it hit, it would give him a scratch but it would also be really quite tiny.)

When he casts the move, he must be stationary, the character/target must be within range of this move which is about fifteen feet, meaning the target would need to be closer for effect (to withdraw the effect of the move, the many minis could run away, after about thirty-five feet they would turn into their regular form again). The downsides of this move are that the enemy is more in number, and while they are in miniature mode, Gildarts should not move his feet greater than three steps, if he does, the spell will be void and the enemy will return to normal. (This is also valid when he is knocked over.). He must concentrate during the cast time, which is about three seconds, but after, he doesn’t have to think about maintaining the magic.

The duration: If not being used in an actual fight, I’d say it could last a few minutes until the magic wore off (fodder), but while being used during a fight, I would probably say about 1 and a half minutes maximum (it is up to the opponent really).

Lastly, Gildarts can ‘un-cast’ the spell at any time during the battle, this would take another three second charge which he must concentrate on. He does not need to move three feet to do so.

If it isn’t okay used as a normal move, that’s okay with me too and I’ll just stick to it as a SU T2.


Disassemble - Chibi Army Charge! T2 Utility (Debuff Prof, ranged)

(I will just copy and paste the details from above but to save you from reading that mammoth twice I’ll just use parenthesis now!)

The differences: Everything is about the same, except the duration time and the use of the debuff.

Duration: Probably around 20-35 seconds. Whether that is the longer or shorter end of that spectrum is up to my opponent/for writing purposes.

Debuff Deal: The power of this move is very significant as it is a T2, and in the super move’s use of it, the mini versions of people’s attacks will be weaker to avoid a bombardment of many moves hitting Gildarts all at once, which would be a real advantage to someone who has significant speed.

I’m not sure how much is acceptable, so I am going to leave this here and wait for feedback.
[/spoiler]
[Image: -Gildarts-fairy-tail-35651033-300-180.gif]
"I have never met a strong person with an easy past." -Atticus


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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