05-28-2017, 07:47 PM
(This post was last modified: 05-29-2017, 03:39 PM by Larfleeze.
Edit Reason: Added more detail
)
(Changes Italicized and Underlined)
Palace Splash (300 OM) Area Attack, Debuff, Disassemble, Hive Mind, Remote Control
While in his liquid metal amorphous form, if he is able to make contact with an opponent, he may climb over them, restraining their body by creating a living web around their limbs. While fully restraining someone, he is unable to otherwise damage them, as he is spread too thin to even partially reform a hand. If the thing he is trying to restrain has a higher ATK than his own, they will be able to break out with a few seconds of struggling, or if more than twice Chakravartin's own ATK, able to break out nigh-instantly. If the opponent has lower ATK, it would take about twenty seconds of struggling, or a power like Master Acrobat to escape quickly.
Even after escaping, they will have tiny pieces of Chakravartin on them, ranging from about four cube inches of material in a single glob, or marble-sized globs, which he is capable of pulling on, allowing him to trip up or redirect the movements of an opponent up to three times- as every time he pulls on the pieces still on them, he is drawing back some of the pieces. Like the net, this may be resisted the more ATK the victim has. If the victim has more ATK than Chakravartin, pulling on the pieces will barely move them, but the lower their ATK compared to Chakravartin, the more he is able to redirect their movements. The pieces will slide off on their own if he doesn't consciously keep them there, requiring him to concentrate on their position. Breaking a piece enough will make the glob lose cohesion, and fall off instantly. The marble sized globs able to be broken off easily with the force of a punch, but the larger pieces will require multiple blows, or some form of energy or acidic attack to destroy instantly.
He is unable to use any of his other moves in this form. While using this move isn't particularly draining, if he is forced to change forms more than three times without rest he will get increasingly nauseous from losing and regaining his sight over and over, to the point where if he has to go back and forth more than five times in five minutes he will be intensely dizzy for two to three minutes afterwards, as well as physically exhausted.
Palace Splash (300 OM) Area Attack, Debuff, Disassemble, Hive Mind, Remote Control
While in his liquid metal amorphous form, if he is able to make contact with an opponent, he may climb over them, restraining their body by creating a living web around their limbs. While fully restraining someone, he is unable to otherwise damage them, as he is spread too thin to even partially reform a hand. If the thing he is trying to restrain has a higher ATK than his own, they will be able to break out with a few seconds of struggling, or if more than twice Chakravartin's own ATK, able to break out nigh-instantly. If the opponent has lower ATK, it would take about twenty seconds of struggling, or a power like Master Acrobat to escape quickly.
Even after escaping, they will have tiny pieces of Chakravartin on them, ranging from about four cube inches of material in a single glob, or marble-sized globs, which he is capable of pulling on, allowing him to trip up or redirect the movements of an opponent up to three times- as every time he pulls on the pieces still on them, he is drawing back some of the pieces. Like the net, this may be resisted the more ATK the victim has. If the victim has more ATK than Chakravartin, pulling on the pieces will barely move them, but the lower their ATK compared to Chakravartin, the more he is able to redirect their movements. The pieces will slide off on their own if he doesn't consciously keep them there, requiring him to concentrate on their position. Breaking a piece enough will make the glob lose cohesion, and fall off instantly. The marble sized globs able to be broken off easily with the force of a punch, but the larger pieces will require multiple blows, or some form of energy or acidic attack to destroy instantly.
He is unable to use any of his other moves in this form. While using this move isn't particularly draining, if he is forced to change forms more than three times without rest he will get increasingly nauseous from losing and regaining his sight over and over, to the point where if he has to go back and forth more than five times in five minutes he will be intensely dizzy for two to three minutes afterwards, as well as physically exhausted.
Quote:The first 4 paragraphs are pretty much what you get with Disassemble and Hive Mind combo and don’t require a move. The only caveat I’d add there is that while the ATK comparison holds water, unless the ATK difference is substantial (like 5 to 0, etc.) you shouldn’t expect to hold someone immobile for over a minute. While it would take longer to escape with a lower ATK stat, it also comes down to how tiring such a maneuver would be. That said, you can expect this to be as tiring as holding a person down ordinarily would. Additionally, changing forms is noted as being ‘fairly draining to do repeatedly’ in the Disassemble rules, so that would be your stamina drain baseline. A few times back to back would likely wipe you out quickly.
For the second bit, you’ll have to leave some kind of stat comparison in here, since being able to stagger and trip anyone without exception is kinda unreasonable. Something like you mentioned in the other part of the move with those of lower ATK being more susceptible and those above effected to a smaller degree would be fine. While I’m fine with the small energy cost to pull the pieces back, I’d say you’ll need to have some kind of duration or mention of continual energy drain or mental concentration to keep the pieces of Chakra attached. You should also make mention of how large these pieces are and whether they can be removed or damaged.
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