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Move Creation Workshop
Palace Splash (300 OM) Area Attack, Debuff, Disassemble, Hive Mind

Chakravartin intentionally releases the cohesion of his body, letting the golden liquid metal that makes up his form fall freely, scattering and falling where it may. He will then appear as either a single amorphous glob of liquid gold, or multiple globs.

He can reform his body, or parts of his body, within three seconds, assuming at least 80% of his biomass is within the same five-foot radius. He is also capable of moving while in liquid form, able to take full mental control of any of his own biomass within a five-foot radius of the largest clump of it. He is capable of touch, smell, and hearing while in this form, but must form eyes if he wishes to see, something that would create an obvious weak point. When reforming only part of his body, leaving the rest liquid, if that reformed part takes damage it will carried over the next time he reforms completely. 

He can move about as fast as he can run normally while in the liquid form, but is unable to meaningfully attack anything in this form as it has so little cohesion even a high-speed tackle will not have much effect. While in this form he is more or less immune to cutting or blunt attacks, but can still be harmed by acidic substances or very extreme temperatures. If he wishes to attack, he must at least partially reform part of his body.

However, in this form he is still a viable threat, if he is able to make contact with an opponent, he may climb over them, restraining their body by creating a living web around their limbs. While fully restraining someone, he is unable to otherwise damage them, as he is spread too thin to even partially reform a hand. If the thing he is trying to restrain has a higher ATK than his own, they will be able to break out with a few seconds of struggling, or if more than twice Chakravartin's own ATK, able to break out nigh-instantly. If the opponent has lower ATK, it would take more than a minute of struggling, or a power like Master Acrobat to escape quickly.

However, even after escaping, they will have tiny pieces of Chakravartin on them, which he is capable of pulling on, allowing him to trip up or redirect the movements of an opponent up to three times- as every time he pulls on the pieces still on them, he is drawing back some of the pieces. In order to do this, he must get within five feet of his opponent.

He is unable to use any of his other moves in this form. While using this move isn't particularly draining, if he is forced to change forms more than three times without rest he will get increasingly nauseous from losing and regaining his sight over and over, to the point where if he has to go back and forth more than ten times in five minutes he will be intensely dizzy fir two to three minutes afterwards.

Amaterasu said:
Quote: There should be some way for opponents with less ATK than Chakravartin to struggle or break out, even if harder, as otherwise if he has higher ATK he would be able to attack without being able to be stopped.

Other than that, how draining is this move to use? Can it be used alongside other moves in general? And the Debuff proficiency would not be necessary here as the restraining is not a lingering debuff, but rather a disassembled Chakravartin "holding down" an opponent.
[Image: Green+Lantern+%2321+Larfleeze.jpg]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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