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Official Move Approval IV
Spinning Death Palace Hand (600 OM) Area Attack, Area Defense, Remote Control, Hive Mind, Disassemble

After using Palace Hands Chakravartin grips a sword with a Palace Hand, and then has it begin spinning.

The Spinning Death Palace Hand is able to make a complete rotation about six times a second, and is a simple upgrade to Palace Hands by making use of a weapon. It extends the range of his attacking and defending by utilizing the length of the blade. Getting struck by the blade as it spins is only as damaging as if he were swinging the sword with his regular hand, and his grip on the sword is only as great as his regular physical grip would be, meaning the attack can be parried or defended against in the same ways a character would deflect an ordinary sword swing. 

Chakravartin makes use of incidental weapons; stealing weapons from enemies that he meets, and using them until they break. Should he not have a disposable stolen sword, he will carry two omnilium-made swords. The blades are just over three feet in length, and at their widest, near the hilt, is two inches. They weigh about five pounds each, and aren't especially durable, made of regular metal.


As the diameter of this attack is quite large, he will not use more than two Spinning Death Palace Hands at the same time, despite having four Palace Hands, as if he tried to use a third, the blades would interlock when they spun, and he would end up either injuring himself, or at the very least harming the weapons. He tends to keep the two on opposite ends of himself, either at his right and left, or in front of and behind him. 

While using the attack he prefers to stay still, to avoid being nicked by his own blades. Although he is capable of moving, doing so comes at the risk of self-harm. The attack doesn't take much more concentration than a regular Palace Hand attack, the only additional mental strain being that he must keep the hand spinning as it grips the blade. 


If the Spinning Death Palace Hand catches on something it cannot cut through, the attack will stop, and Chakravartin will have to free his blade before making it spin again.

The strain of carrying objects with Palace Hands is only about as much as he would get from carrying something with his regular hands. As such, while he would eventually become tired, it wouldn't be a concern for at least twenty minutes.

Quote:You’ll need to resize the blades for this, since a 3 foot blade would extend out of your 5-foot limit you have without Remote Control Proficiency. They’d have to hover 2.5 feet away from your body and be just shy of 2.5 feet long, otherwise you’re cutting yourself in the process.

Other questions:
Can he use this while moving or must he stand still?
Does it require concentration? Would being hit by something of significant force cause the attack to stop? Can he use other moves?
How draining is this on his stamina?

Added Remote Control Proficiency in order to attack at slightly-larger than five foot range.
I would also like to upgrade Palace Hands now that I have Remote Control Proficiency. Changes italicized. Just adding a proficiency to a move we already bought doesn't require OM, right?
Quote:Palace Hands (300 OM) Area Attack, Area Defense, Hive Mind, Disassemble, Remote Control

Chakravartin creates up to four free-floating hands made of a golden liquid metal. They orbit around five feet around him, and he can control them. He mainly uses them to catch attacks meant for his main body, or to attack at greater range than his own fists let him, or grab things from farther away. The hands can emerge from any point on his body, and it takes about five seconds to create one at a time, thirty seconds to create all four at once. 

Landing an attack with one does the same amount of damage as from a punch from his real fist. The hands are semi-liquid, so if they are attacked enough to destroy them, they will lose cohesion and splash to the ground. If Chakravartin comes within five feet of them, the substance is absorbed back into his own body, and he will be able to recreate the hand within an hour. 

If the hand is completely destroyed (incinerated, moved somewhere he will never reach it, corrupted by poison, etc.), he will have to wait forty eight hours to recreate that hand if he eats well, up to a week if he doesn't have good access to food.

After extensive training with Aang, he has unlocked the ability to temporarily hold the cohesion of a single Palace Hand at longer range, however doing so requires intense concentration. He is now able to send a single Palace Hand up to sixty feet away, and control it, but while doing so he cannot move his main body, nor move any other Palace Hands that are active. He is unable to do this with a Palace Hand being used for Spinning Death Palace Hand.
[Image: Green+Lantern+%2321+Larfleeze.jpg]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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