05-26-2017, 08:05 PM
T1 Supermove: Ice Prison
Requires Debuff, Ranged Proficiency,
This is the big brother of Freezing Water Impact. By expending all the water on his person and gathering as much moisture from the air as possible, Aang sends a massive wave of water to swallow his targets. The moment Aang releases it, the freezing water solidifies, trapping the targets in a frozen prison.
The charge up time is ten seconds to gather enough water and chill it, at which time he can still (and is nearly required to) move. However, he cannot attack, only evade. The range of the attack is ten foot squared, and can hold up to five targets at once. The total duration is forty seconds, but for each target the time is divided. (20 seconds for two, 13 seconds for three, ten seconds for four, eight seconds for five.)
Victims are put into a state of extended rest inside the Ice Prison. They come to no harm, and even heal normally inside the ice. They cannot be targeted by any means, until the Ice Prison shatters or melts to release them.
The purpose of this is to capture targets in a non-lethal force to assist in escaping or simply evading combat altogether. The broad wave is capable of sweeping up multiple targets, but this makes it easily blockable by other Super Defenses.
Requires Debuff, Ranged Proficiency,
This is the big brother of Freezing Water Impact. By expending all the water on his person and gathering as much moisture from the air as possible, Aang sends a massive wave of water to swallow his targets. The moment Aang releases it, the freezing water solidifies, trapping the targets in a frozen prison.
The charge up time is ten seconds to gather enough water and chill it, at which time he can still (and is nearly required to) move. However, he cannot attack, only evade. The range of the attack is ten foot squared, and can hold up to five targets at once. The total duration is forty seconds, but for each target the time is divided. (20 seconds for two, 13 seconds for three, ten seconds for four, eight seconds for five.)
Victims are put into a state of extended rest inside the Ice Prison. They come to no harm, and even heal normally inside the ice. They cannot be targeted by any means, until the Ice Prison shatters or melts to release them.
The purpose of this is to capture targets in a non-lethal force to assist in escaping or simply evading combat altogether. The broad wave is capable of sweeping up multiple targets, but this makes it easily blockable by other Super Defenses.
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