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Official Move Approval IV
A movelist for an NPC Prime I'm working on. Some of them are derivative of moves I've already got for Ghidorah, but gotta get that approval. 

Prismatic Rays: (requires ranged proficiency, area attack proficiency) - (600 OM)
Mothra's main weapon, she is able to fire magical rainbow beams of destructive energy from her eyes. In human form, these beams are as big around as her eyeballs (two beams roughly two centimeters width, spaced about two-to-three centimeters apart) and travel as fast as a bullet for up to one hundred meters before dissipating. They create a small, intense explosion on impact, burning and tearing at the target with tightly focused concussive force, similar to standing in front of the mouth of a PVC pipe containing a fragmentation grenade (ATK score). She must charge for four seconds in-between blasts, and may only fire a maximum of 10 blasts in a one-minute period without incurring noticeable fatigue. This attack is very accurate, relying as it does on line-of sight, but cannot be used against anything outside Mothra's field of vision (this includes targets behind cover).
 
Kaiju Mode:
While in her kaiju-form, Mothra's Prismatic Rays change in the following ways:
 
-Range increases to 1 kilometer
 
-width increases to seven meters per beam. These kaiju-sized beams are strongest in a one-meter diameter zone running through the central axis of the prismatic ray, with the power diminishing proportionally as a target gets further from the maximum power zone (i.e, half the beam's radius from the central area = half the power)
 
-power increases (as per ATK score increase with powered-up form)
 
-maximum blast number decreases to six per one one-minute period, and were this version of the attack to somehow appear with a non-gigantic form to absorb the strain, that number would decrease to one.
 
 
Rainbow Shield: (requires Are Defense proficiency) - (600 OM)
 
Mothra has the ability to create a bubble of rainbow force around her body in order to protect herself from attacks. Its very strong, effectively doubling her DEF, and can be deployed instantaneously, but she cannot move while it’s in use (though she may hover in place rather than standing) or take any other action. Creating this shield is tiring, and it may only be maintained for up to forty-five  seconds per fight.  
 
Hurricane Winds: (requires ranged proficiency, physical strength, area attack proficiency, Telekinesis) - (600 OM)
By flapping her wings rapidly while in her powered-up kaiju-form Mothra can create tremendously powerful winds in a cone in front of herself one kilometer long and sixty meters wide at the base, tapering out to three hundred meters wide at its maximum range. While not damaging in and of themselves, the winds carry the force of the monster's wing-beats, and the effect is like being repeatedly and powerfully shoved (ATK Score), which can have the effect of knocking down opponents and sending them tumbling from the repeated, powerful pressure - though creatures that can fly whose SPD exceeds Mothra's ATK, or creatures with a combined ATK and TEC score higher than Mothra's ATK may be able to resist. Predictably, the effect is strongest the closer one is standing to the monster, waning to less than half-strength at the maximum distance. Using her wings in this way requires frantic motion on the part of Mothra, which wears her out fast. She can only perform this attack while hovering in place, and can't take any other action, and can only keep it up for seventeen seconds without rest.
 
Mothra also has the ability to create this effect telekinetically while in Human form, though the range is drastically reduced. If she uses Hurricane Winds in this way, the effect is fifty meters long by three meters wide at the base, tapering out to twenty meters at its maximum range. The same effects and rules for damage and resistance apply, as well as for the strength of the attack relative to distance. While creating this effect using her telekinesis Mothra must stand still on the ground, and can only maintain it for ten seconds.

 
Tier 1 Super-Defense - Hardiness (600)
Mothra is incredibly tenacious, and combined with her magical power and status as a spirit of life, even very powerful attacks will sometimes fail to harm her (Neutralizes T1 super-attacks or less).
 
Tier 2 Super-Defense - Force of Nature (800)
Mothra is both a god and a monster, and the power that dwells within her is capable of denying all but the most fearsome of assaults (Neutralizes T2 super-attacks or less)  


Tier 2 Powered-Up Form - Mothra (50 meter kaiju) - (1500)

Mothra is able to assume the form of a giant, brilliantly rainbow- colored moth, fifty meters long in the fluffy white-and-black thorax with a one-hundred meter wingspan. This monstrous insectoid being possesses tremendous magical and physical power, incredible flight-speed, and shocking durability for a creature that appears so frail.

ATK: +4
DEF: +4
SPD: +2
TEC: N/A


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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