05-21-2017, 02:32 PM
Tier 1 assist: Robin
[spoiler]
![[Image: e9e2c94539efb500ed93d146ecb305ba.jpg]](https://s-media-cache-ak0.pinimg.com/736x/e9/e2/c9/e9e2c94539efb500ed93d146ecb305ba.jpg)
[/spoiler]
Emerging from the smokescreen is Robin, the always loyal sidekick ( obviously taken before the shit hit the fan within the injustice comic) will stand by Batman's side to fight his foe. Equipped with his Bo staff he will support his grandfather
Tier 1 stats:
ATK:2
DEF:1
SPD:1
TEC:1
Move: Smoke bomb ( Ranged attack, Area defense ) ( 300 OM )
Batman throws one of his smoke bombs to the ground, on impact they 'explode' and a large smokescreen appears, making it nearly impossible for enemies to orientate their next attack. Batman is able to hide within the smoke, or if he so chooses attack his opponent. The smoke does nothing more than impair ones vision. Batman is able to see through the smoke thanks to lenses within his scowl.
Size: The ball itself has the size and shape of a marble. The area covered in this non-lethal smoke has a maximum of 3 meters high, 5 meters wide and long. The projectile ( when thrown) travels at the speed as if one were to throw a rock, a high speed, high reflex character would be able to catch it.
Restrictions: Batman is only able to carry 2 of these with him at all time. He cannot replenish them during combat. Summoning these weapons takes about 5 minutes of uninterrupted concentration.
Move: Chocking grip (300 OM)
When holding someone or something Batman is able to release a high voltage shock through his gloves. Both of batman's gloves have 2 charges each. Once used, the capsules get destroyed in the process. Batman will have to re-summon them and place them back in their container within the gloves. Summoning these items takes about 4 minutes of uninterrupted concentration. For a full effect of the attack, Batman needs to release a charge from both gloves, a single glove would do light to moderate damage, as both gloves are released they would cause high damage.
Move: Electric Batarang ( 300 OM, Range attack )
Everything about this weapon is the same as a normal batarang, though it does not cut, the edges are electrically charged, upon impact the victim will receive a chock that will cause them moderate damage. Batman is able to store keep 3 of them with him at all time. Summoning these items takes about 4 minutes of uninterrupted concentration
[spoiler]
![[Image: e9e2c94539efb500ed93d146ecb305ba.jpg]](https://s-media-cache-ak0.pinimg.com/736x/e9/e2/c9/e9e2c94539efb500ed93d146ecb305ba.jpg)
[/spoiler]
Emerging from the smokescreen is Robin, the always loyal sidekick ( obviously taken before the shit hit the fan within the injustice comic) will stand by Batman's side to fight his foe. Equipped with his Bo staff he will support his grandfather
Tier 1 stats:
ATK:2
DEF:1
SPD:1
TEC:1
Move: Smoke bomb ( Ranged attack, Area defense ) ( 300 OM )
Batman throws one of his smoke bombs to the ground, on impact they 'explode' and a large smokescreen appears, making it nearly impossible for enemies to orientate their next attack. Batman is able to hide within the smoke, or if he so chooses attack his opponent. The smoke does nothing more than impair ones vision. Batman is able to see through the smoke thanks to lenses within his scowl.
Size: The ball itself has the size and shape of a marble. The area covered in this non-lethal smoke has a maximum of 3 meters high, 5 meters wide and long. The projectile ( when thrown) travels at the speed as if one were to throw a rock, a high speed, high reflex character would be able to catch it.
Restrictions: Batman is only able to carry 2 of these with him at all time. He cannot replenish them during combat. Summoning these weapons takes about 5 minutes of uninterrupted concentration.
Move: Chocking grip (300 OM)
When holding someone or something Batman is able to release a high voltage shock through his gloves. Both of batman's gloves have 2 charges each. Once used, the capsules get destroyed in the process. Batman will have to re-summon them and place them back in their container within the gloves. Summoning these items takes about 4 minutes of uninterrupted concentration. For a full effect of the attack, Batman needs to release a charge from both gloves, a single glove would do light to moderate damage, as both gloves are released they would cause high damage.
Move: Electric Batarang ( 300 OM, Range attack )
Everything about this weapon is the same as a normal batarang, though it does not cut, the edges are electrically charged, upon impact the victim will receive a chock that will cause them moderate damage. Batman is able to store keep 3 of them with him at all time. Summoning these items takes about 4 minutes of uninterrupted concentration

