05-21-2017, 12:18 AM
(This post was last modified: 05-21-2017, 12:23 AM by Kakashi Hatake.)
Character Name: Might Guy (Goes by 'Guy')
Character Source: Naruto
B-Lister (2pts) (Supporting character; same canon)
[spoiler]
Level: 6
Spent OM: 28000
Consumed OM: 4800
Age: Late twenties
Hair Color: Black
Eye Color: Black
Height: 6’ 2’’ (approximately 184 cm)
Weight: 148 lbs (approximately 67 kilograms)
Character Appearance:
![[Image: 7a9c978e89d083c245b3d053e345b14b.png]](https://s-media-cache-ak0.pinimg.com/originals/7a/9c/97/7a9c978e89d083c245b3d053e345b14b.png)
Character History:
Growing up in Konohagakure, within the Land of Fire, Might Guy’s family was somewhat of a rarity. Unlike their peers, ninja capable of performing great feats by manipulating the elements and summoning formidable beasts, the Might clan appeared talentless and pitiful. Both Might Guy and his father were known throughout the village as ninja seemingly lacking the inherent skill to use either ninjutsu (skills using chakra control and hand seals) or genjutsu (illusions). Rather than give up the shinobi lifestyle, they opted to instead hone their skill at taijutsu, or hand-to-hand combat. Through dedication and intense training, each eventually becoming stellar ninja in his own right, despite their shortcomings. Might Guy himself eventually surpassed his father, being described as peerless in his mastery of taijutsu, even by the legendary Madara Uchiha.
Through the years Guy excelled in his ninja missions despite his handicap, chalking it up to his boundless optimism and effort (his “spirit of youth”). His tireless efforts and aggressively positive demeanor left an impression on his lifelong rival, Kakashi Hatake. The hard-working and proud Guy served as a the perfect compliment to the sullen prodigy, with the two men growing stronger together as they worked to protect Konoha against such threats as Orochimaru and the Akatsuki.
After his clash with Madara Uchiha and his seeming ‘death’ after opening all eight Inner Gates, he awoke in the Omniverse. Since arriving he had spent time in Camelot, assisting the populace by fighting off encroaching beast and entertaining the masses regularly in monster battles in the Colosseum.
Character Personality:
Might Guy’s personality can be described as pure optimism and confidence. He is wont to bursts of emotion, often viewed by outsiders as comically over-emoting, though Guy takes himself quite seriously despite how he may come across. He never backs down from a challenge, often setting himself seemingly impossible goals on a whim in order to push himself to be his best, only to fail and set an even loftier, more impossible-seeming goal. He is friendly and dependable to a fault, always willing to do what he can for those he cares for.
Fighting Style:
A practitioner of the Strong Fist style, Guy battles with an all-out offensive style of fighting. Each strike is thrown with utility in mind, aiming to deal as much damage as possible with less stress on form and special stances. Though blocking and dodging are occasionally used, more often than not, Guy is a strong believer in "the best defense is a strong offense". Note: Guy is an homage to Bruce Lee, so this style can be compared to Jeet Kune Do, if that's helpful. He is also prone to calling out the names of his attacks, sometimes made up on the spot.
Proficiencies: (1000); Physical Strength (1000)
Powers: (3000/8000); Super Jumping [Basic] (300), Foresight (1500), Master Acrobat (400), Burst Movement (800),
Moves: (300);
Sōshūga (Physical Strength; 300 OM)
![[Image: o8rzgk.png]](http://i48.tinypic.com/o8rzgk.png)
A pair of intricately-carved nunchaku, each stylized with scale texture and shaped to resemble a dragon's head at the base of each handle. Each segment is approximately one foot in length and adjoined to a second piece by a fine, yet sturdy, twisted rope. These are typically kept tucked in the user's belt when not in use.
Super Moves: (1400);
Morning Peacock – Tier I Offensive Super Move (600; Physical Strength)
Through use of the Sixth Inner Gate, the Gate of View, the user gains the ability to unleash a barrage of punches and kicks with such speed and ferocity that they set the air ablaze. With no focus on direct hits, the storm of fiery punches produces a shape reminiscent of a peacock’s tail directly in front of the user before the he/she lines up and throws a final savage strike capable of ragdolling enemies up to 3 meters. As this relies on opening the Sixth Gate, this technique is understandably quite draining (SP) and is not maintained for longer than 15-20 seconds at a time.
Daytime Tiger – Tier II Offensive Super Move (800; Physical Strength)
By briefly opening the Seventh Gate, the Gate of Wonder, the user can focus for a few seconds before raising an empty palm before them and instantly snapping it shut, the force of which builds up enormous pressure. The user's hands then rapidly form the tiger hand sign and are thrown forward with such incredible ferocity that the air is forced forward in a tremendous pressure wave in the shape of a snarling tiger. Upon impact this wave detonates at a single point, releasing the pressure in an instant to devastating effect. Though this explosion is enormously strong, it does not harm users more than a few feet away from the impact point beyond perhaps jostling or knocking them back. As this relies on opening the Seventh Inner Gate, this technique is far and away the most physically exhausting technique on the body (SP) of the user's repertoire and requires the user to rest for a few seconds before perform any action, including walking.
Transformations: (2500);
Seimon: Gate of Life – Tier I Power-Up (1000)
By forcing open the third Inner Gate, the user is capable of boosting their combat potential to superhuman levels by dramatically increasing heart rate and blood flow through the body. This grants the user enormous strength and speed, far beyond the limits of a normal human. The increased blood flow is marked by a deep reddening of the skin.
ATK: +2
DEF: +0
SPD: +2
TEC: +1
Shōmon: Gate of Pain – Tier II Power-Up (1500)
Pushing one’s body further allows the opening of the fourth Inner Gate, the Gate of Pain. This limit is so-called due to the user’s muscles are stressed to the point that tearing becomes very likely, due to being pushed beyond their usual maximum. Though this stage does not appear very different visually, the difference in strength and speed are obvious.
ATK: +4
DEF: +1
SPD: +4
TEC: +1
Assists: (0); N/A
Items: (4800); Senzu Bean (1000) x2, Elixir (100) x10, Soldier Pill (300) x6
Unlocks: (15000); Stat Upgrade I (1000), Stat Upgrade II (2000), Stat Upgrade III (4000), Stat Upgrade IV (8000)
Base stats:
ATK: 4 (6) [8]
DEF: 4 (4) [5]
SPD: 4 (6) [8]
TEC: 2 (3) [3]
[/spoiler]
Character Source: Naruto
B-Lister (2pts) (Supporting character; same canon)
[spoiler]
Level: 6
Spent OM: 28000
Consumed OM: 4800
Age: Late twenties
Hair Color: Black
Eye Color: Black
Height: 6’ 2’’ (approximately 184 cm)
Weight: 148 lbs (approximately 67 kilograms)
Character Appearance:
![[Image: 7a9c978e89d083c245b3d053e345b14b.png]](https://s-media-cache-ak0.pinimg.com/originals/7a/9c/97/7a9c978e89d083c245b3d053e345b14b.png)
Character History:
Growing up in Konohagakure, within the Land of Fire, Might Guy’s family was somewhat of a rarity. Unlike their peers, ninja capable of performing great feats by manipulating the elements and summoning formidable beasts, the Might clan appeared talentless and pitiful. Both Might Guy and his father were known throughout the village as ninja seemingly lacking the inherent skill to use either ninjutsu (skills using chakra control and hand seals) or genjutsu (illusions). Rather than give up the shinobi lifestyle, they opted to instead hone their skill at taijutsu, or hand-to-hand combat. Through dedication and intense training, each eventually becoming stellar ninja in his own right, despite their shortcomings. Might Guy himself eventually surpassed his father, being described as peerless in his mastery of taijutsu, even by the legendary Madara Uchiha.
Through the years Guy excelled in his ninja missions despite his handicap, chalking it up to his boundless optimism and effort (his “spirit of youth”). His tireless efforts and aggressively positive demeanor left an impression on his lifelong rival, Kakashi Hatake. The hard-working and proud Guy served as a the perfect compliment to the sullen prodigy, with the two men growing stronger together as they worked to protect Konoha against such threats as Orochimaru and the Akatsuki.
After his clash with Madara Uchiha and his seeming ‘death’ after opening all eight Inner Gates, he awoke in the Omniverse. Since arriving he had spent time in Camelot, assisting the populace by fighting off encroaching beast and entertaining the masses regularly in monster battles in the Colosseum.
Character Personality:
Might Guy’s personality can be described as pure optimism and confidence. He is wont to bursts of emotion, often viewed by outsiders as comically over-emoting, though Guy takes himself quite seriously despite how he may come across. He never backs down from a challenge, often setting himself seemingly impossible goals on a whim in order to push himself to be his best, only to fail and set an even loftier, more impossible-seeming goal. He is friendly and dependable to a fault, always willing to do what he can for those he cares for.
Fighting Style:
A practitioner of the Strong Fist style, Guy battles with an all-out offensive style of fighting. Each strike is thrown with utility in mind, aiming to deal as much damage as possible with less stress on form and special stances. Though blocking and dodging are occasionally used, more often than not, Guy is a strong believer in "the best defense is a strong offense". Note: Guy is an homage to Bruce Lee, so this style can be compared to Jeet Kune Do, if that's helpful. He is also prone to calling out the names of his attacks, sometimes made up on the spot.
Proficiencies: (1000); Physical Strength (1000)
Powers: (3000/8000); Super Jumping [Basic] (300), Foresight (1500), Master Acrobat (400), Burst Movement (800),
Moves: (300);
Sōshūga (Physical Strength; 300 OM)
![[Image: o8rzgk.png]](http://i48.tinypic.com/o8rzgk.png)
A pair of intricately-carved nunchaku, each stylized with scale texture and shaped to resemble a dragon's head at the base of each handle. Each segment is approximately one foot in length and adjoined to a second piece by a fine, yet sturdy, twisted rope. These are typically kept tucked in the user's belt when not in use.
Super Moves: (1400);
Morning Peacock – Tier I Offensive Super Move (600; Physical Strength)
Through use of the Sixth Inner Gate, the Gate of View, the user gains the ability to unleash a barrage of punches and kicks with such speed and ferocity that they set the air ablaze. With no focus on direct hits, the storm of fiery punches produces a shape reminiscent of a peacock’s tail directly in front of the user before the he/she lines up and throws a final savage strike capable of ragdolling enemies up to 3 meters. As this relies on opening the Sixth Gate, this technique is understandably quite draining (SP) and is not maintained for longer than 15-20 seconds at a time.
Daytime Tiger – Tier II Offensive Super Move (800; Physical Strength)
By briefly opening the Seventh Gate, the Gate of Wonder, the user can focus for a few seconds before raising an empty palm before them and instantly snapping it shut, the force of which builds up enormous pressure. The user's hands then rapidly form the tiger hand sign and are thrown forward with such incredible ferocity that the air is forced forward in a tremendous pressure wave in the shape of a snarling tiger. Upon impact this wave detonates at a single point, releasing the pressure in an instant to devastating effect. Though this explosion is enormously strong, it does not harm users more than a few feet away from the impact point beyond perhaps jostling or knocking them back. As this relies on opening the Seventh Inner Gate, this technique is far and away the most physically exhausting technique on the body (SP) of the user's repertoire and requires the user to rest for a few seconds before perform any action, including walking.
Transformations: (2500);
Seimon: Gate of Life – Tier I Power-Up (1000)
By forcing open the third Inner Gate, the user is capable of boosting their combat potential to superhuman levels by dramatically increasing heart rate and blood flow through the body. This grants the user enormous strength and speed, far beyond the limits of a normal human. The increased blood flow is marked by a deep reddening of the skin.
ATK: +2
DEF: +0
SPD: +2
TEC: +1
Shōmon: Gate of Pain – Tier II Power-Up (1500)
Pushing one’s body further allows the opening of the fourth Inner Gate, the Gate of Pain. This limit is so-called due to the user’s muscles are stressed to the point that tearing becomes very likely, due to being pushed beyond their usual maximum. Though this stage does not appear very different visually, the difference in strength and speed are obvious.
ATK: +4
DEF: +1
SPD: +4
TEC: +1
Assists: (0); N/A
Items: (4800); Senzu Bean (1000) x2, Elixir (100) x10, Soldier Pill (300) x6
Unlocks: (15000); Stat Upgrade I (1000), Stat Upgrade II (2000), Stat Upgrade III (4000), Stat Upgrade IV (8000)
Base stats:
ATK: 4 (6) [8]
DEF: 4 (4) [5]
SPD: 4 (6) [8]
TEC: 2 (3) [3]
[/spoiler]
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