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Move Approval V
(10-14-2017, 09:32 AM)Daniel Wrote: Strazio
[spoiler]

(10-11-2017, 09:25 PM)Strazio Rockwell Wrote: God-mind: Visions of Rage (600) - Requires Physical Strength, Debuff Proficiency, Buff proficiency, Telepathy

Despite his shaky grasp on Tearen’s lessons Strazio is occasionally able to fully realize his telepathic potential. In combat Strazio can physically grab his opponent, usually by the throat, but any contact will do. Once he has grappled his enemy he begins to tap into the target’s mind. He must maintain physical contact for at least 5 seconds(more if the target has a higher TEC than Strazio). Strazio is unable to use any other moves except Overcharge while he is grappling. During this time the target becomes inundated with waves of anger and rage and after the full duration they are thrown into a fit of blind rage attacking anyone and anything nearby including allies. Any sense of self preservation is lost and they fight recklessly for up to five minutes. Additionally they shrug off most wounds and fight as if they have Survival for the duration. After successfully casting Visions of Rage Strazio own temperament fizzles out and his attacks become slightly weaker for the five minute duration (basically a -1 to his ATK stat). Afterwards both Strazio and the target will have minor headaches and may feel a bit nauseated or foggy, but are otherwise back to their full capabilities. Alternatively Strazio can cast Visions of Rage on a willing ally with all the same effects and drawbacks.

God-mind (1500) Tier 2 Powered-up form

With 3 stat increases
ATK - 5
DEF - 3
SPD - 4
TEC - 11

Calling upon the fragments of Tearen buried in his psyche Strazio enters a hyper-focused state. During this state his eyes shine a bright emerald green and he is able to access his latent Telepathy and Telekinesis with ease. His normally rage-filled disposition becomes one of laser-like fixation. His temper evaporates and is replaced by a cool and calculating head, quite capable of sleuthing out the right course of action in most situations. An occasional crack might make itself known in this newfound temperament, but it is always an ephemeral moment wiped away by the clarity that tapping into this nascent power brings.

God-mind: Telekinetic Tantrum (800) Offensive Tier 2 Super Move - Requires Ranged Proficiency, Area Attack Proficiency, Telekinesis

Strazio’s temper reaches a boiling point and he becomes unable to control himself. He plants his feet and screams at the top of his lungs. Those within a fifty foot radius around Strazio feel a sudden pressure, as if gravity itself was increased twofold. Movement is difficult, but achievable by all but the most frail. A few seconds into the tantrum Strazio’s voice hits a decibel level that seems nearly impossible for a normal human to create. Bursts of telekinetic force explode outwards from Strazio, pummeling anything unfortunate enough to be caught in the blast. These bursts fire indiscriminately and randomly, decimating the terrain as well as any of Strazio’s allies caught in the crossfire. The entire tantrum lasts for just under a minute.[

God Mind: Visions of Rage - Is it 600 for the grab and then actual buffing/ rage part? Is that whole rage part optional? 5 minutes is quite long. I'd say a minute or so is more appropriate.

God Mind - Approved

Telekinetic Tantrum - Since super moves are more like cut scenes that are responded to, I feel like having this last for almost a minute kind of defeats that purpose. I would suggest lowering the time of it to something more appropriate, or maybe have a set amount of  telekinetic bursts that happen over a sort period of time.

[/spoiler]

God-Mind: Visions of Rage - It's 600 because it can be used on either an ally or an enemy. The rage part would not be optional. I'd be fine lowering the duration to a minute.

God-mind: Telekinetic Tantrum - I think I'll rescind this submission for now, in hindsight I want to reword/rework it a bit.
[Image: StrazSig.png]

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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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